florent.teppe
5ee3cfed57
There is one less necessary macro, it was possible to make a template function that works for all StoreBase stores
2022-09-05 17:34:40 +02:00
florent.teppe
1ed2244298
Store refactor: Now way easier to create new stores, a good chunk of it is automated, only simple macros are used now
...
The case of indexedStores remains an issue, because they can't be stored with the rest because they don't inherit of store base
2022-09-05 17:34:40 +02:00
florent.teppe
a78db85178
Store refactor: frogot a specialization include
2022-09-05 17:34:40 +02:00
florent.teppe
ae24d62f27
ESM store: new structure that associates each record type to an id, will make it easier to add new stores
2022-09-05 17:34:40 +02:00
florent.teppe
3a62ef3a99
Store added storespecialization to cmakelist, and removed the captial first letter
2022-09-05 17:34:40 +02:00
florent.teppe
0d85e7db7d
Store: moved all the template specialization to its own heaper file, included where it's needed
...
in the esm store a function is defined in the cpp file to not rely on the knowledge of store.hpp in the header file
2022-09-05 17:34:22 +02:00
florent.teppe
0a0b301cc4
ESM Store: no more automatic function implementation that suppose a mId member
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All the ESM3 store will continue to work the same, used a macro to quickly define the different functions
2022-09-05 17:33:17 +02:00
florent.teppe
db2b4600aa
ESM Store: removed a lot of declarations that became useless
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the default implementation of the template<> get() threw a reuntime error, when it is a compile time issue
now all the implementations are in the cpp file
2022-09-05 17:32:56 +02:00
florent.teppe
6467e48be8
ESMStore: greatly simplified the store declaration with a macro
2022-09-05 17:32:56 +02:00
florent.teppe
a4c1bff03d
ESMStore: no longer necessary to include the type definitions in the header
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For now there still needs to declare all the getters, but a macro may make that easier, or an different method entierly
2022-09-05 17:32:56 +02:00
psi29a
52ca14d881
Merge branch 'cast_spell' into 'master'
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Minor refactor of CastSpell
See merge request OpenMW/openmw!2365
2022-09-04 19:01:50 +00:00
Evil Eye
06d6de50e6
Remove redundant store lookups
2022-09-04 15:42:40 +02:00
Evil Eye
325081dc07
Reuse CastSpell for explosions
2022-09-04 15:09:31 +02:00
Evil Eye
8d66b2e75d
Remove redundant params
2022-09-04 14:51:19 +02:00
Evil Eye
4eafe3696c
Move explodeSpell out of World
2022-09-04 14:01:36 +02:00
psi29a
647b22e175
Merge branch 'DistantLOD' into 'master'
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Support for TES distant LOD
See merge request OpenMW/openmw!1861
2022-09-04 11:36:07 +00:00
psi29a
71cafeae38
Merge branch 'i_like_to_dance_close_to_the_explosion' into 'master'
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Always create touch explosions for non-actors
Closes #5714
See merge request OpenMW/openmw!2364
2022-09-04 07:44:23 +00:00
psi29a
10b500da82
Merge branch 'we-use-c++-11-now' into 'master'
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Eliminate &thing[0] pattern
See merge request OpenMW/openmw!2361
2022-09-04 07:43:46 +00:00
psi29a
a247bba981
Merge branch 'damage_over_time' into 'master'
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Keep showing NPC health while dealing damage
Closes #6427
See merge request OpenMW/openmw!2362
2022-09-03 21:01:11 +00:00
Evil Eye
bd4322360d
Always create touch explosions for non-actors
2022-09-03 22:43:29 +02:00
unknown
d5b42bc843
Reflect non-harmful effects as well
2022-09-03 20:02:58 +02:00
unknown
f68e7ce0b5
