Andrei Kortunov
ae935a8084
Add separate textures for scrollbars (feature #5051 )
2019-06-01 16:12:03 +04:00
scrawl
e13eb625d3
New water WIP
...
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments...
2015-10-29 00:25:23 +01:00
scrawl
157d8bfedd
Remove unused mygui files
2015-05-03 17:26:12 +02:00
scrawl
a592c1a1c2
Remove unused resources
2015-05-01 18:42:44 +02:00
scrawl
dbd4abd6fe
Fix ripples for D3D - added simpler effect ( Fixes #1649 )
2015-02-09 19:30:11 +01:00
scrawl
4daaa4030d
Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
2013-04-07 00:12:04 +02:00
scrawl
c9fefc7f5d
Simpler, more lightweight underwater effect, changed colors to match vanilla better
2013-03-03 19:28:11 +01:00
scrawl
42883ec64b
cleanup
2013-02-18 02:33:53 +01:00
scrawl
a461b282c1
water ripples (experimental)
2013-02-01 23:43:23 +01:00
scrawl
6ac2a12296
item selection working on the preview
2012-09-14 14:34:18 +02:00
scrawl
17a5c22c8f
don't use globbing
2012-07-20 23:31:49 +02:00
scrawl
4ea6530772
hello world.
2012-07-04 00:26:57 +02:00
scrawl
2a4fcf42a3
basic shadows
2012-04-11 18:53:13 +02:00
scrawl
c0f991ac0a
underwater depth effect
2012-04-06 18:51:30 +02:00
scrawl
3f05aba76d
got MRT working, some minor quirks to solve (black viewport background)
2012-04-05 01:21:36 +02:00
scrawl
fe63f2b2aa
first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
2012-04-03 19:10:02 +02:00
scrawl
6481cf87fc
cleanup resources
2012-04-03 17:07:16 +02:00
scrawl
b3a186e729
simple water without shaders that uses original MW textures
2012-04-03 16:37:54 +02:00
Jason Hooks
fe9e6a732c
Some cleanup
2012-03-18 22:32:46 -04:00
Jason Hooks
8798f7dd40
Bringing in some of Azathoth's work
2012-01-14 18:34:14 -05:00