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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-04 21:40:03 +00:00

11126 Commits

Author SHA1 Message Date
Marc Zinnschlag
56ed0926bd improved error table layout 2015-07-17 12:45:08 +02:00
Marc Zinnschlag
eab1ec9160 consider script warning settings for script subview 2015-07-17 11:52:59 +02:00
scrawl
91d71d0fcd Disable MyGUI's scrollbar autorepeat (Fixes #2779)
We are currently using a custom implementation so as to support MyGUI version 3.2.1. When compiled with 3.2.2 or later, we need to disable MyGUI's autorepeat so that it doesn't interfere with ours.
2015-07-17 03:39:09 +02:00
scrawl
660e7f5d89 Don't update animation states in skipAnim mode (Fixes #2782) 2015-07-17 03:28:17 +02:00
scrawl
cc59493cb2 Don't restart the jump animation when equipping a different weapon (Fixes #2286) 2015-07-16 20:03:16 +02:00
scrawl
b5c79738f1 Fix enchantments casting more than once per button press, broken by a1432b0255dd659 2015-07-16 19:56:09 +02:00
scrawl
f6f82d433c Fix bug with loop key assignment
Animations with time of "loop start" == time of "loop stop" were not getting their loop times assigned correctly.

This fixes incorrect playing of the jump animation, one aspect of Bug #2286.
2015-07-16 19:55:05 +02:00
Marc Zinnschlag
9b12b4f1e2 refactored mapping from message severity enum to string 2015-07-16 14:46:02 +02:00
Marc Zinnschlag
2d8a78726d improved error reporting 2015-07-16 14:09:14 +02:00
Marc Zinnschlag
2016ff773f display script errors in script subview 2015-07-16 12:36:20 +02:00
scrawl
f8d360190d Remove an unneeded virtual 2015-07-15 19:10:09 +02:00
scrawl
992b770315 Don't set OnPcEquip for items that failed to equip (Fixes #2776) 2015-07-15 18:52:23 +02:00
scrawl
17ada63fcb Don't play turning animations on the upperbody when in first person mode (Fixes #2287) 2015-07-15 16:43:11 +02:00
scrawl
3656851750 Remove the now unused changeBlendMask 2015-07-15 16:43:11 +02:00
scrawl
83cceeee72 Use the extended animation priority for Block animations, allow starting attacks during a block animation (Fixes #2761) 2015-07-15 16:43:11 +02:00
scrawl
cf14d1748c Use the extended animation priority for Hit animations 2015-07-15 16:33:10 +02:00
scrawl
50db6ed396 Use the extended animation priority for weapon animations 2015-07-15 14:40:36 +02:00
scrawl
e93a578f23 Extend the animation priority system to one priority value per bone group / distinct blend mask 2015-07-15 14:18:31 +02:00
scrawl
335ef97cf5 Rename Animation::Group to Animation::BlendMask
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
2015-07-15 13:49:16 +02:00
Marc Zinnschlag
df027b3498 hooked up script subview buttons to bottom box (enables add and clone) 2015-07-14 13:52:48 +02:00
Marc Zinnschlag
cf1fb76bb4 fixed deleted button sensitivity state 2015-07-14 13:34:13 +02:00
Marc Zinnschlag
0860c27b03 improving consistency of subview layouts 2015-07-14 11:49:41 +02:00
Marc Zinnschlag
2202973c24 replaced the script subview status bar with a bottom box (including a status bar) 2015-07-14 10:05:45 +02:00
scrawl
de6dc21552 Create hardware cursors in advance (Fixes #2660) 2015-07-13 23:36:25 +02:00
scrawl
dca4704b4b Print exceptions in CharacterCreation::spawnDialog 2015-07-13 18:40:05 +02:00
scrawl
f1b52c964a Select the current resolution in resolution list on game start (Fixes #2768) 2015-07-13 18:00:41 +02:00
Marc Zinnschlag
fc6c14614b added user settings option to toggle toolbars in single-record subviews 2015-07-13 12:52:18 +02:00
Marc Zinnschlag
749eff5259 renaming a few user settings categories 2015-07-13 09:42:16 +02:00
Marc Zinnschlag
d22f8703e5 Merge remote-tracking branch 'dteviot/refactoringAiWander' 2015-07-13 09:09:01 +02:00
dteviot
ddeabcdfbe Removed unused field that was giving compiler warning. 2015-07-12 17:15:41 +12:00
dteviot
e294cd95cd extracted function playIdleDialogueRandomly() 2015-07-12 17:15:14 +12:00
dteviot
22059d68f6 Remove duplicated code. 2015-07-12 17:14:48 +12:00
dteviot
0b089a5564 extracted function evadeObstacles() 2015-07-12 16:38:36 +12:00
dteviot
1ef78b1e56 extracted playGreetingIfPlayerGetsTooClose() 2015-07-12 16:37:31 +12:00
dteviot
df421fce92 extracted function setPathToAnAllowedNode() 2015-07-12 16:35:15 +12:00
dteviot
b508846a64 Renamed mStoredAvailableNodes to mPopulateAvailableNodes.
Don't call getAllowedNodes() needlessly.
2015-07-12 16:32:48 +12:00
Marc Zinnschlag
b97a4cee44 added button bar to script subview 2015-07-11 16:09:13 +02:00
Marc Zinnschlag
dacb93c57f Merge remote-tracking branch 'scrawl/coverity_scan' 2015-07-11 11:53:43 +02:00
scrawl
0ed3e3e489 Fix cout/cerr mixup 2015-07-11 04:27:41 +02:00
scrawl
24ae1d5ace Fix some issues found by coverity 2015-07-11 03:34:08 +02:00
scrawl
667c80fb2a Add brackets around a correct expression to fix coverity warning 2015-07-11 03:34:08 +02:00
scrawl
ebdd5dc993 Fix code that I forgot to uncomment (thanks coverity) 2015-07-11 03:34:08 +02:00
Alexander "Ace" Olofsson
12f413ba9b Don't instantiate specialized templates
This fixes the VS2012 build issue
2015-07-10 20:21:55 +02:00
Marc Zinnschlag
ba9a9d16bb Merge remote-tracking branch 'scrawl/master' 2015-07-10 09:06:04 +02:00
Marc Zinnschlag
08d2b196bd Merge remote-tracking branch 'ace/explicit-instantiation' 2015-07-10 08:58:53 +02:00
scrawl
f12619b86a Implement fStromWindSpeed (Fixes #2764) 2015-07-10 02:34:00 +02:00
Alexander "Ace" Olofsson
b3b55a5842 Explicitly instantiate MWWorld::Store 2015-07-09 19:22:04 +02:00
Alexander "Ace" Olofsson
b1cc74dd9a Explicity instantiate MWMechanics::Stat 2015-07-09 14:41:37 +02:00
Marc Zinnschlag
87a089d6b6 Merge remote-tracking branch 'dteviot/Bug2726' 2015-07-09 07:49:42 +02:00
dteviot
f1774ee7c3 Fixed compile failing on OSX and Linux. 2015-07-08 19:34:33 +12:00