clang-format-bot
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ddb0522bbf
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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elsid
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948e2f5db9
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Do not use collision shapes with visual only collision to generate navmesh
These collision shapes are not used for actors movement physics simulation.
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2022-08-25 00:56:03 +02:00 |
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Andrei Kortunov
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8ca3c3b123
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
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Kyle Cooley
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979b0d7211
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Code cleanup and more cache clearing
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2017-08-21 18:58:38 -04:00 |
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scrawl
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051c17a184
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
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scrawl
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8f79fa3d72
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Add resource statistics panel opened with F4
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2017-02-22 14:28:45 +01:00 |
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scrawl
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246566cef4
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Preload instances in BulletShapeManager
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2016-02-09 18:48:49 +01:00 |
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scrawl
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e055ae094a
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Improve const-correctness in BulletShapeManager
Sadly, two const_cast's are needed to work around Bullet API quirks.
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2016-02-07 00:14:13 +01:00 |
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scrawl
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df57d4bfba
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Use a common base class for resource managers
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
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2016-02-06 17:22:17 +01:00 |
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scrawl
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ea1efaac0c
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Use the osgDB::ObjectCache in SceneManager, cleanup
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2016-02-06 00:15:12 +01:00 |
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scrawl
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909c4d96b6
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Use the osgDB::ObjectCache in BulletShapeManager
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2016-02-05 23:59:37 +01:00 |
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scrawl
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3d12b2ca9d
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Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
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2015-12-02 14:59:32 +01:00 |
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scrawl
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e62470d674
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Auto-generate the collision shape for native mesh formats
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2015-11-17 00:20:15 +01:00 |
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scrawl
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8cf57ef6ac
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Move BulletShapeManager and BulletShape to resource/
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2015-11-17 00:20:15 +01:00 |
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