scrawl
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4daaa4030d
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Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
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2013-04-07 00:12:04 +02:00 |
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scrawl
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c9fefc7f5d
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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2013-03-03 19:28:11 +01:00 |
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scrawl
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42883ec64b
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cleanup
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2013-02-18 02:33:53 +01:00 |
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scrawl
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a461b282c1
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
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scrawl
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6ac2a12296
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item selection working on the preview
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2012-09-14 14:34:18 +02:00 |
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scrawl
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17a5c22c8f
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don't use globbing
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2012-07-20 23:31:49 +02:00 |
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scrawl
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4ea6530772
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hello world.
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2012-07-04 00:26:57 +02:00 |
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scrawl
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2a4fcf42a3
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basic shadows
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2012-04-11 18:53:13 +02:00 |
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scrawl
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c0f991ac0a
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underwater depth effect
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2012-04-06 18:51:30 +02:00 |
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scrawl
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3f05aba76d
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got MRT working, some minor quirks to solve (black viewport background)
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2012-04-05 01:21:36 +02:00 |
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scrawl
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fe63f2b2aa
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first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
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2012-04-03 19:10:02 +02:00 |
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scrawl
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6481cf87fc
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cleanup resources
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2012-04-03 17:07:16 +02:00 |
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scrawl
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b3a186e729
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simple water without shaders that uses original MW textures
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2012-04-03 16:37:54 +02:00 |
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Jason Hooks
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fe9e6a732c
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Some cleanup
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2012-03-18 22:32:46 -04:00 |
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Jason Hooks
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8798f7dd40
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Bringing in some of Azathoth's work
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2012-01-14 18:34:14 -05:00 |
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