psi29a
e340b06411
Merge branch 'get-glextensions-properly' into 'master'
...
Get the GLExtensions instance when a context is created
Closes #7351
See merge request OpenMW/openmw!3022
2024-03-04 15:05:23 +00:00
AnyOldName3
36a75cdb29
Get the GLExtensions instance when a context is created
2024-02-23 00:15:23 +00:00
elsid
c9b4c8632a
Update ripples surface only when there is need to do so
...
This depends on the difference between FPS which is dynamic and ripples update
frequency which is contant. If FPS > ripples update frequency, some frames do
nothing. If FPS <= ripples update frequency each frame runs shaders once. Update
offset, possitions shader uniforms only when it will be run.
2024-02-20 00:44:39 +01:00
elsid
3b01e209b1
Use proper names for static members
2024-02-19 23:13:12 +01:00
elsid
dc5371d157
Remove unused RipplesSurface::State::mOffset
2024-02-19 23:13:11 +01:00
Andrei Kortunov
251d01304f
Use move semantics for osg::ref_ptr
2024-01-21 13:48:33 +04:00
Andrei Kortunov
ba71eefbae
Fix GCC warnings
2023-11-16 18:53:46 +04:00
psi29a
b68ca259ae
remove unused variables and commented out code
2023-07-23 22:43:28 +02:00
Andrei Kortunov
646148dfc8
Use GL_HALF_FLOAT because we use GL_RGBA16F
2023-04-02 14:19:44 +04:00
Andrei Kortunov
e17281ac67
Implement shader-based water ripples (feature 3537)
2023-04-01 17:26:19 +04:00