Keep showing NPC health while dealing damage
2022-09-03 19:49:59 +02:00
Cédric Mocquillon
83ee25711e
Use the pattern according to the esm version
2022-09-03 18:55:06 +02:00
Cédric Mocquillon
6a3d27ce82
Add a dictionary to retrieve the LOD mesh name of a mesh cache
2022-09-03 18:52:27 +02:00
AnyOldName3
4e8e2e1c60
Eliminate &thing[0] pattern
2022-09-03 16:41:35 +01:00
Alexei Kotov
10ffacc82f
Update saved game dialog debug messages
2022-09-03 09:08:46 +03:00
Alexei Kotov
a8e561d885
Avoid issues with saved games that have no screenshot data
2022-09-02 07:04:02 +03:00
Evil Eye
fcb820f1f7
Appease the evil spirits of C++
2022-09-01 18:25:41 +02:00
Evil Eye
68d185ad4d
Remove forward declarations used by smart pointers
2022-09-01 17:20:15 +02:00
Evil Eye
3c8943c876
Use make_unique
2022-08-31 21:16:03 +02:00
Evil Eye
f4bc06604a
Use std::unique_ptr in WindowManager
2022-08-31 21:07:59 +02:00
Evil Eye
1b9da77455
Use std::unique_ptr in SpellWindow
2022-08-31 19:50:30 +02:00
Evil Eye
6d65885bd2
Use std::unique_ptr in QuickKeysMenu
2022-08-31 19:48:23 +02:00
Evil Eye
84911a300b
Use std::unique_ptr in MessageBoxManager
2022-08-31 19:44:04 +02:00
Evil Eye
30d320f651
Use std::unique_ptr in MainMenu
2022-08-31 19:05:32 +02:00
Evil Eye
59fab4c9e2
Use std::unique_ptr in ItemView
2022-08-31 19:03:45 +02:00
Evil Eye
837183ec79
Use std::unique_ptr in ProxyItemModel
2022-08-31 18:49:50 +02:00
Evil Eye
fd720c0a7b
Use std::unique_ptr in HUD
2022-08-31 18:03:46 +02:00
Evil Eye
b21c77a026
Use std::unique_ptr in EnchantingDialog
2022-08-31 18:02:12 +02:00
psi29a
58d08d402a
Merge branch 'navigator_stats' into 'master'
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Show stats for writing and reading navmesh db queue jobs
See merge request OpenMW/openmw!2346
2022-08-30 21:12:54 +00:00
psi29a
4ff7f8ddfb
Merge branch 'string_viewing' into 'master'
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Use string_view in yet more places
See merge request OpenMW/openmw!2348
2022-08-30 21:12:11 +00:00
psi29a
fab5236fcd
Merge branch 'fix_ai_wander' into 'master'
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Limit AiWander destination by wander distance (#6937 )
Closes #6937
See merge request OpenMW/openmw!2353
2022-08-30 21:10:15 +00:00
elsid
709baafd12
Limit AiWander destination by wander distance
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From initial actor position.
findRandomPointAroundCircle may return a position outside given range. Use
raycast to choose a different reachable point within a radius but double check
and discard if it's still outside.
Use wander radius instead of wander distance for findRandomPointAroundCircle to
have better chance for a position to be inside wander distance.
2022-08-30 20:51:36 +02:00
Andrei Kortunov
3037f190be
Implement per-font resolution
2022-08-30 12:16:30 +04:00
psi29a
945448cdf1
Merge branch 'font_fixes' into 'master'
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Improve built-in default fonts
See merge request OpenMW/openmw!2302
2022-08-30 07:54:20 +00:00
Andrei Kortunov
3178868cc3
Improve built-in default fonts
2022-08-30 07:54:20 +00:00
psi29a
a0029cb512
Merge branch 'load_menu' into 'master'
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Enlarge character selection widget
See merge request OpenMW/openmw!2350
2022-08-30 07:43:05 +00:00
psi29a
ca90b53c30
Merge branch 'no_shiny_rocks' into 'master'
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Only reflect spells that have a caster
Closes #6969
See merge request OpenMW/openmw!2349
2022-08-30 07:41:38 +00:00
Andrei Kortunov
8bac073f9c
Enlarge character selection menu to fit long character or class names
2022-08-28 21:35:11 +04:00
Evil Eye
7729ef2e5b
Only reflect spells that have a caster
2022-08-28 17:42:55 +02:00