scrawl
4f35fd8184
Removed a workaround from Renderer, some cleanup
2013-10-30 13:05:28 +01:00
greye
4cdb57e388
workaround segfault on --new-game switch
2013-09-30 10:30:40 +04:00
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
2013-08-19 20:39:37 +02:00
scrawl
e27437f8ed
New terrain renderer - improvements:
...
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
Alex
b9579e085f
cleanup
2013-08-07 15:40:57 -04:00
Alex
c3ca5b7c32
mild cleanup
2013-08-07 13:16:20 -04:00
Alex
de1f423bd7
initial move of script opcodes and registerExtensions functions to components/compiler
2013-08-06 20:38:41 -04:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
greye
e553f285b8
update player position on engine start
2013-07-07 15:06:05 +04:00
Sebastian Wick
8bdc9ff3ae
set position of the window for multiple monitors
2013-07-01 03:56:33 +02:00
Vincent Heuken
09cca0bf80
more detailed error message when SDL fails to initialize
2013-06-23 16:45:23 -07:00
scrawl
b16bc69479
Removed the no longer needed --debug switch
2013-06-16 20:39:40 +02:00
scrawl
289587b1a9
Cleanup
2013-06-15 16:29:25 +02:00
scrawl
4fb32f7f05
Moved window resize messages to sdlinputwrapper
2013-06-15 13:22:29 +02:00
scrawl
403704b92a
Use openmw.png for SDL_SetWindowIcon
2013-06-12 16:15:04 +02:00
scrawl
495aeb5d3b
Merge branch 'master' into HEAD
...
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/mwgui/cursorreplace.cpp
apps/openmw/mwgui/cursorreplace.hpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwgui/windowmanagerimp.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
libs/openengine/ogre/renderer.cpp
2013-06-12 12:34:33 +02:00
scrawl
daab4f55a3
Use Morrowind's fonts
2013-06-06 22:26:06 +02:00
scrawl
aaa9aba999
Some fixes
2013-05-15 22:38:53 +02:00
scrawl
c41f119ba6
Added new game button
2013-05-15 17:54:18 +02:00
scrawl
ac4fa1941d
Fix the frame update not getting called on the first frame
2013-05-13 20:08:12 +02:00
Glorf
74de8b83b6
Enabled collision when new game
2013-04-29 17:56:16 +02:00
scrawl
2693b78536
Add initial player inventory when new game is started
2013-04-15 02:56:23 +02:00
scrawl
2eb9395661
Do some padding with zeros on the resource group name to avoid priority problems with more than 10 resource groups.
2013-04-13 00:05:31 +02:00
scrawl
86bac7aa92
Fix wrong BSA group name typo
2013-04-12 23:40:30 +02:00
scrawl
f0d49fdbd0
Create separate groups for each data dir / BSA file.
2013-04-03 12:28:57 +02:00
scrawl
05a5cb3ae4
Improved responsiveness of the inventory window when resizing.
2013-04-03 00:27:29 +02:00
scrawl
df0ee82a3c
Loose files should have priority over BSA resources. This makes texture replacers work.
2013-04-02 23:45:32 +02:00
Emanuel Guevel
289bbc64f7
Load fallback archives listed in openmw.cfg at startup
2013-03-09 21:14:11 +01:00
scrawl
c8b31b4745
Remove an outdated message
2013-03-09 13:26:00 +01:00
scrawl
fe7b2732d8
Avoid manually updating render targets from within frameRenderingQueued
2013-03-05 14:24:29 +01:00
scrawl
05bd94effb
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
2013-03-03 15:14:20 +01:00
scrawl
0f6fd80294
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
...
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwrender/npcanimation.cpp
files/mygui/openmw_settings_window.layout
2013-03-03 11:02:38 +01:00
Nathan Jeffords
109dff2d29
renamed high level NIF files...
2013-03-02 13:23:09 -08:00
Nathan Jeffords
d3c1f5e7b2
renamed low-level NIF related files and include guards to conform to naming convention
2013-03-02 10:46:12 -08:00
scrawl
d8f2d0195a
Got rid of the texture rotation hack by rendering the cursor manually.
2013-03-01 18:45:52 +01:00
scrawl
cacdb33b42
Merge branch 'master' into graphics
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/sky.cpp
2013-02-25 15:12:03 +01:00
Chris Robinson
df8889dcc4
Limit maximum frame time to 200ms
...
This effectively slows game time when it drops below 5 fps. Something like this
is desirable when dealing with time-based animations, which can jump forward
after a lengthy cell transition.
2013-02-23 13:15:37 -08:00
scrawl
db9e49968e
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
2013-02-23 04:13:51 +01:00
Chris Robinson
3c0b29de45
Merge remote-tracking branch 'zini/master' into animation2
2013-02-22 01:34:22 -08:00
lazydev
71e5369f04
Loading translation data for all the plugin files, not only for the first one
2013-02-22 02:18:54 +04:00
scrawl
42883ec64b
cleanup
2013-02-18 02:33:53 +01:00
Chris Robinson
34ddf69a31
Merge remote-tracking branch 'zini/next' into animation2
2013-02-09 09:46:57 -08:00
scrawl
d47090b312
Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics
2013-02-09 16:40:10 +01:00
Mark Siewert
dca8dc4fdb
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.hpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/esmreader.hpp
- Quick hack: OMW::Engine::prepareEngine only loads translation data for the first master file.
2013-01-25 18:22:01 +01:00
Chris Robinson
3c02e1ccc9
Run physics right after updating the actors
2013-01-16 08:22:38 -08:00
Chris Robinson
1ce8eaf52c
Merge remote-tracking branch 'zini/master' into animation2
...
Conflicts:
apps/openmw/mwrender/actors.cpp
apps/openmw/mwrender/actors.hpp
2013-01-16 07:36:56 -08:00
Jordan Milne
10a3caa504
more resizing fixes from scrawl, share an SDLWindow between the input wrapper and the engine
2013-01-13 23:38:46 -04:00
Jordan Milne
9b485a86ef
resize the window in a slightly less bad way, fix my check in setUseHardwareCursors to be the right way round
2013-01-13 22:38:22 -04:00
Jordan Milne
043e29c620
Have SDL manage the window instead of OGRE to work around SDL Windows bugs (grumble)
2013-01-13 21:32:45 -04:00