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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-04 03:40:14 +00:00

52 Commits

Author SHA1 Message Date
elsid
843753da14
Remove unused includes 2022-10-09 16:44:18 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
florent.teppe
0dd529ab1d With the records include removed from store.hpp, need to include the relevant files accross the codebase.Lots of touched files, but very little done 2022-09-06 13:26:13 +02:00
Evil Eye
2deec591cd Use heterogenous maps for scripts 2022-08-12 20:56:50 +02:00
Evil Eye
51938f9ef7 Use string_view in Interpreter::Context 2022-08-12 19:42:35 +02:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
elsid
1b117af5e1
Use descriptive names for range elements
iter does not describe the nature of the object. Range-based for loop provides
elements of the iterator range, not iterators.
2022-07-04 21:03:45 +02:00
Evil Eye
c6ca0e78c9 Make getStringLiteral return a string_view 2022-05-21 01:21:55 +02:00
elsid
a46714df67
Replace boost::variant by std::variant 2022-04-06 23:01:58 +02:00
Bret Curtis
d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
2022-01-23 17:04:48 +01:00
Evil Eye
690e5ef757 Don't resolve a script's target just to get the ID 2021-06-19 19:26:57 +02:00
jvoisin
998cc97a4f And done! 2021-04-30 20:49:22 +02:00
Evil Eye
44f2cb0923 Fix targeted scripts losing their targets when rearranging your load order 2021-04-07 17:30:21 +02:00
Andrei Kortunov
065ed5138e Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
unknown
b39f35d805 inherit variables 2020-07-29 18:43:56 +02:00
Andrei Kortunov
808c905e1f Initialize fields to avoid undefined behaviour 2020-06-18 14:50:06 +04:00
unknown
3b4782959e Allow targeting non-unique actors with StartScript (bug #2311) 2020-05-10 14:57:06 +02:00
Capostrophic
feeab8a335 Make adding non-existent global script more forgiving (bug #5364) 2020-04-10 22:20:05 +03:00
Andrei Kortunov
3032b177a1 Remove redundant includes 2019-02-23 08:02:12 +04:00
Andrei Kortunov
5a4d0cec3a Use new logging system for game itself 2018-08-14 23:05:43 +04:00
Marc Zinnschlag
2a981a5272 make sure local variables are loaded when trying to access them from outside of a script (Fixes #2659) 2015-09-15 13:58:07 +02:00
scrawl
67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
Alexander "Ace" Olofsson
b3b55a5842 Explicitly instantiate MWWorld::Store 2015-07-09 19:22:04 +02:00
Marc Zinnschlag
bf92d5cde9 removed redundant mScript field in ESM::StartScript 2015-03-03 13:04:57 +01:00
scrawl
9d3f0b2ed5 Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
scrawl
c883a73d30 Several warning fixes 2015-01-23 15:34:47 +01:00
scrawl
c3f3f8b3d0 Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
Marc Zinnschlag
7785e3a0bc fixed for potential crash during saved game loading 2014-10-31 17:59:55 +01:00
Marc Zinnschlag
ac58dd735b do not crash on exceptions while adding startup scripts 2014-10-31 11:02:42 +01:00
Marc Zinnschlag
a3c4000198 moved call to Globalscripts::addStartup out of the constructor because at the time of construction the environment may not be set up yet to perform this operation 2014-07-25 09:36:02 +02:00
Marc Zinnschlag
27c84d6cb7 the reference for a targeted script is now determined when needed instead of at the start of the script execution 2014-07-17 13:36:55 +02:00
Marc Zinnschlag
dba6a9ebff run targeted scripts with an implicit reference based on the ID given 2014-07-17 09:15:41 +02:00
Marc Zinnschlag
75ab8de3d2 added opcode for running scripts with explicit references (targeted scripts) 2014-07-15 13:26:04 +02:00
Marc Zinnschlag
e9377ad5c4 include targeted script data in saved games 2014-07-15 13:05:38 +02:00
Marc Zinnschlag
8241ee59c3 modified GlobalScripts data structures to accommodate targeted script data 2014-07-15 12:59:02 +02:00
scrawl
27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
scrawl
c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
Marc Zinnschlag
3b990795c4 added access to remote access of local variables of global scripts 2014-02-10 14:45:55 +01:00
Marc Zinnschlag
3590fa40bd store global script state in saved game files 2013-12-15 16:16:50 +01:00
Marc Zinnschlag
2a35c7d33a fixed running global scripts a second time after they have been stopped 2013-12-12 13:16:32 +01:00
Marc Zinnschlag
74793c1c2f globals script cleanup; fixed potential case folding bug 2013-12-12 13:15:38 +01:00
scrawl
c41f119ba6 Added new game button 2013-05-15 17:54:18 +02:00
greye
b3ad872845 new interface in manualref, fix various typos 2012-11-06 13:43:48 +04:00
greye
ff8da265ed applying new interface vol.9, inconsistent 2012-11-06 12:36:21 +04:00
greye
2057f5619e move ESMStore to MWWorld 2012-11-05 17:18:01 +04:00
greye
7606ebafd6 resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
Marc Zinnschlag
28ecfb4290 Issue #107: ScriptManager is accessed only through the interface class from now on 2012-08-08 15:18:55 +02:00
Marc Zinnschlag
4c39fefd1e Issue #107: World is accessed only through the interface class from now on; some include cleanup 2012-07-03 12:30:50 +02:00
Marc Zinnschlag
35f478071e Issue #255: deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
Marc Zinnschlag
a61b2c39f0 added scriptrunning/startscript/stopscript; sorted out more case problems 2010-07-04 16:00:32 +02:00