scrawl
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157438460b
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Fix being able to activate objects when paralyzed
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2015-01-07 02:34:29 +01:00 |
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scrawl
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dc5ed5b861
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Remove weather particles underwater (Fixes #2010)
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2015-01-07 02:34:29 +01:00 |
|
scrawl
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d02e075bab
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Add setting for exterior cell grid size (Fixes #1537)
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2015-01-07 02:34:29 +01:00 |
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scrawl
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a17252eab3
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Remove unused checkWaypoint function
It was an almost exact copy of the checkPathCompleted function anyway.
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2015-01-07 02:34:28 +01:00 |
|
scrawl
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4d9100091d
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Reduce default pathing arrival tolerance to 32 units (Fixes #1605)
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2015-01-07 02:34:28 +01:00 |
|
scrawl
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e19ab77d00
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Store camera first person state in savegame (Fixes #2255)
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2015-01-07 02:34:24 +01:00 |
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scrawl
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992b87ea44
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Reset existing summons when the spell is re-casted (Fixes #2135)
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2015-01-06 16:11:10 +01:00 |
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scrawl
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f267497c03
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
|
Marc Zinnschlag
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31f6ccdf4d
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Merge remote-tracking branch 'internecine/bug2031'
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2015-01-06 09:43:59 +01:00 |
|
Internecine
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e1fdcb608e
|
Fixed incorrect index
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2015-01-06 15:00:24 +13:00 |
|
scrawl
|
464f8abb3f
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List exterior cell names in tab completion (Fixes #2252)
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2015-01-06 01:10:09 +01:00 |
|
scrawl
|
708dbc2518
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Crime fix
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2015-01-05 20:31:50 +01:00 |
|
scrawl
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c343a5c803
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stopCombat fix
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2015-01-05 20:31:50 +01:00 |
|
scrawl
|
c1955ef7fa
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Fix enchanting dialog effect labels showing a duration for constant effects
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2015-01-05 18:57:08 +01:00 |
|
scrawl
|
5e7e40aac9
|
Fix being able to switch weapons while knocked out
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2015-01-04 19:54:49 +01:00 |
|
scrawl
|
de12c96a46
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Fix crash on exit if the window wasn't created (Fixes #2249)
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2015-01-04 19:23:31 +01:00 |
|
scrawl
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bc686c93b5
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Potential fix for thrown weapons being regarded as broken
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2015-01-04 19:20:30 +01:00 |
|
scrawl
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398fe6e780
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Thrown weapon fix (Fixes #2248)
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2015-01-04 19:20:24 +01:00 |
|
scrawl
|
d56906acf7
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Fix the creature position glitch
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2015-01-03 19:10:15 +01:00 |
|
scrawl
|
6f747df713
|
Remove an unused constructor
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2015-01-03 19:10:15 +01:00 |
|
scrawl
|
593ca6bd48
|
Fix for framerate-dependent maximum stepping distance (Bug #1638)
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2015-01-03 19:10:15 +01:00 |
|
Marc Zinnschlag
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9f6a2d00e8
|
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
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2015-01-02 18:17:25 +01:00 |
|
Marc Zinnschlag
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bdc28c0523
|
Merge remote-tracking branch 'maqifrnswa/feature1325'
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2015-01-02 18:14:42 +01:00 |
|
Marc Zinnschlag
|
ec1df719fe
|
Merge remote-tracking branch 'mrcheko/master'
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2015-01-02 18:08:47 +01:00 |
|
Scott Howard
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f24c1845b6
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remove pop-up message on load failure
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2015-01-02 10:42:09 -05:00 |
|
mrcheko
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a8621e6230
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defaults are set to 1.0; remove contrast setting
(can be changed in config though); disable gamma control for not Windows
OSs
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2015-01-02 16:49:22 +03:00 |
|
Scott Howard
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dece4e2640
|
remove unneeded includes
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2015-01-01 22:54:32 -05:00 |
|
Scott Howard
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03b39435f8
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place user settings window at same location as mouse pointer
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2015-01-01 22:50:35 -05:00 |
|
Scott Howard
|
ce7cef924e
|
when loading a file fails, pop-up critical window and highlight error text
|
2015-01-01 22:27:08 -05:00 |
|
Thoronador
|
44e01d0eaa
|
remove redundant initialization statement
See https://github.com/OpenMW/openmw/pull/423#discussion_r22403388
|
2015-01-02 02:23:10 +01:00 |
|
Thoronador
|
526fb1b37b
|
fix uninitialized value in BillboardObject
|
2015-01-02 00:45:50 +01:00 |
|
Thoronador
|
91ff536460
|
fix uninit, #2
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2015-01-02 00:26:45 +01:00 |
|
Thoronador
|
17fb7aa598
|
uninitialized stuff
|
2015-01-01 23:18:30 +01:00 |
|
scrawl
|
97fc51ceb7
|
Merge commit 'pull/origin/422'
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2015-01-01 23:03:38 +01:00 |
|
scrawl
|
326d0d3ebf
|
Add default values for fNPCHealthBarTime and fNPCHealthBarFade (Fixes #2243)
These GMSTs are missing in unpatched versions of the game.
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2015-01-01 22:55:43 +01:00 |
|
scrawl
|
92e4a0669c
|
Fix for AiWander state loading
|
2015-01-01 18:58:17 +01:00 |
|
scrawl
|
559ddbb480
|
Quick fix for Ai fast-forward crash in exteriors (Fixes #2241)
|
2015-01-01 18:18:46 +01:00 |
|
Marco Schulze
|
6cd5b78ca7
|
Fix missing include in apps/launcher/main.cpp
|
2015-01-01 14:15:05 -03:00 |
|
Internecine
|
a7a3ab0c78
|
Fixed instant negative dynamic stat changes being applied as positive
|
2015-01-01 21:26:09 +13:00 |
|
scrawl
|
dc1c52bda7
|
Add some todo comments
|
2015-01-01 03:38:54 +01:00 |
|
scrawl
|
e0d083f702
|
Add hand-to-hand combat mechanics for bipedal creatures
You can now have a fistfight with vivec, if you so desire.
|
2015-01-01 03:38:54 +01:00 |
|
scrawl
|
70d3bfc6ed
|
Fix idle animation not restarting immediately for creatures
|
2015-01-01 03:38:54 +01:00 |
|
scrawl
|
01652bbcc5
|
Store original actor position in AiWander package (Fixes #2200)
|
2015-01-01 03:38:49 +01:00 |
|
scrawl
|
5d7eb11596
|
Fix lights being rendered on the map (broken by d55fe43fc95bf)
|
2014-12-31 21:04:13 +01:00 |
|
scrawl
|
99ae0f901b
|
Implement AiTravel fast-forward (Fixes #1125)
|
2014-12-31 20:42:29 +01:00 |
|
scrawl
|
a8ae0dec52
|
Implement AiWander fast-forward (Feature #1125)
|
2014-12-31 18:41:57 +01:00 |
|
scrawl
|
d26d5f6c26
|
Fix outdated bone locations when camera view is changed while paralyzed
|
2014-12-31 17:25:06 +01:00 |
|
scrawl
|
d1a29300f0
|
Handle bipedal creatures not using weapons (Fixes #2238)
|
2014-12-31 16:59:21 +01:00 |
|
mrcheko
|
60a74d5eb8
|
increase robustness for gamma to persist in the system;
use GMST strings for gamma interface
|
2014-12-31 18:40:01 +03:00 |
|
scrawl
|
363d1f9207
|
Merge remote-tracking branch 'upstream/master'
|
2014-12-30 23:01:45 +01:00 |
|