psi29a
4d09f791ab
Merge branch 'minimum-settings-window-size' into 'master'
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Recompute minimum settings window size based on tab bar size
See merge request OpenMW/openmw!1365
2021-11-13 13:48:12 +00:00
Mads Buvik Sandvei
73e9d7f315
Recompute minimum settings window size based on tab bar size
2021-11-13 13:48:12 +00:00
psi29a
9f26dfadd1
Merge branch 'cleanup_includes' into 'master'
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Cleanup some includes
See merge request OpenMW/openmw!1369
2021-11-08 07:32:40 +00:00
elsid
e0c4f08aa5
Remove redundant includes
2021-11-08 02:21:02 +01:00
Evil Eye
9394cdde22
Only restore focus to widgets with visible parents
2021-11-07 21:12:15 +01:00
Alexei Dobrohotov
7a0c13fcf8
Make better use of std::clamp
2021-11-06 08:47:32 +03:00
Bo Svensson
1960e976e2
refactors stringops.hpp ( #3192 )
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With this PR we refactor `StringUtils::replaceAll` to accept `string_view` as suggested in a code comment. In addition, while we are touching this rebuild happy file, we slim it down a bit by moving a few sparingly used functions elsewhere.
2021-11-05 10:53:52 +01:00
Bo Svensson
1ff8318a52
refactors premultiplied alpha ( #3189 )
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With this PR we refactor a `premultiplied alpha` user string set by `characterpreview.cpp` into a more flexible mechanism allowing us to assign any state to GUI textures. We can consider these changes more future proof than the previous approach.
2021-10-25 09:28:32 +02:00
Evil Eye
6b482d0b52
Merge branch 'openmw-tradeglitch' into master
2021-10-12 18:19:19 +02:00
Bo Svensson
ef906cbfa8
improves MWClass mapping ( #3166 )
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Currently, we use a peculiar mapping of ESM classes by their std::type_info::name. This mapping is an undefined behaviour because std::type_info::name is strictly implementation defined. It could return a non-unique value on some platforms. With this PR we use the unsigned int sRecordId of the ESM class as a more efficient lookup type that does not build on undefined behaviour. We can expect marginally faster save-game loading with these changes as well.
2021-10-11 13:46:21 +02:00
Evil Eye
dfc72e9b7e
Make StayOutside only block teleportation from exteriors to interiors
2021-10-06 18:25:28 +02:00
Kindi
ce54edf011
Update tradewindow.cpp
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Additional check
2021-10-05 18:00:53 +00:00
Kindi
d9b254178f
Update tradewindow.hpp
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remover redundant
2021-10-04 20:47:45 +00:00
Kindi
f28d6738bf
Update tradewindow.cpp
2021-10-04 20:44:56 +00:00
Kindi
0c1b78c42a
Update tradewindow.cpp curly
2021-10-04 02:16:01 +00:00
kuyondo
071793eeb3
Merge branch 'master' of https://gitlab.com/Kuyondo/openmw
2021-10-04 08:12:56 +08:00
kuyondo
49da33a129
comiit
2021-10-04 08:12:15 +08:00
Evil Eye
63a9203dde
Fix icon magnitude
2021-09-29 19:25:12 +02:00
Evil Eye
161e042e2a
Prevent iterator invalidation when cleaning up summons
2021-09-29 19:25:11 +02:00
Evil Eye
dc1fe62dde
Overhaul magic effects to work with onApply and onEnd events
2021-09-29 19:25:10 +02:00
Cédric Mocquillon
6817282097
Move getFileExtension to common header and use instead of repeating same code
2021-09-14 18:09:55 +02:00
Cédric Mocquillon
c2df0949e2
Change normalizeFilename signature
2021-09-14 18:09:55 +02:00
Cédric Mocquillon
d4e26746a3
Use recurse subdirectory iterator to iterate over the VFS without exposing internal details
2021-09-14 18:09:54 +02:00
elsid
6b7434ca69
Pass std::string_view instead of const std::string&
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* Starting with Actor::getBodyPartMesh and ending with
Misc::StringUtils::ciEqual.
* Add tests for Misc::StringUtils::ciEqual.
2021-09-09 18:39:50 +02:00
elsid
0daf6f5d0b
Merge branch 'comma' into 'master'
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Don't use comma where there is no need to.
