Cody Glassman
a4dd9224df
Restructure colormasks at higher level
2024-03-23 21:56:30 +00:00
Alexei Kotov
30f314025a
Log whether shaders or FFP are used for rendering
2024-03-10 04:53:30 +03:00
psi29a
f9820e2061
Merge branch 'debugdrawdebugged' into 'master'
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Try to uncursify debug primitive drawer (#7767 )
Closes #7767
See merge request OpenMW/openmw!3852
2024-02-17 18:56:21 +00:00
Cody Glassman
56b31ceaf5
add ignore list to raycasts
2024-02-12 07:52:47 -08:00
Alexei Kotov
0d1da08493
Set node mask on DebugDrawer
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Fixes primitive drawing in exteriors/quasiexteriors
2024-02-09 20:50:33 +03:00
Alexei Kotov
f9498e6ea4
Make DebugDrawer a LightManager child, don't use VAO for lines
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Fixes terrain lighting but currently breaks non-line primitive rendering in exteriors
2024-02-09 20:50:33 +03:00
Alexei Kotov
38ab09a52e
Try to uncursify DebugDrawer scene representation
2024-02-09 20:49:40 +03:00
Evil Eye
4ef68a8938
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
Alexei Kotov
9b8d685578
Expose requested apparent sun position (not normalized) to post-processing
2024-01-07 04:57:02 +03:00
Alexei Kotov
1f26485c47
Fix exterior sun direction/position (bug #4898 )
2024-01-07 04:57:02 +03:00
Alexei Kotov
abbbd8cf69
Fix interior sun direction (bug #7585 )
2023-12-29 02:21:39 +03:00
psi29a
ff514df5a1
Merge branch 'distortion' into 'master'
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Distortion
See merge request OpenMW/openmw!3536
2023-12-26 10:31:51 +00:00
Alexei Kotov
099c39ae87
Use fallback weather ripple settings (bug #7292 )
2023-12-23 11:46:08 +03:00
Cody Glassman
187f63d3d3
support postprocess distortion
2023-12-21 10:56:38 -08:00
Zackhasacat
231803c6ea
Merge branch 'sunvisibility' into 'master'
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Make sun specularity behavior more intuitive (bug #6190 )
Closes #6190
See merge request OpenMW/openmw!3535
2023-11-05 17:55:27 +00:00
AnyOldName3
e67135a517
Merge branch 'expiredborders' into 'master'
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Fix #7621
Closes #7621
See merge request OpenMW/openmw!3533
2023-11-03 18:13:02 +00:00
Evil Eye
1e06d74f82
Fix #7621
2023-11-02 21:53:22 +01:00
elsid
f4efbcc1c4
Use settings values for Shadows settings
2023-11-02 16:36:44 +01:00
Cody Glassman
7e9690e531
[renderer] render scene exclusively to fbo
2023-10-31 14:45:31 -07:00
Alexei Kotov
0b8739711e
Merge branch 'settings_values_video' into 'master'
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Use settings values for Video settings (#6876 )
See merge request OpenMW/openmw!3527
2023-10-31 21:24:53 +00:00
Alexei Kotov
12abd30e9f
Make sun specularity behavior more intuitive (bug #6190 )
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Remove sun visibility influence on object specularity
Subdue sun visibility influence on water specularity
2023-10-29 04:11:40 +03:00
elsid
7e5a1cec04
Use settings values for Terrain settings
2023-10-27 22:32:20 +02:00
elsid
dcd81d026f
Use settings values for Video settings
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* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
2023-10-27 14:31:23 +02:00
elsid
08902371b4
Use settings values for Shaders settings
2023-10-12 20:43:53 +02:00
psi29a
01ee448c61
Merge branch 'settings_values_navigator' into 'master'
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Use settings values for Navigator settings (#6876 )
See merge request OpenMW/openmw!3468
2023-10-10 03:24:33 +00:00
elsid
7b4b8763ff
Use settings values for Post Processing settings
2023-10-08 11:58:16 +02:00
elsid
68de5690ef
Use settings values for Navigator settings
2023-10-01 11:10:04 +02:00
elsid
b3c8a15af1
Parse navmesh render mode on reading settings
