unknown
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827a2f0b77
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Use string_view in animation code
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2022-08-21 18:53:38 +02:00 |
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Alexei Kotov
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d458894868
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Make getWeaponDrawn return 1 only when the weapon is attached (bug #4816)
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2022-08-18 05:04:51 +03:00 |
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Alexei Kotov
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19dc4cda9b
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Avoid cosmetic view-mode dependent issues in shield sheathing
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2022-08-04 05:33:54 +03:00 |
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Evil Eye
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a9106f4d7c
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Rotate torches by 90 degrees
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2021-11-02 18:01:22 +01:00 |
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Evil Eye
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3660d5cc4c
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Reduce code duplication in getting the shield model
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2021-11-01 19:33:29 +01:00 |
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Bo Svensson
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b2af81bc18
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converts remaining osg::NodeCallback (#3147)
With this PR we convert remaining instantiations of the deprecated osg::NodeCallback in Open MW to SceneUtil::NodeCallback.
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2021-10-05 14:21:12 +02:00 |
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Evil Eye
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dc1fe62dde
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
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jvoisin
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7a015d24c6
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Sprinkle some const-ref
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2021-08-15 19:50:28 +02:00 |
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Andrei Kortunov
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8ca3c3b123
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
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Andrei Kortunov
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297898182b
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Reset attached arrow in the beginning of unequipping animation
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2020-08-28 15:53:30 +04:00 |
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elsid
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3c460fb3e9
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Use pointer to Sound to stop sounds started by NpcAnimation
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2020-07-06 17:38:09 +02:00 |
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bzzt lost a hitlab login
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f12879a04c
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allow statesetupdater as cullcallback = faster + works in paging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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2020-06-13 00:22:28 +02:00 |
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elsid
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6d8debe009
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Initialize variable without reading itself
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2020-05-01 17:23:10 +02:00 |
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Capostrophic
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1928bebe98
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Don't use up light duration if the held light is hidden (bug #5352)
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2020-04-04 20:51:41 +03:00 |
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Andrei Kortunov
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d3a3b2f1f6
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Shields holstering support (feature #5193)
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2019-10-22 09:02:59 +04:00 |
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Andrei Kortunov
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e171d34192
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Init NPC type properly in the NpcAnimation
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2019-03-20 12:28:03 +04:00 |
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Andrei Kortunov
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4c21776b94
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Use relative animation time only for bows and crossbows (bug #3778)
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2019-03-08 20:16:02 +04:00 |
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Andrei Kortunov
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92e45507d8
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
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Andrei Kortunov
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e06f0b797a
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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Bret Curtis
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07f75e1104
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
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Andrei Kortunov
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4544caf7f3
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Improved bodypart select fallback (fixes #2594)
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2017-04-22 22:23:10 +04:00 |
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scrawl
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a5247394dc
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(Re)set the inventory listener outside of the Animation class
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2017-02-22 15:08:22 +01:00 |
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MiroslavR
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11565b5966
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
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Allofich
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5aad1d81f4
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Remove no longer used parameter
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2016-09-15 23:41:20 +09:00 |
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scrawl
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1b8e82e929
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Preload NPC body parts
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2016-02-09 00:26:22 +01:00 |
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scrawl
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e520d37c87
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Override the field of view for first person meshes (Fixes #858, Fixes #3051)
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2015-12-07 16:29:30 +01:00 |
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scrawl
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637cd3a628
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Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784)
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2015-11-10 01:01:41 +01:00 |
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scrawl
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6ef139e1d7
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
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scrawl
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f8d4bc378f
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Move setAlpha from NpcAnimation to Animation (Fixes #2917)
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2015-09-16 16:15:55 +02:00 |
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scrawl
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882e359008
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Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
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2015-06-26 05:15:07 +02:00 |
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scrawl
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d7695f2560
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Remove unused NpcAnimation visibilityFlags
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2015-06-22 21:14:44 +02:00 |
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scrawl
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d5b73f2a55
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Move HeadAnimationTime to the implementation file
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2015-06-22 21:12:15 +02:00 |
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scrawl
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24bfb44b13
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Move head tracking from NpcAnimation to Animation (Bug #2720)
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2015-06-22 21:06:27 +02:00 |
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scrawl
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30ab15e605
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Fix -Wunused-private-field clang warnings
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2015-06-04 20:42:05 +02:00 |
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scrawl
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b70383d127
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Remove last remains of Ogre math
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2015-06-03 21:37:21 +02:00 |
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scrawl
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71bafcb52b
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Restore head tracking
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2015-05-31 18:04:14 +02:00 |
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scrawl
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60f55997fd
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Rotate first person meshes, sneak camera offset in first person
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2015-05-31 02:26:58 +02:00 |
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scrawl
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a066b24303
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Restore WeaponAnimation
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2015-05-31 01:07:43 +02:00 |
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scrawl
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cfe57199d7
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Minor cleanup
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2015-05-20 04:09:21 +02:00 |
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scrawl
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c4452afd89
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Inventory item picking
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2015-05-20 04:09:21 +02:00 |
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scrawl
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b7258c8d23
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Readded Objects::updatePtr
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2015-05-14 17:34:55 +02:00 |
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scrawl
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1a19cd3607
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Some cleanup
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2015-04-22 19:08:56 +02:00 |
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scrawl
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c924e64047
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Port HeadAnimationTime
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2015-04-19 14:42:47 +02:00 |
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scrawl
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edc5cad79e
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Port Animation::addEffect
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2015-04-19 01:57:52 +02:00 |
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scrawl
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083c41c950
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Environment map for enchanted objects
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2015-04-17 01:23:37 +02:00 |
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scrawl
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5b8c28f641
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NpcAnimation compiles
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2015-04-15 22:11:38 +02:00 |
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scrawl
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59f21c6105
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Use "hair" as filter for PRT_Hair parts (Fixes #2218)
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2014-12-24 15:45:14 +01:00 |
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scrawl
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d962f0918d
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Implement NPC head tracking (Fixes #1720)
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2014-12-16 20:47:45 +01:00 |
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scrawl
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d034a079e6
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Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
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2014-12-12 16:49:22 +01:00 |
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scrawl
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bc85bb32c2
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Fix vampirism magic effect not applying immediately (Fixes #1984)
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2014-12-12 02:39:59 +01:00 |
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