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Commit Graph

219 Commits

Author SHA1 Message Date
Marc Zinnschlag
81463fa23d Issue #372: fixed positions in SoundManager 2012-08-29 18:48:20 +02:00
Marc Zinnschlag
aca08eb4c2 Merge branch 'decouple' into player_control
Conflicts:
	apps/openmw/mwsound/soundmanagerimp.hpp
2012-08-09 16:12:10 +02:00
greye
b5bc7bc424 SoundManager dependency on camera pos/dir 2012-08-09 17:01:03 +04:00
Marc Zinnschlag
6bd48d12af Issue #107: SoundManager is accessed only through the interface class from now on 2012-08-09 14:33:21 +02:00
greye
df60f4bf92 stub for soundmanager, adjust rotation mode 2012-08-09 13:27:32 +04:00
greye
ec9cf4d3c6 rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
Dmitry Marakasov
0e934a52ca Include soundmanager.hpp for Play_Normal enum 2012-07-16 23:54:24 +04:00
Dmitry Marakasov
1c53add6c4 Include boost/shared_ptr.hpp for boost:shared_ptr 2012-07-16 23:54:21 +04:00
Alexander "Ace" Olofsson
113457d934 Fixed some windows issues and got rid of a few tiny warnings while at it. 2012-07-07 01:14:18 +02:00
Marc Zinnschlag
87667ab57e Issue #107: Ptr related include cleanup 2012-07-03 13:55:53 +02:00
Marc Zinnschlag
4c39fefd1e Issue #107: World is accessed only through the interface class from now on; some include cleanup 2012-07-03 12:30:50 +02:00
Marc Zinnschlag
0f71439991 Merge remote branch 'garvek/master' 2012-06-15 08:22:56 +02:00
Sylvain THESNIERES
fc3a3fc173 MSVC build compliance:
- static const float member is not ISO
- callback do not match DLL signature
2012-06-08 19:55:39 +02:00
scrawl
c85c794c86 fixed some cppcheck issues 2012-06-06 20:29:30 +02:00
Chris Robinson
05fd8f0211 Update the actual sounds and music volume when settings change 2012-05-24 05:30:22 -07:00
scrawl
cbe89f7e32 copy&paste mistake 2012-05-24 08:56:45 +02:00
scrawl
189b044392 small correction 2012-05-24 04:37:41 +02:00
scrawl
9b94edd561 audio tab with volume sliders 2012-05-24 04:34:53 +02:00
scrawl
c9aa0ca1f4 don't create terrain if there is no land data, also fixes a water disappearing issue and a sound exception if cells with no region 2012-05-17 19:54:09 +02:00
Chris Robinson
144d52cf49 Add voices to the chargen class questions 2012-05-01 20:30:31 -07:00
Chris Robinson
b3caf82714 Avoid using vector<>::data(), which requires C++11 2012-05-01 10:12:45 -07:00
Marc Zinnschlag
35f478071e Issue #255: deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
Chris Robinson
59ccab0b2c Add sound volume settings 2012-04-07 16:00:30 -07:00
Chris Robinson
752e89a268 Add a setting to select the sound device name 2012-04-07 15:28:38 -07:00
Chris Robinson
b8be867e6e Work around a bug in the Windows OpenAL router 2012-04-07 14:58:52 -07:00
Chris Robinson
87e8917c4d Don't try to play sounds when no sound output is initialized 2012-04-06 10:43:14 -07:00
Chris Robinson
63e0e82049 Implement an Audiere-based decoder 2012-04-01 15:02:07 -07:00
Chris Robinson
2147210ad7 Don't set an underwater environment when there's no water 2012-04-01 12:46:49 -07:00
Chris Robinson
9c06bfc8fc Merge remote branch 'zini/master' into sound 2012-03-31 14:26:21 -07:00
Alexander "Ace" Olofsson
64f792c01d Fix a value defined at the wrong place 2012-03-31 21:05:33 +02:00
Chris Robinson
e8e8d3fb1b Fully reset the music before starting the next track 2012-03-31 10:59:29 -07:00
Chris Robinson
3a57746ee4 Remove an unneeded volume special-case 2012-03-31 10:43:55 -07:00
Chris Robinson
4944a29b21 Keep track of the sound pitch 2012-03-31 10:41:12 -07:00
Chris Robinson
cbf6c0404a Implement a basic underwater sound environment 2012-03-31 10:06:12 -07:00
Chris Robinson
575474ff69 Pass the mode flags to the sound output play methods 2012-03-31 08:14:39 -07:00
Chris Robinson
977e7ac9a3 Remove the Play_Single flag. It's not correct. 2012-03-31 07:41:26 -07:00
Chris Robinson
ae308b9b5f Use a set of flags instead of separate booleans 2012-03-31 07:31:55 -07:00
Chris Robinson
e48d125a84 Only allow one instance of a given tracked soundid
The untracked flag should probably be broken up and combined with the loop
boolean into a set of flags.
2012-03-31 05:57:03 -07:00
Chris Robinson
bfac946878 Finally "fix" --nosound
Expect degraded performance with it. Looping sounds are constantly checked to
see if they're playing, and try to play it again when it's not.
2012-03-31 03:31:41 -07:00
Chris Robinson
7541e08909 Don't reset the sound Output device if init fails 2012-03-31 02:48:14 -07:00
Chris Robinson
28378c063b Minor OpenAL_SoundStream cleanups 2012-03-31 02:22:23 -07:00
Chris Robinson
4e908aa095 Add a method to set the sound's position 2012-03-31 01:34:26 -07:00
Chris Robinson
b01289128b Split OpenAL_Sound into separate classes for 2D and 3D sounds 2012-03-31 01:15:27 -07:00
Chris Robinson
5adeee20fd Mute sounds that go outside the max distance 2012-03-31 00:57:29 -07:00
Chris Robinson
fc167dbc83 Pass Ogre Vector3s to playSound3D and updateListener 2012-03-30 11:42:11 -07:00
Chris Robinson
fefc8f86ab Remove the unused streamSound3D method 2012-03-30 11:11:07 -07:00
Chris Robinson
1ee8b963d0 Store the sound listener position as well 2012-03-30 07:30:17 -07:00
Chris Robinson
fad27d99e6 Update the actual sound volume with the position 2012-03-30 07:10:34 -07:00
Chris Robinson
479df78ea1 Update the actual sound position after the listener 2012-03-30 07:01:37 -07:00
Chris Robinson
71d9d7e943 Store the current sound position with the Sound object 2012-03-30 06:41:06 -07:00