florent.teppe
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084207af64
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Avoids a lot a special cases for ESM3 vs ESM4 cells.
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2023-02-04 23:25:06 +01:00 |
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florent.teppe
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531e55e04c
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Better handling of the esm3 vs esm4 cell problem
Common attribute are in one structure that has two constructors, one for ESM3 vs ESM4 Cell
Mood part of MWWorld::Cell
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2023-01-27 13:39:39 +01:00 |
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florent.teppe
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0018bcf7de
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Should make cellvariant safer to use.
Hopefully clang tidy agrees.
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2023-01-26 22:37:32 +01:00 |
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florent.teppe
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562e129bd0
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encapsulations of esm3 cell and esm4 cells.
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2023-01-26 22:37:31 +01:00 |
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elsid
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843753da14
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Remove unused includes
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2022-10-09 16:44:18 +02:00 |
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clang-format-bot
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ddb0522bbf
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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Bret Curtis
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d1fb854521
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo
esm typo
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2022-01-23 17:04:48 +01:00 |
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glassmancody.info
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cad0b151cb
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enable shaders path and dehardcode depth formats
|
2021-08-04 17:39:11 -07:00 |
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elsid
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c4cd3b2c4f
|
Add pathgrid to navmesh as off mesh connection
|
2020-06-12 21:04:02 +02:00 |
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Bret Curtis
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8a8107e837
|
as it says; revert vismask and uncomplicate openmw
|
2020-04-20 20:57:38 +02:00 |
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Andrei Kortunov
|
84979fa8b7
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Move VisMask to components
|
2020-02-16 16:03:35 +04:00 |
|
Andrei Kortunov
|
d23a0ce2ae
|
Use C++11-style loops in the game world instead of iterators
|
2019-03-07 12:39:57 +04:00 |
|
Andrei Kortunov
|
3032b177a1
|
Remove redundant includes
|
2019-02-23 08:02:12 +04:00 |
|
Andrei Kortunov
|
e06f0b797a
|
Replace all NULLs to nullptr
|
2018-10-09 10:21:12 +04:00 |
|
Aesylwinn
|
14ae232938
|
Remove now unnecessary factory class.
It was originally used for storing normals, but that functionality
was removed.
|
2016-05-03 16:13:23 -04:00 |
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Aesylwinn
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5cac882123
|
Replace game version of pathgrid rendering with component.
|
2016-05-02 22:10:17 -04:00 |
|
scrawl
|
f898bf493f
|
Don't use Geodes
|
2016-03-10 13:17:01 +01:00 |
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dteviot
|
8e2fe1985d
|
Fixed errors pointed out by Zini.
1. Removed "Actor" from name of function isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
|
2015-09-12 14:17:46 +12:00 |
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dteviot
|
942a987d52
|
centralize the world/cell coordinate conversion logic.
|
2015-08-16 18:55:02 +12:00 |
|
scrawl
|
da24e298ee
|
Fix -Wreorder warnings
|
2015-05-23 22:44:00 +02:00 |
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scrawl
|
e191f0e044
|
Rename MWRender::Debugging to MWRender::Pathgrid
|
2015-05-04 17:41:30 +02:00 |
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