Thoronador
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3220330ce0
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fix spelling in comment
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2013-01-16 04:19:16 +01:00 |
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Emanuel Guevel
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9e00c6694f
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Allow only ID filtered topics for dialogue with creatures
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2013-01-15 21:40:44 +01:00 |
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Chris Robinson
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8a073c113e
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Use const references where appropriate
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2013-01-15 12:07:15 -08:00 |
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Chris Robinson
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8361192b64
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Use typedefs for some maps and some cleanup
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2013-01-15 11:10:41 -08:00 |
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Marc Zinnschlag
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3053440462
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Issue #539: fixed AiWander
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2013-01-15 12:40:44 +01:00 |
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Emanuel Guevel
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82287445af
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DialogueWindow: do not execute onFrame() when not visible
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2013-01-15 00:59:48 +01:00 |
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Emanuel Guevel
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f1f9173f24
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Prevent closing dialogue window when an answer is expected
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2013-01-15 00:53:32 +01:00 |
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scrawl
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6c6ce4a05c
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Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
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2013-01-14 00:10:57 +01:00 |
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Tom Mason
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6fc64e8a4e
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scripts run for items added to containers, and scripted items in player inv handled correctly
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2013-01-13 19:49:56 +00:00 |
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Tom Mason
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7c8b3f1239
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Merge remote-tracking branch 'real/master'
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2013-01-13 17:07:18 +00:00 |
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Tom Mason
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c138e00aa2
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objects scripts are now stopped when they are removed from a container
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2013-01-13 17:05:12 +00:00 |
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Marc Zinnschlag
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654cd3ab9b
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Issue #479: Use magnitude specified when adding disease
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2013-01-13 14:52:55 +01:00 |
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Tom Mason
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d4ca954d47
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scripts on items in containers added to script list on cell change
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2013-01-12 18:31:57 +00:00 |
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Marc Zinnschlag
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f4ee8e2642
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Issue #479: Added additional magnitude parameter to known spells
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2013-01-12 13:10:20 +01:00 |
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scrawl
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e4f140841e
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Make OpenMW work with Ogre 1.9
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2013-01-12 08:23:15 +01:00 |
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scrawl
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2c3719a6f5
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Disabling PSSM feature to make sure we can fit the max. amount of terrain textures in Morrowind.esm in a single pass.
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2013-01-12 07:02:12 +01:00 |
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scrawl
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30136eb449
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Update settings UI
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2013-01-12 06:36:48 +01:00 |
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scrawl
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52516ca4b4
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Merge branch 'master' into graphics
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2013-01-12 01:22:01 +01:00 |
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scrawl
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ed3c23ad9a
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Fixed crash on changing cell due to Utf8Encoder going out of scope
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2013-01-12 01:18:36 +01:00 |
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Marc Zinnschlag
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101810d1e8
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Merge remote-tracking branch 'scrawl/ingredients'
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2013-01-11 11:12:07 +01:00 |
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Nathan Jeffords
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d5ebd6654d
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cache loaded NIF files to eliminate reloads
Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes.
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2013-01-10 21:47:02 -08:00 |
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Nathan Jeffords
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d469415e59
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factored out two function from OMW::Engine::go
The initialization code inside Engine::go is now in two function it
calls prior to running the main loop.
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2013-01-10 21:32:24 -08:00 |
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scrawl
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c71656493d
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Ingredient effects now correctly hide until the player has discovered them
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2013-01-11 01:23:24 +01:00 |
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scrawl
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6ef85c46fd
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Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
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2013-01-10 19:35:40 +01:00 |
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Marc Zinnschlag
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274ff530dc
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Merge remote-tracking branch 'wheybags/master'
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2013-01-10 11:53:42 +01:00 |
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scrawl
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55769aaf91
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Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled
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2013-01-10 01:46:00 +01:00 |
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Marc Zinnschlag
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6e0b86c6f9
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Merge remote-tracking branch 'potatoesmaster/getdisposition'
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2013-01-10 01:29:02 +01:00 |
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Tom Mason
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8486a51535
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fixed drop amounts thanks to zinnschlag
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2013-01-09 22:55:28 +00:00 |
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Tom Mason
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3517635cfd
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added Drop and DropSoulGem functions
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2013-01-09 21:16:45 +00:00 |
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Marc Zinnschlag
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4defb1a476
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Merge remote-tracking branch 'trombonecot/lowerstring'
Conflicts:
apps/openmw/mwgui/loadingscreen.cpp
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2013-01-09 22:13:59 +01:00 |
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scrawl
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d3c0851aa7
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Changed light attenuation back to linear in all cases, this seems to be what MW does.
|
2013-01-09 22:08:42 +01:00 |
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scrawl
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b8c6f6640b
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Fixing water <-> waterfall blending issues (Sort of... the second part will follow later)
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2013-01-09 21:56:26 +01:00 |
|
eduard
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2dc0064cc2
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more string lowercase
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2013-01-09 20:51:52 +01:00 |
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scrawl
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bc73c5b1ec
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enable directional lighting for character previews
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2013-01-09 20:08:59 +01:00 |
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Tom Mason
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5bfdb2449d
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allowed dropObjectOnGround to be used on npcs, not just player
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2013-01-09 18:53:14 +00:00 |
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Nathan Jeffords
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6ca87e108f
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updated loading screen to use the resource managers pattern matching when finding files
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2013-01-09 08:54:03 -08:00 |
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Nathan Jeffords
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44031ec3d7
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fleshed out BSAArchive and DirArchive.
Implemented both lists & finds, with pattern matching.
Conflicts:
components/bsa/bsa_archive.cpp
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2013-01-09 08:53:27 -08:00 |
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Marc Zinnschlag
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6567bf38f8
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Merge remote-tracking branch 'wheybags/master'
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2013-01-09 17:01:47 +01:00 |
|
Emanuel Guevel
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3e41a1118a
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GetDisposition: return calculated disposition instead of base disposition
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2013-01-09 15:14:17 +01:00 |
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Tom Mason
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375961fe5e
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small fix
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2013-01-09 13:27:12 +00:00 |
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Tom Mason
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b035a5aa4a
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beast races cannot equip anything they oughtn't to be able to equip
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2013-01-09 13:18:05 +00:00 |
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Marc Zinnschlag
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649ae645f3
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Merge remote-tracking branch 'blunted2night/bug_495_v2'
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2013-01-09 12:12:41 +01:00 |
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Jordan Milne
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857bb42297
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Create a separate scenemanager for each CharacterPreview instance
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2013-01-09 01:44:15 -04:00 |
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Nathan Jeffords
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719663d86e
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added option to override the activation distance
The command line option '--activate-dist <int>' can be used to override
the in game activation distance.
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2013-01-08 20:00:06 -08:00 |
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Tom Mason
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62a2ba1cc6
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beast races cannot equip shoes/boots
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2013-01-09 03:03:14 +00:00 |
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Tom Mason
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135f0870f7
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in actionequip, was ignoring actor param, and always using player
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2013-01-09 02:16:17 +00:00 |
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Nathan Jeffords
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39d27b87c9
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fixed build error with Audiere coded enabled
|
2013-01-08 09:14:56 -08:00 |
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Marc Zinnschlag
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d4a9236ae5
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hocking up dialogue sub view to a widget mapper
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2013-01-08 14:59:40 +01:00 |
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Marc Zinnschlag
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c0fb46384c
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Merge branch 'master' into globals
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2013-01-08 11:32:53 +01:00 |
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Marc Zinnschlag
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c6ff58d5b5
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Merge remote-tracking branch 'scrawl/videoplayback'
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
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2013-01-08 11:17:19 +01:00 |
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