scrawl
a1432b0255
Move attackingOrSpell flag to the CharacterController
2015-07-02 19:14:28 +02:00
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
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Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
4bb3cbf0fb
Remove last remains of Ogre
2015-06-03 23:04:35 +02:00
scrawl
2235d2978b
Restore animation text key handling
2015-05-22 04:36:33 +02:00
scrawl
83c6ba97c0
Disable skinning updates for actors beyond the AI processing distance
2015-04-30 00:10:24 +02:00
dteviot
407cd50890
fixed warning C4099:
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type name first seen using 'class' now seen using 'struct'
2015-03-06 21:36:42 +13:00
scrawl
edc128572d
Add MWMechanics::Actor class for temporary actor state, move AiState there
2014-12-24 15:45:14 +01:00
scrawl
d962f0918d
Implement NPC head tracking ( Fixes #1720 )
2014-12-16 20:47:45 +01:00
scrawl
60aa209144
Implement drowning when knocked out underwater ( Fixes #1228 )
2014-12-12 17:42:56 +01:00
scrawl
d034a079e6
Allow equipping twohanded weapon and shield at the same time ( Fixes #1785 )
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The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
2014-12-12 16:49:22 +01:00
scrawl
bc85bb32c2
Fix vampirism magic effect not applying immediately ( Fixes #1984 )
2014-12-12 02:39:59 +01:00
terrorfisch
0871d45790
Draft how to move temporary package state to CharacterController.
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Example for a few values shown in AiWander.
2014-10-08 10:58:52 +02:00
scrawl
3ce3f31452
Adjust turning animation speed multiplier based on turning speed
2014-09-17 07:02:19 +02:00
scrawl
6debd21ec6
Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep
2014-09-17 07:02:19 +02:00
scrawl
b6a89c7845
Fix idlestorm animation conflict with torch animation
2014-09-17 07:02:19 +02:00
scrawl
157c53bed4
Handle spellcasting for creatures with no casting animation ( Fixes #1856 )
2014-09-15 10:42:44 +02:00
MiroslavR
b1a449a0b9
Fix wolfrun sound playing all the time when running is default
2014-09-06 05:52:47 +02:00
scrawl
ee81698089
Always control movement by animation except for first person or in-air
2014-07-08 10:30:45 +02:00
scrawl
693a097b21
Implement idlestorm animation (Feature #41 )
2014-06-24 18:37:38 +02:00
scrawl
0966755a0c
Store death animation index in CreatureStats
2014-05-26 20:52:32 +02:00
scrawl
dfacf8c044
Change ActiveSpells to use ActorId
2014-05-14 07:14:08 +02:00
scrawl
688415ce54
Play deathknockout/deathknockdown animations when appropriate
2014-03-26 18:55:16 +01:00
mrcheko
a6be72673c
improves animation-controlled velocity check
2014-02-08 16:59:15 +02:00
scrawl
5ee105c812
Fix typo
2014-02-05 05:18:10 +01:00
scrawl
df78357e05
Handle knockout separately ( Closes #1151 )
2014-02-05 05:18:09 +01:00
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
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Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
mrcheko
fe0268062d
merge with master
2014-01-27 22:38:01 +02:00
mrcheko
45b3aa3d93
corrected things connected to determining attack type
2014-01-26 23:32:57 +02:00
scrawl
b1066de81d
Revert "Merge remote-tracking branch 'mrcheko/master'"
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This reverts commit 4e360136b10061e29fd60492544aad59850513e7, reversing
changes made to 047bbe43b2ca08a63c8e18d2b4af52e0dbefb37b.
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
2014-01-26 00:31:44 +01:00
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
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Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
mrcheko
87e83a92f8
refactoring of setting an attack type
2014-01-23 23:14:20 +02:00
scrawl
16f5f5862d
Feature #956 : Implement blocking melee attacks
2014-01-21 23:25:24 +01:00
scrawl
fec26342cd
Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
2014-01-19 21:11:48 +01:00
scrawl
4e360136b1
Merge remote-tracking branch 'mrcheko/master'
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Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
2014-01-19 14:01:39 +01:00
scrawl
13646a651b
Issue #777 : Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
2014-01-19 13:32:58 +01:00
mrcheko
a11a6b616b
Merge remote-tracking branch 'upstream/master'
2014-01-17 21:00:55 +02:00
scrawl
228254c890
Handle creature attack animations in character controller
2014-01-17 16:31:27 +01:00
mrcheko
d5f794d4fb
update to combat ai behaviour
2014-01-15 22:56:55 +02:00
mrcheko
46519062d3
hit recoils/knockdowns feature
2014-01-08 16:05:14 +02:00
scrawl
62774fcc4a
Merge branch 'master' into HEAD
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Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
mrcheko
79e972bdb6
resolved accompanying minor problems
2014-01-02 21:54:41 +02:00
mrcheko
09a0a69b04
more improvements
2014-01-01 21:40:31 +02:00
mrcheko
a8fb1ae51c
improved, added knockdown after falling
2013-12-31 17:55:04 +02:00
mrcheko
d6345bce91
added npc hit reactions
2013-12-31 13:24:20 +02:00
scrawl
7265b427fe
Bug #1013 : Rewrote fall height detection
2013-12-27 21:21:18 +01:00
mrcheko
fd9f8c34f6
bug fix http://bugs.openmw.org/issues/428
2013-12-15 18:50:25 +02:00
scrawl
37a7ee8fcd
Set alpha value of character animations according to Invisibility / Chameleon effects.
2013-12-08 23:05:21 +01:00
scrawl
0b5f5351b5
Fix continuous FX getting removed instantly
2013-11-14 13:30:48 +01:00
scrawl
a6e2f43b75
Stop continuous VFX when the effect is no longer active.
2013-11-13 15:44:43 +01:00
Emanuel Guevel
2abe5c1c9a
Acrobatics: do not apply fall damages when slowfalling spell effect is active
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If spell effect ends up in mid-air, calculate fall height from then.
2013-10-02 23:34:25 +02:00