See merge request OpenMW/openmw!1179
2021-08-31 12:33:15 +00:00
Evil Eye
06e1b17cc1
Merge branch 'unnecessary_copy' into 'master'
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Dont copy-construct from a const-ref when used only as a const-ref
See merge request OpenMW/openmw!1184
2021-08-29 19:39:51 +00:00
jvoisin
deb2af6acc
Dont copy-construct from a const-ref when used only as a const-ref
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This also makes clang-tiny a bit happier
2021-08-29 20:22:34 +02:00
jvoisin
a15cca5763
Use reserve
on vectors for fixed loops
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This is a bit useless, but has the merit of appeasing clang-tiday
2021-08-29 20:18:49 +02:00
jvoisin
a6b1e38eab
Don't use comma where there is no need to.
2021-08-29 14:12:14 +02:00
psi29a
d852b10227
Merge branch 'Map-door-markers-flicker-in-some-cells' into 'master'
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Do not update doors markers at each frame, only when needed
Closes #6214
See merge request OpenMW/openmw!1168
2021-08-26 15:06:38 +00:00
jvoisin
7a015d24c6
Sprinkle some const-ref
2021-08-15 19:50:28 +02:00
Cédric Mocquillon
b0b60b05b8
Do not update doors markers at each frame, only when needed
2021-08-12 22:10:45 +02:00
Cédric Mocquillon
bfc9ea9e32
Fix warning on MSVC convertion from double to float
2021-08-09 19:43:35 +02:00
Cédric Mocquillon
b0e30e4bb6
Change setting to clamp the local viewing distance to fix value (instead of coeff)
2021-08-09 19:43:34 +02:00
Cédric Mocquillon
b27de8f188
Disable zooming when setting is off
2021-08-09 19:43:34 +02:00
glassmancody.info
09e03fde2e
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
glassmancody.info
d89e37d689
add framebuffer extension check and fix issues with manual screenshots
2021-08-04 17:39:11 -07:00
glassmancody.info
70fac33940
initial reverse-z depth implementation
2021-08-04 17:39:11 -07:00
psi29a
6949dd89c2
Merge branch 'gui_shaders' into 'master'
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Add shader path for mygui (#6162 )
See merge request OpenMW/openmw!1019
2021-07-25 21:37:39 +00:00
CedricMocquillon
9fee9dbc9c
[Global map] Regroup markers when the zoom out
2021-07-25 14:17:10 +02:00
CedricMocquillon
18f5853279
[Global <-> Local] Auto switch between local and global map when zoom in/out
2021-07-25 14:17:09 +02:00
CedricMocquillon
8c87defddf
[Local map] Use the distance view in the local map
2021-07-25 14:17:08 +02:00
CedricMocquillon
ed04ebe9ff
[Local map] Allow zoom on local map
2021-07-25 14:17:08 +02:00
CedricMocquillon
9fadbd5b7a
[Global map] Allow zoom on global map
2021-07-25 14:17:07 +02:00
CedricMocquillon
99cd4b6742
[Refactoring] Several refactorings:
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[Refactoring] Add marker size method instead of using magic constant
[Refactoring] Simplify worldPosToImageSpace and cellTopLeftCornerToImageSpace usage
[Refactoring] Add a missing 'f' to specify the float type
[Refactoring] Make cellTopLeftCornerToImageSpace more homogenous with worldPosToImageSpace
[Refactoring] Extract createmakrercoords method
[Refactoring] Use worldPosToImageSpace instead of cellTopLeftCornerToImageSpace
Remove cellTopLeftCornerToImageSpace as it is not used anymore
Remove getCellSize as it is not used anymore
[Refactoring] Extract new method createMarker
[Refactoring] Extract new method getMarkerCoordinates
[Refactoring] Extract new method getPosition
[Refactoring] Extract new method centerView
[Refactoring] Extract new method createDoorMarker
[Refactoring] Simplify for loop
[Refactoring] Make the test before the loop
2021-07-25 14:17:06 +02:00
glassmancody.info
e8c6f31e0c
add shader path for mygui ( #6162 )
2021-07-22 15:55:30 -07:00
Nuri
36657698fb
Added checks for paralysis, knocked down, and death when picking up items from inventory. Fixes #6165
2021-07-21 07:46:02 +00:00
Evil Eye
087e933326
Close windows using Ptrs that are about to be deleted
2021-07-15 22:31:26 +02:00
Petr Mikheev
d5cda61855
Console command "reload lua"
2021-07-09 20:24:56 +02:00