Bret Curtis
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d1fb854521
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo
esm typo
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2022-01-23 17:04:48 +01:00 |
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Evil Eye
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4ec927829f
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Give each reflect and spell absorption effect a chance to apply
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2021-10-26 16:50:40 +02:00 |
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Evil Eye
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dc1fe62dde
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
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jvoisin
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be371ccd9f
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An another pass
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2021-04-30 20:27:33 +02:00 |
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Capostrophic
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b1d857818d
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Clean up CastSpell
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2020-04-26 22:17:38 +03:00 |
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Capostrophic
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8d22e075e6
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
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Capostrophic
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db13984db0
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Separate spell resistance
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2020-04-26 21:13:59 +03:00 |
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Capostrophic
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5973285446
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Move isSummoningEffect to summoning
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2020-04-26 21:13:59 +03:00 |
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Capostrophic
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5535a7fb44
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Move getSummonedCreature() to summoning
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2020-04-26 18:58:33 +03:00 |
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Capostrophic
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4838cf7362
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Clean up spellcasting
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2020-04-26 00:42:40 +03:00 |
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capostrophic
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a9c4b18d38
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Make sure cast chance checks mana when necessary (bug #5112)
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2019-08-09 19:27:25 +03:00 |
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Andrei Kortunov
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35facc5cde
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Add an option to use casting animations for magic items (feature #4962)
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2019-04-08 15:41:29 +04:00 |
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Andrei Kortunov
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e06f0b797a
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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Andrei Kortunov
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5d54214acb
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Optimize combat action iteration
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2018-08-29 17:20:34 +04:00 |
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Andrei Kortunov
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712c9995db
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Rename mIsScripted variable because its name is ambiguous
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2018-08-03 12:01:31 +04:00 |
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Andrei Kortunov
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3d1daaebab
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
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Andrei Kortunov
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53ef345680
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Update magic effect particles after building new animation (bug #2254)
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2018-03-19 10:43:22 +04:00 |
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Grigorii Latyshev
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2abb1a2ec2
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Added checkMagicka parameter
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2017-11-28 23:35:54 +01:00 |
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MiroslavR
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f15de6d3ca
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ESS-Importer: Convert magic projectiles (Closes #2320)
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2017-09-20 18:58:56 +02:00 |
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Andrei Kortunov
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3ba0a336b7
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Move spell magicka cost calculation to standalone function
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2017-07-24 21:11:59 +04:00 |
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scrawl
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7e02bb7348
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Preload summoned creature models before the spell is cast
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2017-02-20 19:58:00 +01:00 |
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NeveHanter
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811e9ad9f3
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Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
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2017-01-15 09:49:25 +01:00 |
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Allofich
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6816e935f1
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Fix fortify maximum magicka expiration (Fixes #3648)
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2016-12-06 21:00:03 +09:00 |
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Allofich
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0e429ae41d
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Make water walking mechanics closer to original MW
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2016-11-20 22:21:33 +09:00 |
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Allofich
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f8270f6bd5
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Consolidations and cleanup for multi-effect spells
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2016-09-05 05:30:51 +09:00 |
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Allofich
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f1a18027f2
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Shoot projectiles of spells with multiple effects
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2016-09-04 17:42:27 +09:00 |
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Allofich
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dca7b4beb7
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Make non-actors also play spell casting sounds
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2016-08-09 22:56:53 +09:00 |
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Allofich
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b1be3596dc
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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scrawl
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d05603c7fe
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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2016-02-22 19:42:54 +01:00 |
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scrawl
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1e18a73b1c
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Don't play magic effect sounds & visual effects for unsuitable targets (Fixes #2811)
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2015-08-13 17:08:21 +02:00 |
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scrawl
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278a078e9d
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Unify magic effect tick functions
- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
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2015-07-18 20:39:45 +02:00 |
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scrawl
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4bb3cbf0fb
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Remove last remains of Ogre
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2015-06-03 23:04:35 +02:00 |
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scrawl
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de8e5f0db1
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Restore projectiles
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2015-06-01 21:41:13 +02:00 |
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dteviot
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407cd50890
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fixed warning C4099:
type name first seen using 'class' now seen using 'struct'
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2015-03-06 21:36:42 +13:00 |
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scrawl
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f82751422d
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Fix constant effect restore enchantments being applied incorrectly (Fixes #2408)
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2015-02-28 16:31:22 +01:00 |
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scrawl
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378e91545d
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Fix Tribunal/BM summon effects not working
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2015-01-23 15:34:47 +01:00 |
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Marc Zinnschlag
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38a413a483
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Merge remote-tracking branch 'scrawl/master'
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2015-01-07 20:22:15 +01:00 |
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scrawl
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13c5bd5cc2
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Enchanting: fix skill-based cast cost bonus being applied twice
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2015-01-07 04:41:12 +01:00 |
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Internecine
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a87fe71ddf
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Added a helper function to handle dynamic stat changes
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2014-12-27 19:46:54 +13:00 |
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scrawl
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8cb09e89ed
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Make spells cast by scripts always succeed (Fixes #1993)
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2014-10-12 17:18:27 +02:00 |
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Jordan Ayers
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56db525a93
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Document the return value of getEffectMultiplier.
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2014-10-06 21:56:41 -05:00 |
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MiroslavR
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fc789265e2
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Spells that always succeed should not increase your skill when you cast them
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2014-08-24 20:36:31 +02:00 |
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scrawl
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175cc98e64
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Make magic effects with no corresponding resistance attribute unresistable (Fixes #1727)
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2014-07-31 01:14:44 +02:00 |
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scrawl
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20a0040bdb
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Apply elemental shield magnitude to element resistance (Closes #1121)
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2014-07-16 10:58:28 +02:00 |
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scrawl
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e95483c40f
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Fix crash for on target spells cast by non-actors (Fixes #1529)
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2014-06-18 16:57:53 +02:00 |
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scrawl
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fe1e6a2719
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Make Weakness effects apply to all subsequent effects within the same spell (Fixes #1150)
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2014-06-18 16:57:53 +02:00 |
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scrawl
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2f13a17a39
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Add some more safety checks to spellcasting
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2014-05-15 09:54:10 +02:00 |
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scrawl
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99b4bc721b
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Don't attempt to inflict spells on dead actors
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2014-05-14 05:37:53 +02:00 |
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Marc Zinnschlag
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367919200f
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
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scrawl
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851a7d5014
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
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