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Commit Graph

15 Commits

Author SHA1 Message Date
Alexei Kotov
f880ada633 Don't flip the water normal map twice 2024-04-13 00:06:24 +03:00
Alexei Kotov
f2e0129436 Convert water/ripple defines to camelCase 2024-04-04 21:12:47 +03:00
Alexei Kotov
612177be09 Improve some cryptic naming in the water shader 2024-04-04 21:01:14 +03:00
Alexei Kotov
0be7d7fa4c Reduce the amount of redundant code in the water shader 2024-04-04 21:01:14 +03:00
Alexei Kotov
fbe84f4668 Remove underwater fog radialization remnants
The fog is now view-independent so this is not something to concern ourselves as with anymore
2024-04-04 21:01:14 +03:00
Alexei Kotov
76105cc2d1 Make sunlight scattering and wobbly shores optional 2024-03-29 10:41:04 +03:00
Andrei Kortunov
525dee00f1 Refraction fog based on water depth (feature 5926) 2024-02-08 18:07:48 +04:00
Cody Glassman
c53abd870b Merge branch 'waterscatter' into 'master'
Use sun visibility for sunlight scattering (bug #7309)

Closes #7309

See merge request OpenMW/openmw!3478
2023-12-28 22:18:03 +00:00
Alexei Kotov
099c39ae87 Use fallback weather ripple settings (bug #7292) 2023-12-23 11:46:08 +03:00
Alexei Kotov
e1cd5250af Use sun visibility for sunlight scattering (bug #7309) 2023-11-07 10:30:26 +03:00
Alexei Kotov
12abd30e9f Make sun specularity behavior more intuitive (bug #6190)
Remove sun visibility influence on object specularity
Subdue sun visibility influence on water specularity
2023-10-29 04:11:40 +03:00
Andrei Kortunov
1be1f72f6c Improve shaders formatting 2023-04-21 09:02:12 +04:00
Andrei Kortunov
909e301dc6 Increase distotion level 2023-04-02 14:02:40 +04:00
Andrei Kortunov
e17281ac67 Implement shader-based water ripples (feature 3537) 2023-04-01 17:26:19 +04:00
Cody Glassman
ac4787aeec shade refactor 2023-02-25 11:03:39 -08:00