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Commit Graph

18 Commits

Author SHA1 Message Date
scrawl
f78b846f9e Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
scrawl
7d8ca91286 Implement RemoveSpellEffects instruction 2014-01-03 05:18:44 +01:00
scrawl
299690631f Implement SoulTrap magic effect 2014-01-02 21:21:28 +01:00
scrawl
596e0c8a49 Correct Dispel effect (use magnitude as chance) 2014-01-02 20:15:07 +01:00
scrawl
38a82c4b0b Add a todo comment 2013-11-19 18:43:21 +01:00
scrawl
0dc2e829dd Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
scrawl
7474e87edc Implement RestoreHealth/Magicka/Fatigue 2013-11-16 05:06:54 +01:00
scrawl
b1a29eb27e Implement Resist & Weakness effects 2013-11-16 02:34:43 +01:00
scrawl
c73217627e Move code for listing effect sources to the spell management classes 2013-11-15 20:29:47 +01:00
scrawl
cbe96a2170 Refactor ActiveSpells to track range type. Added basic self range magic. 2013-11-09 07:51:46 +01:00
scrawl
6f05c4229f Implemented potion & ingredient effect stacking 2013-03-03 12:41:37 +01:00
scrawl
cf87708c1f Magic effect icons for spells 2013-03-03 12:01:19 +01:00
scrawl
0db48b29c7 GetSpellEffects, GetRace 2012-11-25 01:26:29 +01:00
Marc Zinnschlag
9de7b3bf90 Issue #356: Properly support ingredients effect in ActiveSpells (hopefully) 2012-09-13 11:30:59 +02:00
Marc Zinnschlag
fca3b67507 Issue #356: basic support for ingredients in ActiveSpells (still using the wrong formula) 2012-09-13 09:30:47 +02:00
Marc Zinnschlag
83c3972a89 Issue #314: added return value to addSpell function 2012-06-24 16:23:43 +02:00
Marc Zinnschlag
aa827442e8 Issue #314: Generalised ActiveSpells class so that it can handle lasting effects from potions too 2012-06-24 11:39:21 +02:00
Marc Zinnschlag
9f1919a230 Issue #256: added active spell management (completely untested) 2012-05-19 15:01:07 +02:00