Andrei Kortunov
e7de6b974a
Optimize actors processing
...
1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
AnyOldName3
e22ab64ebf
Fix typo in lighting.glsl
2018-10-22 17:35:01 +01:00
AnyOldName3
85b97d19d3
Add alpha threshold for shadow casting.
2018-10-17 14:02:26 +01:00
AnyOldName3
474770eca8
Switch shadow map rendering to a specialised, simplified shader.
2018-10-16 21:23:31 +01:00
AnyOldName3
ce15369bbd
Convert colorMode shader define to a uniform
2018-10-15 23:12:15 +01:00
elsid
ed73d130f9
Cache navmesh tiles
...
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
elsid
7c80bb9411
Support multiple threads for async nav mesh updater
2018-10-13 22:16:34 +03:00
elsid
dc09674362
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
elsid
c3298d13a6
Add log sinks (stdout and file)
2018-10-13 22:16:31 +03:00
elsid
c26773bd29
Log update NavMesh status
2018-10-13 22:16:29 +03:00
elsid
faaf50446d
Option to initially enable NavMesh render
2018-10-13 22:16:28 +03:00
elsid
ed3a255f65
Do not use NavMesh to find changed tiles
2018-10-13 22:16:28 +03:00
elsid
373adc6ec4
Option to enable/disable file names revisions
2018-10-13 22:16:27 +03:00
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file
2018-10-13 22:16:26 +03:00
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log
2018-10-13 22:16:26 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
AnyOldName3
0124be5713
Merge upstream/master
2018-10-10 21:23:19 +01:00
Marc Zinnschlag
6a9618f0f5
Merged pull request #1948
2018-09-29 11:03:26 +02:00
Capostrophic
f20f49daa6
Content selector: allow to copy paths to clipboard (feature #2847 )
2018-09-29 02:09:13 +03:00
Marc Zinnschlag
3dc15d39e3
Merged pull request #1936
2018-09-28 11:30:13 +02:00
Capostrophic
ba2fd8b795
Rename reflected absorb spells setting and add it to Advanced tab
2018-09-26 21:21:03 +03:00
Capostrophic
52da65b776
Fix issues with sun specularity (bug #4527 )
2018-09-23 03:39:06 +03:00
Marc Zinnschlag
7be9f2ca45
Merged pull request #1891
2018-09-21 11:38:19 +02:00
Andrei Kortunov
276b7830a9
Mass potion creation (feature #4642 )
2018-09-20 15:45:14 +04:00
Andrei Kortunov
62f6f174cf
Show attack speed of ranged weapons
2018-09-19 12:23:21 +04:00
Marc Zinnschlag
06b2a23e74
Merged pull request #1768
2018-09-17 12:10:21 +02:00
Andrei Kortunov
275d10e1f7
Add missing icons for UniversalId tables and use them in the editor menu (feature #912 )
2018-09-12 22:37:19 +04:00
Andrei Kortunov
c9c0230d2a
Scale journal fonts separately from common ones
2018-09-12 14:31:01 +04:00
Andrei Kortunov
8da099713e
Minor layout fixes to fit different font size
2018-09-12 14:31:01 +04:00
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
2018-09-12 14:31:01 +04:00
AnyOldName3
80082308f0
Merge upstream (shadermanager log system revamp)
2018-08-17 18:22:13 +01:00
Capostrophic
37f9d45182
Remove an outdated checkbox from the advanced page
2018-08-15 16:04:29 +03:00
Bret Curtis
4cb9b52b81
fix rebase issue
2018-08-14 23:15:30 +02:00
AnyOldName3
1098bd2467
Optimise lighting.glsl for Mesa users.
2018-08-14 21:35:23 +01:00
Yohaulticetl
640b32da56
Fixed merge conflicts
2018-08-14 19:57:48 +02:00
Yohaulticetl
d6f607e823
Fixed wrong starting index
2018-08-14 19:56:40 +02:00
Yohaulticetl
7e9ce99062
Made the werewolf check optional
2018-08-14 19:56:40 +02:00
Yohaulticetl
d19cbdb652
Factored strength into hand-to-hand combat
2018-08-14 19:44:03 +02:00
AnyOldName3
3b3721897d
Make indoor shadows disableable.
2018-08-08 23:56:11 +01:00
AnyOldName3
a2b54714d4
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-08-08 23:28:06 +01:00
AnyOldName3
8f4125134f
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-08-02 15:51:06 +01:00
Capostrophic
ab29f9e13f
Add permanent barter disposition change option (feature #3103 )
2018-08-01 17:31:35 +03:00
Marc Zinnschlag
e8139a5cc7
Merged pull request #1835
2018-08-01 15:46:31 +02:00
AnyOldName3
cc23a968d1
Merge upstream/master
2018-08-01 14:13:45 +01:00
AnyOldName3
f717c9e56d
Sort out some tabs which snuck into the water shader
2018-08-01 14:07:02 +01:00
Capostrophic
4d48ede6f1
Add two missing gameplay settings to Advanced tab
2018-08-01 13:36:31 +03:00
Andrei Kortunov
2d4ec86b8d
Provide launcher icons
2018-07-28 13:18:38 +04:00
Miloslav Číž
4e3bc3e403
Change wave parameters based on weather
2018-07-11 17:03:59 +02:00
Thunderforge
72f6b1a693
Separating "Game" Advanced Settings into "Game Mechanics" and "User Interface"
2018-06-28 20:13:18 -05:00
AnyOldName3
85aba2e1da
Add toggleable shadow debug overlay.
2018-06-28 17:24:36 +01:00