1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 21:32:42 +00:00

1186 Commits

Author SHA1 Message Date
Evil Eye
63e1b0ee9d Handle GetItemCount on references without a container store gracefully 2024-07-25 18:34:53 +02:00
psi29a
045bccb3e9 Merge branch 'copycompiler' into 'master'
Avoid a few copies in mwscript

See merge request OpenMW/openmw!4215
2024-07-01 07:43:53 +00:00
Evil Eye
ad7fb3d13f Avoid a few copies in mwscript 2024-06-29 10:31:49 +02:00
elsid
89bb04e8fd
Exit with fatal error on duplicated instruction code
Instead of causing SIGABRT which is more confusing.
2024-06-28 22:24:24 +02:00
psi29a
6754b8d941 Revert "Merge branch 'were_engineers_not_salt_miners' into 'master'"
This reverts merge request !4178
2024-06-25 20:58:31 +00:00
psi29a
8471cfb576 Merge branch 'localpairs' into 'master'
Allow mwscript variable iteration

See merge request OpenMW/openmw!4180
2024-06-25 07:20:14 +00:00
Dave Corley
1a79e79f57 FEAT: Lua Engine Handler for MWScript startscript functionality 2024-06-24 07:09:23 +00:00
Evil Eye
2adaf33fa2 Allow mwscript variable iteration 2024-06-18 17:43:48 +02:00
Alexei Kotov
4a394a391b Fix SetAngle alternative axis order 2024-06-04 18:44:55 +03:00
psi29a
fd3ae0d42a Merge branch 'dehardcode_music' into 'master'
Dehardcode music

See merge request OpenMW/openmw!3438
2024-05-20 12:49:33 +00:00
Andrei Kortunov
5a1ec8ce87 Implement Lua-based music 2024-05-19 22:10:54 +04:00
Alexei Kotov
908f3891fb Add helper method for texture type recovery 2024-05-19 02:26:40 +03:00
Alexei Kotov
84f4ba4ca1 Support defining the texture type with a state attribute (#6240)
Named textures are still supported for easier native format compatibility (and so that I don't have to edit the documentation)
2024-05-18 23:11:20 +03:00
elsid
01166b1f26
Split ESM headers 2024-05-03 01:55:20 +02:00
Alexei Kotov
cc4b2e5c58 Fix Drop behavior for creatures that don't have an inventory 2024-04-28 20:07:37 +03:00
Alexei Kotov
1c1df996be Allow running soulgem instructions on all actors (#7943) 2024-04-23 00:02:06 +03:00
elsid
a863899eb1
Use normalized path for SoundManager::streamMusic 2024-04-20 21:14:09 +02:00
Mads Buvik Sandvei
320d8ef014 Spellcast related Lua API + spellcasting/activespell refactor 2024-03-25 13:50:23 +00:00
elsid
ec9c829021
Use normalized path for correctSoundPath 2024-02-24 12:42:36 +01:00
psi29a
7793a6d0d9 Merge branch 'modelviewbutnocontroller' into 'master'
Collect string_views when deciding what to preload

See merge request OpenMW/openmw!3816
2024-02-06 09:06:57 +00:00
jvoisin
838785d5a3 Merge branch 'sworc' into 'master'
Make StartCombat a no-op for dead targets and don't always play attack lines

Closes #7769 and #5413

See merge request OpenMW/openmw!3803
2024-02-05 09:48:20 +00:00
Evil Eye
8ed7a5319d Exclude deleted actors, prevent copies, and try to avoid a second getActorsSidingWith call 2024-01-29 22:08:00 +01:00
Mads Buvik Sandvei
36e1bdab10 Use a smaller integer type instead of dealing with casting issues. 2024-01-28 14:48:49 +01:00
Evil Eye
4ef68a8938 Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
Evil Eye
bdc6119b31 Bring attack voice lines in line with research
Only play them when starting combat when not in combat or not in combat
with one of the target's allies.
Don't play them when casting spells whose first effect isn't ranged.
2024-01-25 19:36:41 +01:00
Andrei Kortunov
9e55425b71 Use std::move() in /apps/openmw 2024-01-25 09:03:30 +04:00
Evil Eye
4dfe6078c8 Make StartCombat a no-op for dead targets and don't play an attack line when already in combat 2024-01-22 22:07:49 +01:00
Alexei Kotov
ccbc02abc3 Handle running stats extensions on non-actors gracefully (#7770) 2024-01-10 22:41:11 +03:00
Evil Eye
e63933efa6 Use NAM9 for stack count 2023-12-31 17:12:46 +00:00
Andrei Kortunov
ffffb427f5 Implement crime disposition modifier (bug 4683) 2023-12-26 14:04:23 +04:00
Evil Eye
77cf9284b7 Allow ModPCCrimeLevel to clear crimes and cap bounties 2023-12-18 21:52:17 +01:00
Mads Buvik Sandvei
f6a6c278dd More cleanup of scripted animations 2023-12-05 14:13:35 +00:00
uramer
1ec4681e40 Merge branch 'areyouthere' into 'master'
Add record presence early-outs for various script instructions (feature #7625)

Closes #7625

See merge request OpenMW/openmw!3501
2023-10-29 12:15:48 +00:00
Zackhasacat
ac9cfc782a Add functions to lua ui library to toggle HUD visibility, and check current status. 2023-10-25 12:34:56 +00:00
Alexei Kotov
e6c02efbb7 Add record presence early-outs for various script instructions (feature #7625)
AddItem, RemoveItem, StartScript, StopScript, AddTopic
2023-10-24 23:19:53 +03:00
Evil Eye
514723a4e6 Use fixed size ints for Region and use an array for weather odds 2023-10-14 16:36:45 +02:00
Alexei Kotov
cecb2b71ea Handle AllowWerewolfForceGreeting variable (bug #7609) 2023-10-06 23:17:32 +03:00
Andrei Kortunov
18fe6a8ae7 Remove default argument 2023-09-13 09:11:07 +04:00
Andrei Kortunov
e1cae5a029 Rework music system 2023-09-13 09:11:07 +04:00
Andrei Kortunov
6ee86dea82 Implement Lua API for factions (feature 7468) 2023-09-12 09:49:03 +04:00
psi29a
5b3e2fbf1c Merge branch 'clickbait' into 'master'
Assign StringRefIds to attributes

See merge request OpenMW/openmw!3256
2023-08-21 18:59:44 +00:00
Evil Eye
62f47acf6b Replace more explicitly sized reads and variable width integers 2023-08-20 11:34:05 +02:00
Evil Eye
e660a9ca16 Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
Andrei Kortunov
7ce9fc25c5 Implement Lua bindings for sound system 2023-08-15 10:28:29 +04:00
psi29a
7b4f7b7f07 Merge branch 'adjust_refnum' into 'master'
Adjust FormId in FormIdRefId and for items in containers when loading saves

See merge request OpenMW/openmw!3293
2023-08-08 08:54:00 +00:00
Petr Mikheev
9a9f9d7081 Adjust FormId in FormIdRefId and for items in containers when loading saves 2023-07-30 02:01:09 +02:00
elsid
c9c32d9a0d
Cleanup includes 2023-07-29 00:16:43 +02:00
psi29a
3032b340a2 Merge branch 'teleporting' into 'master'
A few Lua changes related to teleporting

See merge request OpenMW/openmw!3246
2023-07-27 09:32:28 +00:00
Petr Mikheev
38f409e687 Fix #7446: Incorrect height after teleporting from one worldspace to another 2023-07-20 02:15:27 +02:00
Petr Mikheev
4016e8b383 Lua engine handler onTeleported 2023-07-19 10:42:58 +02:00