1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 15:39:02 +00:00
Commit Graph

13 Commits

Author SHA1 Message Date
scrawl
0e7d555cdf Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 2013-04-09 20:31:00 +02:00
scrawl
e4f140841e Make OpenMW work with Ogre 1.9 2013-01-12 08:23:15 +01:00
scrawl
778e59ee37 terrain as it was before, with about 4x less code 2012-07-15 08:21:43 +02:00
scrawl
93c641efa7 terrain albedo 2012-07-14 18:25:43 +02:00
scrawl
16c2ea3a75 terrain colourmap 2012-07-14 11:13:38 +02:00
scrawl
7731e9a6fa finished cleaning up sky 2012-07-13 09:13:12 +02:00
scrawl
b8384162b6 merge 2012-07-13 06:16:55 +02:00
scrawl
c85c794c86 fixed some cppcheck issues 2012-06-06 20:29:30 +02:00
scrawl
2a4fcf42a3 basic shadows 2012-04-11 18:53:13 +02:00
Alexander "Ace" Olofsson
4ef921c43f Prevent internal classes from being marked dllimport 2012-03-31 20:50:22 +02:00
scrawl
99b2b6b648 ogre 1.8 fixes 2012-03-24 14:46:48 +01:00
scrawl
fddf7b4dd0 terrain material now supports point lights 2012-03-01 14:35:39 +01:00
scrawl
f34b2c73c5 committing the terrain material generator from ogre 1.7.4, it seems to
be almost impossible to make a derived class of TerrainMaterialGeneratorA
because of the many classes it contains and the inter-relationships
between them; just adding the whole source makes it a lot easier to modify

if we decide to update this source from OGRE upstream at any point
(which seems unlikely), we can take the diff from this commit on
to see the changes we did to the material generator
2012-02-27 19:44:52 +01:00