Marc Zinnschlag
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81463fa23d
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Issue #372: fixed positions in SoundManager
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2012-08-29 18:48:20 +02:00 |
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Marc Zinnschlag
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aca08eb4c2
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Merge branch 'decouple' into player_control
Conflicts:
apps/openmw/mwsound/soundmanagerimp.hpp
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2012-08-09 16:12:10 +02:00 |
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greye
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b5bc7bc424
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SoundManager dependency on camera pos/dir
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2012-08-09 17:01:03 +04:00 |
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Marc Zinnschlag
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6bd48d12af
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Issue #107: SoundManager is accessed only through the interface class from now on
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2012-08-09 14:33:21 +02:00 |
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greye
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df60f4bf92
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stub for soundmanager, adjust rotation mode
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2012-08-09 13:27:32 +04:00 |
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greye
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ec9cf4d3c6
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rotateObject() added, input system rewritten
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2012-08-09 00:15:52 +04:00 |
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Dmitry Marakasov
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0e934a52ca
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Include soundmanager.hpp for Play_Normal enum
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2012-07-16 23:54:24 +04:00 |
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Dmitry Marakasov
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1c53add6c4
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Include boost/shared_ptr.hpp for boost:shared_ptr
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2012-07-16 23:54:21 +04:00 |
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Alexander "Ace" Olofsson
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113457d934
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Fixed some windows issues and got rid of a few tiny warnings while at it.
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2012-07-07 01:14:18 +02:00 |
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Marc Zinnschlag
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87667ab57e
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Issue #107: Ptr related include cleanup
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2012-07-03 13:55:53 +02:00 |
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Marc Zinnschlag
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4c39fefd1e
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Issue #107: World is accessed only through the interface class from now on; some include cleanup
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2012-07-03 12:30:50 +02:00 |
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Marc Zinnschlag
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0f71439991
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Merge remote branch 'garvek/master'
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2012-06-15 08:22:56 +02:00 |
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Sylvain THESNIERES
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fc3a3fc173
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MSVC build compliance:
- static const float member is not ISO
- callback do not match DLL signature
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2012-06-08 19:55:39 +02:00 |
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scrawl
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c85c794c86
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fixed some cppcheck issues
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2012-06-06 20:29:30 +02:00 |
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Chris Robinson
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05fd8f0211
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Update the actual sounds and music volume when settings change
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2012-05-24 05:30:22 -07:00 |
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scrawl
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cbe89f7e32
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copy&paste mistake
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2012-05-24 08:56:45 +02:00 |
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scrawl
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189b044392
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small correction
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2012-05-24 04:37:41 +02:00 |
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scrawl
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9b94edd561
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audio tab with volume sliders
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2012-05-24 04:34:53 +02:00 |
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scrawl
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c9aa0ca1f4
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don't create terrain if there is no land data, also fixes a water disappearing issue and a sound exception if cells with no region
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2012-05-17 19:54:09 +02:00 |
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Chris Robinson
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144d52cf49
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Add voices to the chargen class questions
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2012-05-01 20:30:31 -07:00 |
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Chris Robinson
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b3caf82714
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Avoid using vector<>::data(), which requires C++11
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2012-05-01 10:12:45 -07:00 |
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Marc Zinnschlag
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35f478071e
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Issue #255: deleted the old environment class and using the new one instead
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2012-04-23 15:27:03 +02:00 |
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Chris Robinson
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59ccab0b2c
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Add sound volume settings
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2012-04-07 16:00:30 -07:00 |
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Chris Robinson
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752e89a268
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Add a setting to select the sound device name
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2012-04-07 15:28:38 -07:00 |
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Chris Robinson
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b8be867e6e
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Work around a bug in the Windows OpenAL router
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2012-04-07 14:58:52 -07:00 |
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Chris Robinson
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87e8917c4d
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Don't try to play sounds when no sound output is initialized
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2012-04-06 10:43:14 -07:00 |
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Chris Robinson
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63e0e82049
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Implement an Audiere-based decoder
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2012-04-01 15:02:07 -07:00 |
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Chris Robinson
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2147210ad7
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Don't set an underwater environment when there's no water
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2012-04-01 12:46:49 -07:00 |
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Chris Robinson
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9c06bfc8fc
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Merge remote branch 'zini/master' into sound
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2012-03-31 14:26:21 -07:00 |
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Alexander "Ace" Olofsson
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64f792c01d
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Fix a value defined at the wrong place
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2012-03-31 21:05:33 +02:00 |
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Chris Robinson
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e8e8d3fb1b
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Fully reset the music before starting the next track
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2012-03-31 10:59:29 -07:00 |
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Chris Robinson
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3a57746ee4
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Remove an unneeded volume special-case
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2012-03-31 10:43:55 -07:00 |
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Chris Robinson
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4944a29b21
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Keep track of the sound pitch
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2012-03-31 10:41:12 -07:00 |
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Chris Robinson
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cbf6c0404a
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Implement a basic underwater sound environment
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2012-03-31 10:06:12 -07:00 |
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Chris Robinson
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575474ff69
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Pass the mode flags to the sound output play methods
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2012-03-31 08:14:39 -07:00 |
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Chris Robinson
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977e7ac9a3
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Remove the Play_Single flag. It's not correct.
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2012-03-31 07:41:26 -07:00 |
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Chris Robinson
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ae308b9b5f
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Use a set of flags instead of separate booleans
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2012-03-31 07:31:55 -07:00 |
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Chris Robinson
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e48d125a84
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Only allow one instance of a given tracked soundid
The untracked flag should probably be broken up and combined with the loop
boolean into a set of flags.
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2012-03-31 05:57:03 -07:00 |
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Chris Robinson
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bfac946878
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Finally "fix" --nosound
Expect degraded performance with it. Looping sounds are constantly checked to
see if they're playing, and try to play it again when it's not.
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2012-03-31 03:31:41 -07:00 |
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Chris Robinson
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7541e08909
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Don't reset the sound Output device if init fails
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2012-03-31 02:48:14 -07:00 |
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Chris Robinson
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28378c063b
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Minor OpenAL_SoundStream cleanups
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2012-03-31 02:22:23 -07:00 |
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Chris Robinson
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4e908aa095
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Add a method to set the sound's position
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2012-03-31 01:34:26 -07:00 |
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Chris Robinson
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b01289128b
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Split OpenAL_Sound into separate classes for 2D and 3D sounds
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2012-03-31 01:15:27 -07:00 |
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Chris Robinson
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5adeee20fd
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Mute sounds that go outside the max distance
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2012-03-31 00:57:29 -07:00 |
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Chris Robinson
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fc167dbc83
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Pass Ogre Vector3s to playSound3D and updateListener
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2012-03-30 11:42:11 -07:00 |
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Chris Robinson
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fefc8f86ab
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Remove the unused streamSound3D method
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2012-03-30 11:11:07 -07:00 |
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Chris Robinson
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1ee8b963d0
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Store the sound listener position as well
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2012-03-30 07:30:17 -07:00 |
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Chris Robinson
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fad27d99e6
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Update the actual sound volume with the position
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2012-03-30 07:10:34 -07:00 |
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Chris Robinson
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479df78ea1
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Update the actual sound position after the listener
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2012-03-30 07:01:37 -07:00 |
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Chris Robinson
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71d9d7e943
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Store the current sound position with the Sound object
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2012-03-30 06:41:06 -07:00 |
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