scrawl
7a3bc69df7
Readded sound listener
2015-05-12 19:02:56 +02:00
scrawl
ccab8cc9a1
Register Player in the PhysicsSystem
2015-05-12 17:40:42 +02:00
scrawl
56ff280230
Mention the RefId in "error during rendering: " errors
2015-05-12 16:50:43 +02:00
scrawl
4036978718
Empty model exception fix
2015-05-12 16:50:31 +02:00
scrawl
e8ec4387d6
Creature collision fix
2015-05-12 16:50:11 +02:00
scrawl
2bc95df265
Actor collision object placement fix
2015-05-12 16:49:28 +02:00
scrawl
65f0195c71
Readded animated collision shape support
2015-05-12 16:26:11 +02:00
scrawl
19988d5e45
Remove RefData::getHandle
2015-05-12 04:04:54 +02:00
scrawl
47758c11cd
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
scrawl
5abeab21ed
Various integer/floating point roll adjustments based on wiki
2015-05-11 16:55:09 +02:00
scrawl
58a2ad663c
Fix regression of sleep interruption chance
2015-05-11 16:38:16 +02:00
scrawl
97c35da441
Change exterior water level to z=-1 ( Fixes #1405 )
2015-05-11 16:38:16 +02:00
scrawl
c819180aa1
Minor cleanup
2015-05-11 16:38:16 +02:00
scrawl
9d86e5b028
GetSpellEffects returns true for active abilities ( Fixes #2530 )
2015-05-11 16:38:16 +02:00
scrawl
ac88326909
Exit out of choice when no responses are found ( Fixes #2525 )
2015-05-11 16:38:16 +02:00
scrawl
3b8b217888
Fix no punishment for stealing when taking an item with the inventory opened
2015-05-11 16:38:16 +02:00
scrawl
eef8f71797
Add a comment
2015-05-11 16:38:16 +02:00
scrawl
b312f50b1f
Fix regression with detect spells detecting deleted objects ( Fixes #2518 )
2015-05-11 16:38:15 +02:00
scrawl
033719ccd7
Correct the icon used for custom map markers
2015-05-11 16:38:15 +02:00
scrawl
ca53457a1c
Correct the map icons used for detect spells ( Fixes #2519 )
2015-05-11 16:38:15 +02:00
cc9cii
2b84598e85
Remove duplicated but reversed map.
2015-05-10 20:52:29 +10:00
cc9cii
ab21c0551c
Provide a default encoding when changing to "Function".
2015-05-10 13:34:45 +10:00
scrawl
54c1f19c18
Readded height fields
2015-05-10 02:08:25 +02:00
scrawl
c31b416ba1
Move physicssystem to a new mwphysics module
2015-05-10 01:09:00 +02:00
scrawl
fe15f31f3e
Remove strings.h wrapper
2015-05-10 00:36:04 +02:00
scrawl
c843cfc8e2
Physics stub in preparation for rewrite
2015-05-10 00:28:51 +02:00
cc9cii
587efcfe9d
Use better initial value type. Fix exception while saving values.
2015-05-10 07:49:18 +10:00
cc9cii
5fb269336f
Don't use initializer list
2015-05-10 07:02:08 +10:00
cc9cii
d6ecc64168
Aggregate types can't be static - osx compiler appears to be more strict.
2015-05-10 06:17:57 +10:00
cc9cii
69317095be
For compiling with osx - try using a different syntax for initializing the static maps.
2015-05-10 05:55:50 +10:00
cc9cii
0c461f4424
Add TopicInfos special conditions table.
2015-05-09 21:21:16 +10:00
scrawl
48ffeab191
Remove old BulletShapeManager
2015-05-09 01:06:55 +02:00
scrawl
52a4456cf7
LoadingScreen update
2015-05-09 00:02:38 +02:00
scrawl
c8eb77c557
Move StatsHandler construction to allow profiling of loading screen
2015-05-08 16:22:42 +02:00
scrawl
5db0639983
IncrementalCompileOperation tweak
2015-05-08 16:20:40 +02:00
scrawl
cf0fc43004
GUI shutdown fix
2015-05-08 15:10:17 +02:00
scrawl
483dc9de45
Stop viewer threading before changing MyGUI textures
2015-05-07 23:17:47 +02:00
scrawl
00f4f78717
Give a name to video streams for logging purposes
2015-05-07 23:08:52 +02:00
scrawl
77f733362c
Add stats graphs for Script, Mechanics and Physics timings
2015-05-07 21:57:02 +02:00
scrawl
100d6e5fff
Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance
2015-05-05 02:38:59 +02:00
Marc Zinnschlag
1c334a01ce
one more referenceable that escaped the change into object
2015-05-04 19:04:06 +02:00
scrawl
e191f0e044
Rename MWRender::Debugging to MWRender::Pathgrid
2015-05-04 17:41:30 +02:00
scrawl
c1edc30ad7
Dead code removal
2015-05-04 03:29:12 +02:00
scrawl
e1f4a7f647
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
2015-05-04 02:41:50 +02:00
scrawl
f0789352c6
Silence error message
2015-05-04 00:34:30 +02:00
scrawl
5a759f8b0d
GUI cleanup fix
2015-05-03 18:35:29 +02:00
scrawl
9de575ad42
Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
...
For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
2015-05-03 18:16:54 +02:00
scrawl
37e3118d21
FontLoader cleanup fix
2015-05-03 17:52:50 +02:00
scrawl
283b252142
Stub InputManager
2015-05-03 17:24:35 +02:00
scrawl
31ead3a9f4
Increase loading screen FPS
...
Now that it's rendered in a background thread, we can have a smooth loading bar at virtually no performance cost.
2015-05-03 17:04:21 +02:00