Bret Curtis
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8a8107e837
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
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Andrei Kortunov
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84979fa8b7
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Move VisMask to components
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2020-02-16 16:03:35 +04:00 |
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capostrophic
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c0d5cbdc8b
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Add support for QuadraticMethod/LinearMethod setup (bug #4965)
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2019-08-10 13:25:49 +03:00 |
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Capostrophic
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85e99182ce
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Revise light source configuration (bug #4965)
Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
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2019-04-10 22:31:31 +03:00 |
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Andrei Kortunov
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e06f0b797a
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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MiroslavR
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11565b5966
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
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scrawl
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aec8c38461
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Move observer_ptr include where it belongs
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2016-01-25 21:03:33 +01:00 |
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Tobias Kortkamp
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0659687bfb
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Some fixes for building on FreeBSD
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2016-01-25 14:13:16 +01:00 |
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scrawl
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458a305bff
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OpenCS: add lighting mask
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2016-01-11 23:14:43 +01:00 |
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scrawl
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e1c7165bfb
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Fix bounds calculation for addLight to a transform node
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2016-01-11 23:14:43 +01:00 |
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scrawl
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3089aeccc4
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Factor out SceneUtil::addLight
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2016-01-11 23:10:16 +01:00 |
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scrawl
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438b30d6f0
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Move configureLight to a separate file
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2016-01-11 23:10:16 +01:00 |
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