Andrei Kortunov
192807609d
Remove dead code
2024-10-19 15:03:29 +04:00
elsid
3475a166e5
Use normalized path for World::spawnEffect
2024-09-19 00:31:16 +02:00
Evil Eye
68be9a9544
Rebuild ESMStore indices before loading any cell or player state
2024-07-25 22:22:23 +02:00
Alexei Kotov
93d1c6d7e0
Drop 360-degree screenshot support ( #7720 )
2024-06-06 14:46:01 +03:00
elsid
3790e97184
Clarify scope and constness of the variables
2024-06-02 13:16:22 +02:00
Alexei Kotov
24913687cd
Exterior cell naming corrections
...
Use the ID for anonymous regions
Try to use the name of the worldspace for ESM4
2024-03-23 17:24:33 +03:00
Cody Glassman
56b31ceaf5
add ignore list to raycasts
2024-02-12 07:52:47 -08:00
Evil Eye
e63933efa6
Use NAM9 for stack count
2023-12-31 17:12:46 +00:00
Mads Buvik Sandvei
9d3ede7575
Revert "Merge branch 'skating-olympics' into 'master'"
...
This reverts merge request !3631
2023-12-27 19:11:49 +00:00
Mads Buvik Sandvei
c79446818e
Add a flag for jump when queueing movement, so inertia can be added accurately.
2023-12-09 16:48:04 +01:00
Mads Buvik Sandvei
cedc5289d7
Dejank movement solver vs animation movement accumulation
2023-12-09 14:49:42 +01:00
Evil Eye
514723a4e6
Use fixed size ints for Region and use an array for weather odds
2023-10-14 16:36:45 +02:00
Alexei Kotov
440851ff48
Rewrite melee hit target selection (bug #3438 )
2023-09-19 22:31:45 +03:00
Petr Mikheev
892f6d1aee
Make LiveCellRef to remove itself from PtrRegistry in destructor (to prevent potential use after free); Update ContainerStore::mPtr after copying container/actor.
2023-09-09 21:54:13 +02:00
Petr Mikheev
91c7585c8b
Move some time-related function from World and WorldView to DateTimeManager
2023-08-08 22:57:28 +02:00
psi29a
7b4f7b7f07
Merge branch 'adjust_refnum' into 'master'
...
Adjust FormId in FormIdRefId and for items in containers when loading saves
See merge request OpenMW/openmw!3293
2023-08-08 08:54:00 +00:00
Petr Mikheev
9a9f9d7081
Adjust FormId in FormIdRefId and for items in containers when loading saves
2023-07-30 02:01:09 +02:00
Petr Mikheev
2b601eea6d
Fix crash related to async content loading ( #7508 )
2023-07-29 21:13:57 +02:00
psi29a
f5677aa352
Merge branch 'settings_values_input' into 'master'
...
Use settings values for Input settings (#6876 )
See merge request OpenMW/openmw!3265
2023-07-27 09:33:14 +00:00
Petr Mikheev
bc1d412aaa
Merge branch 'fix-7503' into 'master'
...
[#7503 ]: pass full count of coins to createGold() in moveToCell()
See merge request OpenMW/openmw!3279
2023-07-27 09:31:24 +00:00
psi29a
488657d9b4
Merge branch 'refnum-for-items-in-spellcast' into 'master'
...
Use refnum instead of slot for items during spellcast
Closes #4508
See merge request OpenMW/openmw!3244
2023-07-25 21:23:59 +00:00
Mads Buvik Sandvei
364f2a98e9
Use refnum instead of slot for items during spellcast
2023-07-25 21:23:59 +00:00
psi29a
94d8c50df2
Merge branch 'lua_activation' into 'master'
...
Lua scripts can handle activation of mwscripted objects
See merge request OpenMW/openmw!3263
2023-07-25 21:23:20 +00:00
Mads Buvik Sandvei
1162323e96
Do not redundantly take and set count in moveToCell(). moveToCell() should always be moving the full stack.
2023-07-25 14:22:00 +02:00
elsid
5a27ccacb7
Pass const float* to vanityRotateCamera
2023-07-22 18:24:55 +02:00
Petr Mikheev
2c212b18e4
Remove World::activate since all activation now goes trough LuaManager
2023-07-22 17:22:43 +02:00
Petr Mikheev
1bfe59e2fb
Load content files during playing logo video
2023-07-20 01:22:01 +02:00
Mads Buvik Sandvei
b8a9fcad68
fixes based on comments by ptmikheev
2023-07-17 17:06:28 +02:00
Mads Buvik Sandvei
8c3c5238d7
Preserve refnum when dropping items from inventory to ground.