2023-10-01 11:09:59 +02:00
Petr Mikheev
c67b866a11
Replace const ESM::RefNum&
-> ESM::RefNum
2023-09-15 19:38:09 +02:00
elsid
ad509bb954
Use settings values for Models settings
2023-09-09 13:12:08 +02:00
Alexei Kotov
80b7dec571
Prevent object paging from leaking Vvardenfell into other exteriors
2023-07-16 00:05:59 +03:00
elsid
0851f0705d
Use settings values for Groundcover settings
2023-07-08 12:08:27 +02:00
psi29a
cab47d0a2a
Merge branch 'settings_values_general' into 'master'
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Use settings values for General settings (#6876 )
See merge request OpenMW/openmw!3198
2023-07-07 13:07:13 +00:00
elsid
ebb8fdc698
Use settings values for General settings
2023-07-04 21:40:04 +02:00
glassmancody.info
a659d2eaeb
lua - fix bounding box once and for all
2023-07-04 09:55:11 -07:00
elsid
04215ca9ec
Use settings values for Fog settings
2023-06-15 22:01:14 +02:00
Petr Mikheev
788a4d32aa
Handle DoubleSided and TreeAnim flags in BSLightingShaderProperty.
2023-05-29 18:47:27 +02:00
florent.teppe
ff9e04062d
Applies changes from previous commit
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from commit bb1d040ac82d96de98661cd00a9c2ff912e1e481
Was lost during rebase.
2023-05-29 12:10:42 +02:00
florent.teppe
b29be74491
ground cover manager and object paging exists per worldspace.
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They don't work though. But at least it doesn't crash. You get a morrowind world on top of the skyrim world.
But it fixes the crashes.
2023-05-29 12:10:42 +02:00
fteppe
22dc383f63
fixes errors and warnings
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Applies review comments
getWorldspaceTerrain => returns a reference because never null
crashfix in navigator
updateLandPositions fixes naming of it
const ESM4::Land* MWWorld::Store<ESM4::Land>::search(ESM::ExteriorCellLocation cellLocation) const removes useless else
ExteriorCellLocation uses default initializers
get terrain height returns -MAX_FLOAT when there is no esm4 terrain.
applied review comments
use default initlializer when possible
factorise code
uses pattern matching in for loop.
2023-05-29 12:10:42 +02:00
florent.teppe
a9e0489867
fixes stutters => bugs in the way cells were updated.
2023-05-29 11:32:14 +02:00
florent.teppe
7bc4fc6bf9
Fix issues on terrain change
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terrain Preloader now preloads the right terrain
2023-05-29 11:32:14 +02:00
florent.teppe
d0211acf9e
Fixes bug in terrain loading + collision heightmap works
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although terrain rendering is 100% broken right now
2023-05-29 11:32:13 +02:00
florent.teppe
e09cf6ac61
enable terrain takes a worldspace as input
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enable terrain anslo switches the worldspace.
2023-05-29 11:31:37 +02:00
florent.teppe
1b718f09c5
adding worldspace info to terrain data structures
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Rendering manager can have multiple terrain, one for each queried worldspace
Terrain::World has a worldspace member
storage functions require a worldspace parameter.
2023-05-29 11:31:37 +02:00
florent.teppe
93e7b0d946
Terrain has a mandatory worldspace in constructor
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getTerrainHeightAt takes a worldspace.
Doesn't change anything for now => Therrain is created with the default ESM3 worldspace, and is never changed.
2023-05-29 11:31:36 +02:00
elsid
bb1d040ac8
Use settings values for Cells settings
2023-05-22 17:36:23 +02:00
elsid
5d5e6844d1
Use settings values for Camera settings
2023-05-20 22:23:09 +02:00
glassmancody.info
06676fd623
lua - fix bounding box in active grid
2023-05-19 14:29:01 -07:00
Andrei Kortunov
e17281ac67
Implement shader-based water ripples (feature 3537)
2023-04-01 17:26:19 +04:00