Alexei Kotov
|
f880ada633
|
Don't flip the water normal map twice
|
2024-04-13 00:06:24 +03:00 |
|
Alexei Kotov
|
f2e0129436
|
Convert water/ripple defines to camelCase
|
2024-04-04 21:12:47 +03:00 |
|
Alexei Kotov
|
612177be09
|
Improve some cryptic naming in the water shader
|
2024-04-04 21:01:14 +03:00 |
|
Alexei Kotov
|
0be7d7fa4c
|
Reduce the amount of redundant code in the water shader
|
2024-04-04 21:01:14 +03:00 |
|
Alexei Kotov
|
fbe84f4668
|
Remove underwater fog radialization remnants
The fog is now view-independent so this is not something to concern ourselves as with anymore
|
2024-04-04 21:01:14 +03:00 |
|
Alexei Kotov
|
76105cc2d1
|
Make sunlight scattering and wobbly shores optional
|
2024-03-29 10:41:04 +03:00 |
|
Andrei Kortunov
|
525dee00f1
|
Refraction fog based on water depth (feature 5926)
|
2024-02-08 18:07:48 +04:00 |
|
Cody Glassman
|
c53abd870b
|
Merge branch 'waterscatter' into 'master'
Use sun visibility for sunlight scattering (bug #7309)
Closes #7309
See merge request OpenMW/openmw!3478
|
2023-12-28 22:18:03 +00:00 |
|
Alexei Kotov
|
099c39ae87
|
Use fallback weather ripple settings (bug #7292)
|
2023-12-23 11:46:08 +03:00 |
|
Alexei Kotov
|
e1cd5250af
|
Use sun visibility for sunlight scattering (bug #7309)
|
2023-11-07 10:30:26 +03:00 |
|
Alexei Kotov
|
12abd30e9f
|
Make sun specularity behavior more intuitive (bug #6190)
Remove sun visibility influence on object specularity
Subdue sun visibility influence on water specularity
|
2023-10-29 04:11:40 +03:00 |
|
Andrei Kortunov
|
1be1f72f6c
|
Improve shaders formatting
|
2023-04-21 09:02:12 +04:00 |
|
Andrei Kortunov
|
909e301dc6
|
Increase distotion level
|
2023-04-02 14:02:40 +04:00 |
|
Andrei Kortunov
|
e17281ac67
|
Implement shader-based water ripples (feature 3537)
|
2023-04-01 17:26:19 +04:00 |
|
Cody Glassman
|
ac4787aeec
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
|