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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 09:35:28 +00:00

12 Commits

Author SHA1 Message Date
Marc Zinnschlag
5c1aae3e26 added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node 2011-02-10 13:32:34 +01:00
Marc Zinnschlag
ca44b3640a pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug 2011-02-01 10:11:41 +01:00
Marc Zinnschlag
ec88aee581 added a missing function 2011-01-25 18:12:13 +01:00
Marc Zinnschlag
843a0288c3 added more physics interface to MWScene 2011-01-25 17:56:49 +01:00
Marc Zinnschlag
162db31a5f physics interface 2011-01-23 15:28:42 +01:00
Marc Zinnschlag
f01a3d5e35 split Player class into a MWWorld and a MWRender component 2011-01-08 15:11:37 +01:00
Marc Zinnschlag
bdb5749b57 temporarily removed statics from raycast test (makes object activation easier by removing inactive obstacles, that overlap the AABB of the object) 2010-08-25 09:19:15 +02:00
Armin Preiml
adc209d135 Implemented the faced handle method to the engine. Faced handles will
be written to stdout every 10th frame.
2010-08-03 20:40:45 +02:00
Armin Preiml
c000bfb43d moved object focus code to mwscene 2010-08-03 20:17:31 +02:00
Nicolay Korslund
13d3f9c87e Integrated OpenEngine, replaces entire components/engine/ directory. 2010-07-16 14:56:14 +02:00
Nicolay Korslund
3896fd218a Added stand-alone GUI test, compiles and runs 2010-07-08 11:53:59 +02:00
Marc Zinnschlag
e4f85cb3e6 directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00