Marc Zinnschlag
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be46f5a59c
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various fixes
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2012-05-19 17:39:24 +02:00 |
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Marc Zinnschlag
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124ea77612
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Issue #256: consider equipped items when calculating magic effects
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2012-05-18 15:48:55 +02:00 |
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scrawl
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82b9f835b1
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make sure iterator is not end() before trying to get the equipped item
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2012-05-13 16:54:18 +02:00 |
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scrawl
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d341d2113c
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fixed some issues
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2012-05-13 14:58:38 +02:00 |
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scrawl
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ee7e482cba
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implemented un-stacking
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2012-05-13 11:52:17 +02:00 |
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scrawl
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16522ddc59
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InventoryStore re-stacking unequipped items
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2012-05-12 23:09:03 +02:00 |
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Marc Zinnschlag
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7ac9523e0c
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Merge branch 'master' into next
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2012-04-23 15:32:02 +02:00 |
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Marc Zinnschlag
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35f478071e
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Issue #255: deleted the old environment class and using the new one instead
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2012-04-23 15:27:03 +02:00 |
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Marc Zinnschlag
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cc86998281
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removing some cout spam
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2012-04-21 10:12:59 +02:00 |
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Jason Hooks
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7fce57f335
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Getting started with a new branch
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2012-04-11 20:16:22 -04:00 |
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Marc Zinnschlag
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dcab6737e5
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consider skills when auto equipping
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2012-04-08 12:26:21 +02:00 |
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Marc Zinnschlag
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34a02fef45
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consider item value when auto equipping
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2012-04-07 20:09:09 +02:00 |
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Marc Zinnschlag
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751e7d2199
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basic auto-equipping (picks the first matching item
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2012-03-31 17:26:15 +02:00 |
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Marc Zinnschlag
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3dcfcf46cb
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Issue #217: container change tracking
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2012-03-21 12:48:05 +01:00 |
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Marc Zinnschlag
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ea336214de
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more inventory sanity checks
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2012-03-13 14:04:19 +01:00 |
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Marc Zinnschlag
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635b7ec6cb
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slot system
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2012-03-13 13:31:11 +01:00 |
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Marc Zinnschlag
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84c8cd3720
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added InventoryStore class (doesn't do anything yet)
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2012-03-10 12:49:27 +01:00 |
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