PLkolek
|
f297c21e4d
|
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
|
2013-07-31 15:46:23 +02:00 |
|
Chris Robinson
|
14e0c182f3
|
Allow specifying the sound type to playSound and playSound3D
|
2013-07-18 21:50:11 -07:00 |
|
Marc Zinnschlag
|
da041f902f
|
Issue #370: fixed item taking sound
|
2012-09-04 20:56:28 +02:00 |
|
Marc Zinnschlag
|
3f181f9a9d
|
Issue #370: Support for targets in containers
|
2012-09-04 15:21:56 +02:00 |
|
Marc Zinnschlag
|
733654d730
|
Issue #370: implemented target handling in action base class
|
2012-09-04 15:14:33 +02:00 |
|
Marc Zinnschlag
|
d0cebea580
|
some cleanup
|
2012-08-26 18:50:47 +02:00 |
|
Douglas Diniz
|
5cbb08fee1
|
Task 339 - Moving all sounds to actions
|
2012-08-26 11:47:45 -03:00 |
|
Douglas Diniz
|
82e7c04c0a
|
Changing sounds to Action.
Adding onActor to Action to choose between playSound and playSound3D.
|
2012-08-19 20:11:50 -03:00 |
|
Marc Zinnschlag
|
6bd48d12af
|
Issue #107: SoundManager is accessed only through the interface class from now on
|
2012-08-09 14:33:21 +02:00 |
|
Marc Zinnschlag
|
8b08928dae
|
Issue #351: Added sound playing to Action
|
2012-07-27 12:19:25 +02:00 |
|
Marc Zinnschlag
|
78fe6fdce5
|
Issue #351: Refactoring Action class
|
2012-07-27 12:00:10 +02:00 |
|