scrawl
20da3bc240
Merge pull request #1037 from ace13/appveyor
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Visual Studio 2015 support
2016-08-29 12:40:09 +02:00
scrawl
4322e76cb6
Fix shadowing warnings
2016-08-29 12:38:24 +02:00
scrawl
a5da3a269e
Fix shadowing warnings
2016-08-29 12:20:00 +02:00
Alexander "Ace" Olofsson
bcaf160eab
Add some missing Qt DLLs
2016-08-29 07:07:50 +02:00
Alexander "Ace" Olofsson
c93f7b90c5
Disable the version changing on AppVeyor
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Apparently it breaks the build detail links on GitHub, not really
acceptable that.
2016-08-29 00:37:20 +02:00
Alexander "Ace" Olofsson
61d9729767
A final bit of script cleanup and caching
2016-08-29 00:29:30 +02:00
Alexander "Ace" Olofsson
6abc3c04bd
One letter wrong, oops
2016-08-28 23:26:02 +02:00
Alexander "Ace" Olofsson
d781846f53
Fix the /bigobj issue and some script cleanup
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Surprisingly specific problem I must say, 32-bit vs2015 unity builds
2016-08-28 23:23:44 +02:00
Alexander "Ace" Olofsson
aa28166f2e
And finally fix the build path
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Forgot how AppVeyor runs the builds, so fixed it in the wrong place
2016-08-28 21:59:13 +02:00
Alexander "Ace" Olofsson
bc6aa86b8a
And escaping the printf input
2016-08-28 21:56:53 +02:00
Alexander "Ace" Olofsson
e47f4a9016
Missing STEP variable
2016-08-28 21:54:41 +02:00
Alexander "Ace" Olofsson
83de1f2de9
And use the correct OpenAL version
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Should really have run these on a clean dir locally, but time
constraints...
2016-08-28 21:52:32 +02:00
Alexander "Ace" Olofsson
81a9258de9
Don't reset the APPVEYOR and CI variables
2016-08-28 21:48:00 +02:00
Alexander "Ace" Olofsson
dd5b6a46f5
Visual Studio 2015 support
2016-08-28 21:42:48 +02:00
scrawl
c32f6a46dd
Merge pull request #1036 from Allofich/travis-ci_fix
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Link Clang paths
2016-08-28 16:02:18 +02:00
Allofich
c89293770f
Link Clang paths
2016-08-28 21:25:09 +09:00
scrawl
92d096f466
Merge pull request #1035 from Allofich/anim
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Fix for weapon idles
2016-08-26 23:36:07 +02:00
Allofich
9e1bfde46f
Add comment
2016-08-26 02:42:56 +09:00
Allofich
67bd882bc7
Disable current idle when an action is taken
2016-08-25 23:42:09 +09:00
Allofich
6190ff1f0d
Update idle if current idle finishes playing
2016-08-25 21:45:56 +09:00
Allofich
f4cc5d0399
Sometimes play 1st-person weapon idle to Stop key
2016-08-25 21:34:45 +09:00
Marc Zinnschlag
cc7b1f8543
Merge branch 'openmw-40'
2016-08-24 09:59:50 +02:00
scrawl
7e167ab7e2
Merge pull request #1034 from Allofich/telekinesis
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Correct telekinesis glow length
2016-08-23 20:03:16 +02:00
Allofich
7db31ab58a
Correct telekinesis glow length
2016-08-24 01:21:15 +09:00
scrawl
346f5a19a3
Merge pull request #1029 from Allofich/anim
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Improvements for playgroup and loopgroup
2016-08-23 14:14:36 +02:00
Allofich
9b0e5d6b59
Loop mid-animation idles when loading a save game
2016-08-23 19:50:56 +09:00
scrawl
0fd810707e
Remove unused stopLooping()
2016-08-22 23:33:26 +02:00
scrawl
b0dc625b18
Run setLoopingEnabled after the anim queue is updated
2016-08-22 23:33:24 +02:00
scrawl
719e884b7c
Remove duplicate code
2016-08-22 23:25:00 +02:00
scrawl
0c9882956a
Add AnimState::shouldLoop()
2016-08-22 23:25:00 +02:00
scrawl
6450c9be27
Simplify condition
2016-08-22 23:22:58 +02:00
Allofich
bf9dc45b2b
Emulate vanilla animation loops more closely
2016-08-23 01:42:36 +09:00
scrawl
c968ebee96
Merge pull request #1033 from Allofich/warnings
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Remove unnecessary destructor
2016-08-22 14:44:57 +02:00
Allofich
73463cd12f
Remove unnecessary virtual destructor
2016-08-22 21:34:57 +09:00
scrawl
f92560986e
Merge pull request #1031 from kpp/fix_uninitiaized_escape_hash_filter
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Fix uninitialized escape_hash_filter
2016-08-21 22:56:31 +02:00
scrawl
e6ca339478
Merge pull request #1032 from Allofich/warnings
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Add virtual destructors
2016-08-21 22:56:15 +02:00
Allofich
8c5aae0722
Add virtual destructors
2016-08-21 18:31:46 +09:00
mrcheko
612c7f1a2f
Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
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This reverts commit 3732979eecb095a16e71180f52143d545c2c8ca5.
2016-08-19 22:15:26 +03:00
Roman Proskuryakov
416466e53e
Fix uninitialized escape_hash_filter
2016-08-19 21:13:38 +03:00
scrawl
51aa613848
Merge pull request #1030 from Aesylwinn/CoverityStuff
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Fix some issues detected by coverity for the editor.
2016-08-19 01:07:14 +02:00
Aesylwinn
91fd966146
Fix some issues detected by coverity for the editor.
2016-08-18 12:42:35 -04:00
Allofich
b332a13b4e
Don't restart looped animations on repeated calls
2016-08-18 23:23:38 +09:00
Marc Zinnschlag
2fef8948f1
Merge remote-tracking branch 'aesylwinn/InstanceRotateAndScale'
2016-08-18 09:13:43 +02:00
scrawl
341e3846c0
Use initial particle state to compute the initial bounding box ( Fixes #3500 )
2016-08-16 23:28:03 +02:00
scrawl
dda5bfbc9f
CharacterPreview no longer depends on osgViewer
2016-08-16 22:47:45 +02:00
scrawl
8bfcf259a3
LocalMap no longer depends on osgViewer
2016-08-16 22:37:44 +02:00
scrawl
b2ae45f0eb
Remove unneeded setGraphicsContext() calls
2016-08-16 19:33:09 +02:00
scrawl
0209c70583
Improve performance by skipping update if transform is unchanged
2016-08-16 17:50:59 +02:00
scrawl
4751e0e953
Improve performance of animateCollisionShapes by caching the node path
2016-08-16 17:50:59 +02:00
scrawl
8a4722cb84
Revert "animateCollisionShape checks if the shape is really animated"
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This reverts commit cbf344663fc0914098d2c0d0b1679baa81ea1019.
Doesn't work correctly because the Animation delays the assignment of the UpdateCallbacks until the animation starts. The commit broke the animation of in_dagoth_bridge00
2016-08-16 17:50:59 +02:00