ζeh Matt
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08fae7be6e
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Pass the prng from world where appropriate
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2022-03-21 17:49:42 +02:00 |
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Bret Curtis
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8309910d9d
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
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elsid
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62c0ecbbd0
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Separate engage combat timer for each actor
Use DeviatingPeriodicTimer to distribute calls over time. This reduces
stuttering and make AI more natural.
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2021-03-20 14:50:56 +01:00 |
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Capostrophic
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efd5f13b2b
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Make greeting-related actor data temporary (bug #5397)
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2020-05-30 00:51:58 +03:00 |
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Andrei Kortunov
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ee45f54b53
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
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Ewan Higgs
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38a2de3c51
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
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scrawl
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edc128572d
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Add MWMechanics::Actor class for temporary actor state, move AiState there
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2014-12-24 15:45:14 +01:00 |
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