2023-07-08 17:24:13 +02:00
elsid
6e8dcc16c6
Use settings values for Game settings
2023-07-01 00:59:35 +02:00
florent.teppe
93e7b0d946
Terrain has a mandatory worldspace in constructor
...
getTerrainHeightAt takes a worldspace.
Doesn't change anything for now => Therrain is created with the default ESM3 worldspace, and is never changed.
2023-05-29 11:31:36 +02:00
florent.teppe
3d06cabf6a
indexToPosition moved from world -> esm/util.hpp
2023-05-12 22:05:55 +02:00
florent.teppe
f261f59809
World::indexToPosition is modified to be less error prone.
2023-05-12 22:05:54 +02:00
florent.teppe
75561abfca
Factorises code and fixes preload bug.
2023-05-12 22:05:54 +02:00
florent.teppe
5648e03e9e
function to get cellsize depending on the context.
2023-05-12 22:05:54 +02:00
florent.teppe
141878f30d
int x, int y , ESM::RefId worldspace => ESM::ExteriorCellIndex
...
also removed the changeToExteriorCell that only took a position as input, didn't work with esm4.
2023-05-12 22:05:53 +02:00
florent.teppe
d8a782425b
can actually load and teleport to esm4 exterior spaces
2023-05-12 22:05:53 +02:00
jvoisin
c7a3f43915
Minor header cleanup
...
This has been done via CLion's "unused include directive",
set to "detect completely unused".
2023-04-30 16:26:03 +02:00
Petr Mikheev
227a993b94
Remove createRecord
functions from World because the only forward the argument to ESMStore that can be used directly.
2023-04-20 21:45:49 +02:00
florent.teppe
a3a2685b9a
More MWWorld::CellStore* -> MWWorld::CellStore&
2023-04-20 16:16:17 +02:00
elsid
83e60fef4e
Avoid using findCellPosition for coc command implementation
...
It breaks teleport to interior cells and in general is very fragile because
of using exception for common logic path. Remove the function since it's not
used anywhere else.
2023-04-09 13:39:29 +02:00
florent.teppe
c39dd576f8
Gets rid of most ESM::CellId
2023-04-03 14:16:05 +02:00
florent.teppe
3f678c3b0a
Dest Door and teleport use ESM::RefId
...
This changes a lot of files as a consequence.
Still buggy, moving to exterior doesn't bring to the right place yet
coc "seyda neen" doesn't work. SO I broke somehting when fetching a cell from a name
2023-04-03 14:16:03 +02:00
elsid
c90e4435cd
Remove unused startup script argument
2023-03-19 00:45:50 +01:00
fredzio
63d4564455
In 0.46, SetPos was setting position of actors before physics simulation, and from this position movement was simulated. This changed with async physics merging, and at the same time problems started, mostly with abot's scenic travel.
...
Skipping the simulation, switching off collisions, and other approaches were not correct as they either broke some mods, or some core mechanics of the engine such as teleportation or waterwalking. As it turns out, the way to go is to simply do _nothing_ (modulo some gymnastics to account for the 1 frame difference in case of async).
Scripted movement and the unstucking logic tends to collide. Early out of unstuck in case the actor doesn't attempt to move. This means there is no AI package for NPC, which are the case for some boats and striders, or the player is content with their position.
2023-03-16 22:07:26 +01:00
Petr Mikheev
47b7c71c73
Remove unused functions
2023-02-23 01:57:23 +01:00
elsid
996153f78d
Convert RefId to class
2023-02-15 23:20:44 +01:00
elsid
f09789002a
Define hardcoded global variable names as constants
2023-02-07 00:47:34 +01:00
psi29a
4032c447e9
Merge branch 'load-ESM4-Cell' into 'master'
...
Can load and coc into an interrior oblivion cell
See merge request OpenMW/openmw!2647
2023-02-06 08:56:23 +00:00
florent.teppe
1caed2de2a
Applies some review comments.
...
Proper visit for ESM::CellVariant
Fixed MWWorldCell constructor
2023-02-04 17:09:54 +01:00