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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-27 03:35:27 +00:00

2521 Commits

Author SHA1 Message Date
scrawl
a98dc78cc5 Bounds fix 2015-04-30 15:46:16 +02:00
scrawl
83c6ba97c0 Disable skinning updates for actors beyond the AI processing distance 2015-04-30 00:10:24 +02:00
k1ll
8e094d6fa5 Add static bullet to components 2015-04-29 18:31:29 +02:00
k1ll
b194af4ab2 Add static qt to components 2015-04-29 18:31:29 +02:00
k1ll
a230050ec8 Boost tr1 unordered map does not work with mingw 2015-04-29 18:31:29 +02:00
k1ll
00b7712a59 Fix shlwapi include case and add the lib for linking when building for windows 2015-04-29 18:31:28 +02:00
Marc Zinnschlag
ba57a648db Merge remote-tracking branch 'rohit-n/reorder' 2015-04-29 12:09:55 +02:00
Marc Zinnschlag
607a16eb01 removed leftover ignoreRefNum argument 2015-04-29 12:09:30 +02:00
Rohit Nirmal
997347b01e Silence -Wreorder warnings. 2015-04-28 18:48:02 -05:00
Marc Zinnschlag
f1c0847897 Merge remote-tracking branch 'cc9cii/moveref' 2015-04-28 14:07:18 +02:00
Marc Zinnschlag
e69687b0f2 silenced a warning (potentially unintialised variable) 2015-04-28 14:06:52 +02:00
scrawl
63b69db617 Port skeleton based bounding boxes to the new skinning system
Not sure if going to keep this, there's a noticable performance impact.
2015-04-27 15:41:34 +02:00
cc9cii
7673be6d0f Loading of moved refs complete. 2015-04-26 12:18:23 +10:00
scrawl
b4a06bd78d Improve skinning performance 2015-04-25 19:32:07 +02:00
cc9cii
e668b35b02 Fix typo. 2015-04-25 17:51:31 +10:00
cc9cii
dcce59f76c Pass MovedCellRef info to RefCollection. Still has debugging code. 2015-04-25 17:20:02 +10:00
cc9cii
acb800b8f9 Resolve merge issues and fix typos. 2015-04-25 09:39:37 +10:00
scrawl
372a54bbc7 Dead code removal 2015-04-25 01:28:01 +02:00
cc9cii
f1a58994c6 Merge branch 'master' into moveref
Conflicts:
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/commands.cpp
	apps/opencs/model/world/commands.hpp
	apps/opencs/model/world/ref.cpp
	apps/opencs/view/world/dialoguesubview.cpp
	apps/opencs/view/world/dialoguesubview.hpp
	apps/opencs/view/world/util.cpp
	components/esm/cellref.hpp
2015-04-25 06:52:53 +10:00
scrawl
09742d5b95 Animation playback works, no movement accumulation yet 2015-04-23 20:41:31 +02:00
scrawl
6fada6acf8 Remove tests for no longer existing code 2015-04-23 20:02:18 +02:00
scrawl
12f3198f68 Node name lookups should be case insensitive
Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW.
2015-04-23 17:15:30 +02:00
scrawl
cd7808fc11 Cleanup in preparation for animation port
Scrapped previous idea for multiple animation sources, better approach incoming.
2015-04-22 23:16:08 +02:00
scrawl
148c041a43 Nif loader cleanup - forcing a skeleton is no longer needed 2015-04-22 19:16:49 +02:00
scrawl
1a19cd3607 Some cleanup 2015-04-22 19:08:56 +02:00
scrawl
8c810e3620 Move rng to components 2015-04-22 17:58:55 +02:00
scrawl
04accb7652 Add LightController 2015-04-22 17:37:39 +02:00
scrawl
5fbcf8a859 Mesh filtering fix 2015-04-22 16:59:23 +02:00
scrawl
a254877abe Clone fix 2015-04-21 22:53:28 +02:00
scrawl
28643660d3 Change triangle indices to unsigned 2015-04-21 20:56:16 +02:00
scrawl
102eadf91c Add some comments 2015-04-21 20:42:50 +02:00
scrawl
10644544ab Dead code removal 2015-04-21 20:31:20 +02:00
scrawl
eaa4316ff8 Move skinning code to SceneUtil 2015-04-21 20:30:48 +02:00
scrawl
9246a668b9 Skeleton update fix 2015-04-21 20:22:32 +02:00
scrawl
bd88758962 Use the new skinning system in OpenMW 2015-04-21 18:54:03 +02:00
scrawl
111e3eb6db Slightly improve bounding box for skinned meshes 2015-04-21 18:29:28 +02:00
scrawl
4ea6d4aa01 Rewrite of skinning code
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback

Works OK, though the bounding boxes are not correct yet.
2015-04-21 16:02:40 +02:00
scrawl
167ae600c5 Implement gravity decay (previously unknown float) 2015-04-20 00:37:17 +02:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00
scrawl
f7d2a28930 Port BoneOffset 2015-04-19 14:25:36 +02:00
scrawl
1699759d12 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/view/render/cell.cpp
2015-04-19 02:29:16 +02:00
scrawl
edc5cad79e Port Animation::addEffect 2015-04-19 01:57:52 +02:00
dteviot
4607c4b581 Add Modified DateTime to plug-in tooltip. (Fixes #2479) 2015-04-18 15:33:49 +12:00
scrawl
20af2b67a8 Change the triangle pattern used for terrain (Fixes #2459) 2015-04-17 18:54:14 +02:00
scrawl
083c41c950 Environment map for enchanted objects 2015-04-17 01:23:37 +02:00
scrawl
8f6d4fb3e0 Fix filtering bug 2015-04-16 01:26:58 +02:00
scrawl
57fd18b161 Fix frontface bug 2015-04-15 22:43:53 +02:00
scrawl
c334a76a6f Fix skinning bug 2015-04-15 22:38:43 +02:00
scrawl
f7da979669 Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry 2015-04-14 18:56:11 +02:00
scrawl
c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 2015-04-14 17:51:46 +02:00