ζeh Matt
08fae7be6e
Pass the prng from world where appropriate
2022-03-21 17:49:42 +02:00
ζeh Matt
eca405e5c7
Use std::vector instead of std::list
2022-02-25 04:02:21 +02:00
Petr Mikheev
d8127fdad2
Merge branch 'refactor/aisequence-2' into 'master'
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#6091 : Optimize isInCombat
See merge request OpenMW/openmw!1636
2022-02-12 23:50:42 +00:00
Matt
367bdcf0cc
#6091 : Optimize isInCombat
2022-02-12 23:50:41 +00:00
Evil Eye
6b203892fc
Fix mod not increasing fortified values
2022-02-10 20:46:20 +01:00
Evil Eye
dc495a685a
Remove a member variable that doesn't get saved and remove fortify maximum health code
2022-02-10 20:32:59 +01:00
Bret Curtis
d1fb854521
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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esm typo
esm typo
2022-01-23 17:04:48 +01:00
Evil Eye
debdcf2953
Don't touch base stats when turning into a werewolf
2021-12-27 00:47:33 +01:00
Evil Eye
a204b4da96
Change the legalities of opening unlocked objects
2021-12-14 21:06:40 +01:00
elsid
c9b8ba7b46
Read navmesh tile data from database
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When tile is not found in memory cache try to find it in the database.
2021-12-11 00:22:04 +01:00
Evil Eye
99bfe024ef
Cap temp disposition change properly
2021-12-05 18:36:35 +01:00
psi29a
7f2c0df3fd
Merge branch 'follow_the_path_of_peace' into 'master'
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Remove allies from combat when stopping combat
Closes #1930
See merge request OpenMW/openmw!1441
2021-11-30 15:59:06 +00:00
kuyondo
01a9eaf4a8
fix#6451
2021-11-29 19:04:34 +08:00
Evil Eye
d6f06fbf9a
Remove allies from combat when stopping combat
2021-11-25 22:00:52 +01:00
Alexei Dobrohotov
7a0c13fcf8
Make better use of std::clamp
2021-11-06 08:47:32 +03:00
Evil Eye
289e1544d2
Don't wait a frame to recalculate magicka
2021-10-25 16:54:50 +02:00
Bo Svensson
ef906cbfa8
improves MWClass mapping ( #3166 )
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Currently, we use a peculiar mapping of ESM classes by their std::type_info::name. This mapping is an undefined behaviour because std::type_info::name is strictly implementation defined. It could return a non-unique value on some platforms. With this PR we use the unsigned int sRecordId of the ESM class as a more efficient lookup type that does not build on undefined behaviour. We can expect marginally faster save-game loading with these changes as well.
2021-10-11 13:46:21 +02:00
Evil Eye
ec735529da
Remove active effects from the player when transforming
2021-10-08 17:32:41 +02:00
Evil Eye
caafd0c667
Remove CE enchantments before saving stats when turning into a werewolf
2021-10-07 21:09:43 +02:00
Evil Eye
b8e4f18751
Clear temporary effects before unloading actors to prevent absorb effects becoming permanent
2021-09-29 19:25:11 +02:00
Evil Eye
dc1fe62dde
Overhaul magic effects to work with onApply and onEnd events
2021-09-29 19:25:10 +02:00
Evil Eye
1196e0cfe6
Change disposition to work like vanilla
2021-07-06 17:03:56 +02:00
Evil Eye
2be27da791
Merge branch 'const_refs' into 'master'
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Add a ton of const refs
See merge request OpenMW/openmw!954
2021-06-24 18:57:41 +00:00
jvoisin
cf11870b1c
Sprinkle some references where it makes sense
2021-06-24 00:28:09 +02:00
jvoisin
1123dc46ee
Add a ton of const refs
2021-06-23 23:13:59 +02:00
Alexey Yaryshev
2577047b59
Fixed an issue #6101 ( https://gitlab.com/OpenMW/openmw/-/issues/6101 )
2021-06-22 14:51:49 +00:00
Jonas Tobias Hopusch
799cf16f31
Attempt to fix #5942
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Closes OpenMW/openmw#5942
This is an attempt to apply the fix suggested by @Capostrophic
2021-04-09 18:16:05 +02:00
Evil Eye
7cac7fa870
Make followers keep a distance dependant on the fattest party member
2020-12-25 23:57:01 +01:00
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
Assumeru
72549651e0
Rework container resolution ( #3006 )
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* Rework container resolution
* add optional argument to getCount
* remove now-redundant changes
* undo worldimp changes
* move save-fixing code to InventoryState
* replace Rng instances with Seeds
2020-10-13 17:46:32 +02:00
Evil Eye
6ad20ec9c7
Mutate base records when adding/removing spells
2020-07-28 08:33:28 +02:00
Andrei Kortunov
da791590ac
Update HUD icons during mechanics update again to avoid crashes
2020-07-11 20:40:00 +04:00
Andrei Kortunov
27f1a3376c
Add a separate stats watcher for GUI
2020-07-01 15:55:44 +04:00
Capostrophic
b592fa826c
Increase disposition on marginal Intimidate wins ( #5485 )
2020-06-25 20:28:55 +03:00
Capostrophic
c7aea20657
Don't offer a price of 1 gold for zero value items ( #5484 )
2020-06-25 14:56:20 +03:00
Alexei Dobrohotov
2d23dad2bc
Merge branch 'master' into ai_package_type
2020-06-17 01:47:23 +03:00
bzzt lost a hitlab login
c1ebd9474b
stop navmesh updates when ai off
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Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
elsid
82893c30f4
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
Bret Curtis
6bc04507ef
Merge pull request #2715 from akortunov/cleanup
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Remove custom data for disposed actors
2020-06-08 12:29:28 +02:00
Andrei Kortunov
5468fcb29f
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
Andrei Kortunov
3dce225f28
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
2020-06-03 12:58:17 +04:00
Capostrophic
efd5f13b2b
Make greeting-related actor data temporary (bug #5397 )
2020-05-30 00:51:58 +03:00
elsid
69df6098e5
Report frame number, number of actors and objects to stats
2020-05-22 17:39:18 +02:00
Capostrophic
8d22e075e6
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
Andrei Kortunov
ae65b0228a
Do not write custom data for disposed actors
2020-03-07 13:01:14 +04:00
Andrei Kortunov
c51aba0b13
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
Andrei Kortunov
6450d84473
Improve resurrection handling
2019-09-21 20:22:45 +04:00
Evil Eye
32de86d114
merge master
2019-09-17 20:31:53 +02:00
Evil Eye
7c8b82f45c
move locking behaviour to cellref
2019-09-17 20:30:37 +02:00
Andrei Kortunov
85bb4a76f6
Improve faction items handling (bug #5164 )
2019-09-17 19:09:08 +04:00