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427 Commits

Author SHA1 Message Date
ζeh Matt
08fae7be6e
Pass the prng from world where appropriate 2022-03-21 17:49:42 +02:00
ζeh Matt
eca405e5c7
Use std::vector instead of std::list 2022-02-25 04:02:21 +02:00
Petr Mikheev
d8127fdad2 Merge branch 'refactor/aisequence-2' into 'master'
#6091: Optimize isInCombat

See merge request OpenMW/openmw!1636
2022-02-12 23:50:42 +00:00
Matt
367bdcf0cc #6091: Optimize isInCombat 2022-02-12 23:50:41 +00:00
Evil Eye
6b203892fc Fix mod not increasing fortified values 2022-02-10 20:46:20 +01:00
Evil Eye
dc495a685a Remove a member variable that doesn't get saved and remove fortify maximum health code 2022-02-10 20:32:59 +01:00
Bret Curtis
d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
2022-01-23 17:04:48 +01:00
Evil Eye
debdcf2953 Don't touch base stats when turning into a werewolf 2021-12-27 00:47:33 +01:00
Evil Eye
a204b4da96 Change the legalities of opening unlocked objects 2021-12-14 21:06:40 +01:00
elsid
c9b8ba7b46
Read navmesh tile data from database
When tile is not found in memory cache try to find it in the database.
2021-12-11 00:22:04 +01:00
Evil Eye
99bfe024ef Cap temp disposition change properly 2021-12-05 18:36:35 +01:00
psi29a
7f2c0df3fd Merge branch 'follow_the_path_of_peace' into 'master'
Remove allies from combat when stopping combat

Closes #1930

See merge request OpenMW/openmw!1441
2021-11-30 15:59:06 +00:00
kuyondo
01a9eaf4a8 fix#6451 2021-11-29 19:04:34 +08:00
Evil Eye
d6f06fbf9a Remove allies from combat when stopping combat 2021-11-25 22:00:52 +01:00
Alexei Dobrohotov
7a0c13fcf8 Make better use of std::clamp 2021-11-06 08:47:32 +03:00
Evil Eye
289e1544d2 Don't wait a frame to recalculate magicka 2021-10-25 16:54:50 +02:00
Bo Svensson
ef906cbfa8
improves MWClass mapping (#3166)
Currently, we use a peculiar mapping of ESM classes by their std::type_info::name. This mapping is an undefined behaviour because std::type_info::name is strictly implementation defined. It could return a non-unique value on some platforms. With this PR we use the unsigned int sRecordId of the ESM class as a more efficient lookup type that does not build on undefined behaviour. We can expect marginally faster save-game loading with these changes as well.
2021-10-11 13:46:21 +02:00
Evil Eye
ec735529da Remove active effects from the player when transforming 2021-10-08 17:32:41 +02:00
Evil Eye
caafd0c667 Remove CE enchantments before saving stats when turning into a werewolf 2021-10-07 21:09:43 +02:00
Evil Eye
b8e4f18751 Clear temporary effects before unloading actors to prevent absorb effects becoming permanent 2021-09-29 19:25:11 +02:00
Evil Eye
dc1fe62dde Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
Evil Eye
1196e0cfe6 Change disposition to work like vanilla 2021-07-06 17:03:56 +02:00
Evil Eye
2be27da791 Merge branch 'const_refs' into 'master'
Add a ton of const refs

See merge request OpenMW/openmw!954
2021-06-24 18:57:41 +00:00
jvoisin
cf11870b1c Sprinkle some references where it makes sense 2021-06-24 00:28:09 +02:00
jvoisin
1123dc46ee Add a ton of const refs 2021-06-23 23:13:59 +02:00
Alexey Yaryshev
2577047b59 Fixed an issue #6101 (https://gitlab.com/OpenMW/openmw/-/issues/6101) 2021-06-22 14:51:49 +00:00
Jonas Tobias Hopusch
799cf16f31
Attempt to fix #5942
Closes OpenMW/openmw#5942
This is an attempt to apply the fix suggested by @Capostrophic
2021-04-09 18:16:05 +02:00
Evil Eye
7cac7fa870 Make followers keep a distance dependant on the fattest party member 2020-12-25 23:57:01 +01:00
Andrei Kortunov
065ed5138e Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
Assumeru
72549651e0
Rework container resolution (#3006)
* Rework container resolution

* add optional argument to getCount

* remove now-redundant changes

* undo worldimp changes

* move save-fixing code to InventoryState

* replace Rng instances with Seeds
2020-10-13 17:46:32 +02:00
Evil Eye
6ad20ec9c7 Mutate base records when adding/removing spells 2020-07-28 08:33:28 +02:00
Andrei Kortunov
da791590ac Update HUD icons during mechanics update again to avoid crashes 2020-07-11 20:40:00 +04:00
Andrei Kortunov
27f1a3376c Add a separate stats watcher for GUI 2020-07-01 15:55:44 +04:00
Capostrophic
b592fa826c Increase disposition on marginal Intimidate wins (#5485) 2020-06-25 20:28:55 +03:00
Capostrophic
c7aea20657 Don't offer a price of 1 gold for zero value items (#5484) 2020-06-25 14:56:20 +03:00
Alexei Dobrohotov
2d23dad2bc
Merge branch 'master' into ai_package_type 2020-06-17 01:47:23 +03:00
bzzt lost a hitlab login
c1ebd9474b stop navmesh updates when ai off
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
elsid
82893c30f4
Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
Bret Curtis
6bc04507ef
Merge pull request #2715 from akortunov/cleanup
Remove custom data for disposed actors
2020-06-08 12:29:28 +02:00
Andrei Kortunov
5468fcb29f Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
Andrei Kortunov
3dce225f28 Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
Capostrophic
efd5f13b2b Make greeting-related actor data temporary (bug #5397) 2020-05-30 00:51:58 +03:00
elsid
69df6098e5
Report frame number, number of actors and objects to stats 2020-05-22 17:39:18 +02:00
Capostrophic
8d22e075e6 Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
Andrei Kortunov
ae65b0228a Do not write custom data for disposed actors 2020-03-07 13:01:14 +04:00
Andrei Kortunov
c51aba0b13 Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
Andrei Kortunov
6450d84473 Improve resurrection handling 2019-09-21 20:22:45 +04:00
Evil Eye
32de86d114 merge master 2019-09-17 20:31:53 +02:00
Evil Eye
7c8b82f45c move locking behaviour to cellref 2019-09-17 20:30:37 +02:00
Andrei Kortunov
85bb4a76f6 Improve faction items handling (bug #5164) 2019-09-17 19:09:08 +04:00