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Commit Graph

10 Commits

Author SHA1 Message Date
Lamoot
79c3b2e1a3 Cleanup and fix articles connected with the collada asset workflow. 2022-02-19 22:20:26 +01:00
Matjaž Lamut
2d4d28fb8e Documentation how to get an Animated creature in OpenMW 2022-02-13 15:30:21 +00:00
Matjaž Lamut
58697d98b2 Fix links in the collada documentation. Exporter now points to OpenMW's official repo and the example suite link now points to the actual place it needs to. 2021-12-24 18:16:34 +00:00
Matjaž Lamut
c0d0972379 Some more tweaks and hook up the .rst file so it will show everything properly once on readthedocs. 2021-12-20 20:20:56 +00:00
Matjaž Lamut
02ef6c858d Tutorial on how to get a static model from Blender to OpenMW. The existing article on Blender-OpenMW pipeline via COLLADA will be split into more in-depth articles for static and animated models respectively. 2021-12-19 21:27:00 +00:00
Lamoot
cbfaab51e7 Mention and link settings for dehardcoded models in index page of custom models section. 2021-04-19 21:21:53 +02:00
Lamoot
4d4fc5ed0b Finish the section on materials setup. 2021-04-18 21:28:44 +02:00
Matjaž Lamut
8b40128559 Finish the section on how to set up collision shapes in Blender. 2021-04-18 15:14:36 +00:00
Lamoot
ee2bcff694 Various improvements to the COLLADA format asset pipeline page. Added images. Added more information on how to define textkeys. Always use all capitals for the COLLADA format name. Barebones subsections for materials and collisions. 2021-04-18 15:52:11 +02:00
Matjaž Lamut
400cae58e5 Collada user documentation 2021-04-10 12:52:42 +00:00