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Commit Graph

12 Commits

Author SHA1 Message Date
Cody Glassman
21377ee4f3 shaders - multiply instead of replace alpha in distortion 2024-07-19 15:58:49 -07:00
Alexei Kotov
537964f8d8 Reconstruct normal Z *properly* 2024-04-18 11:23:58 +03:00
Alexei Kotov
58afe1ba23 Support red-green normal maps 2024-04-15 12:02:52 +03:00
Alexei Kotov
f83a7b711a Don't handle per-vertex normals as tangent space normals 2023-12-30 03:09:56 +03:00
Cody Glassman
187f63d3d3 support postprocess distortion 2023-12-21 10:56:38 -08:00
Alexei Kotov
93ea9dbc3b Do all lighting calculations in one place, support per-vertex specularity
Force PPL when specular maps are used
2023-12-15 11:44:54 +03:00
Alexei Kotov
4a96885323 Untangle normals and parallax handling
Move tangent space generation to the vertex shaders
Support diffuse parallax when no normal map is present
Don't use diffuse parallax if there's no diffuse map
Generalize normal-to-view conversion
Rewrite parallax
2023-12-12 22:42:53 +03:00
Alexei Kotov
9c94058727 Support Oblivion parallax setup 2023-11-27 03:41:51 +03:00
Alexei Kotov
820fc068d1 Support point specular lighting (#6188)
Fix passing light specular colors with shader lighting methods (with help from wazabear)
2023-11-04 17:58:51 +03:00
Cody Glassman
09928ba265 use a dynamic falloff range for soft effect and use shader flags 2023-10-28 10:23:55 -07:00
Cody Glassman
6a64f352a4 fix shader compilation 2023-02-26 14:31:53 -08:00
Cody Glassman
ac4787aeec shade refactor 2023-02-25 11:03:39 -08:00