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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-14 06:40:40 +00:00

91 Commits

Author SHA1 Message Date
Evil Eye
c9783344a0 Wrap all memory allocating Lua functions in protected calls 2024-08-22 22:22:28 +02:00
Evil Eye
91bcd0a556 Add a showInDialogue parameter to ui.showMessage and use it for level up messages 2024-06-27 17:16:49 +02:00
psi29a
6754b8d941 Revert "Merge branch 'were_engineers_not_salt_miners' into 'master'"
This reverts merge request !4178
2024-06-25 20:58:31 +00:00
Dave Corley
1a79e79f57 FEAT: Lua Engine Handler for MWScript startscript functionality 2024-06-24 07:09:23 +00:00
psi29a
a060a7297c Merge branch 'dehardcode-skillprogression' into 'master'
Lua: Dehardcode skill and level progression

See merge request OpenMW/openmw!3779
2024-02-12 14:10:51 +00:00
uramer
02accd7a49 Fix statemanager cleanup setting game state to ended by accident 2024-02-04 11:12:12 +01:00
uramer
b988db9bda Merge branch 'master' into menuscripts 2024-02-01 20:11:02 +01:00
Mads Buvik Sandvei
9f15f3b431 Add engine handler for skill levelup, to dehardcode the book/trainer case. 2024-01-30 21:25:39 +01:00
Mads Buvik Sandvei
011d9d6493 Dehardcode skill and level progression 2024-01-30 21:25:36 +01:00
uramer
76915ce6e9 Queue auto started scripts until next update 2024-01-30 18:58:34 +01:00
Mads Buvik Sandvei
36e1bdab10 Use a smaller integer type instead of dealing with casting issues. 2024-01-28 14:48:49 +01:00
uramer
9cce2e39ba Merge branch 'master' into menuscripts 2024-01-27 15:45:31 +01:00
Mads Buvik Sandvei
a94add741e Lua: Animation bindings 2024-01-26 21:39:33 +00:00
uramer
1afc7ecd58 Test Lua widgets for text inputs correctly 2024-01-10 23:13:27 +01:00
uramer
79deb5f559 Remove settings pages in Lua 2024-01-10 23:13:27 +01:00
uramer
962ecc4329 Allow menu scripts to read global sections while a game is loaded 2024-01-10 22:28:57 +01:00
uramer
d1268acf95 Merge branch 'master' into menuscripts 2024-01-07 23:15:21 +01:00
uramer
0e2e386dc9 Lua actions take 3 2023-12-29 18:56:59 +00:00
Evil Eye
ad68b7e18b Turn onDeath the engine handler into OnDeath the regular event 2023-12-04 17:32:38 +01:00
Evil Eye
8cf99822ed Add a death event to the Lua API 2023-12-04 17:11:51 +01:00
Petr Mikheev
a60726ce35 Fix #7674 2023-11-05 21:32:18 +01:00
Petr Mikheev
dafe858cb4 Add types.Player.sendMenuEvent 2023-10-31 11:05:00 +01:00
Petr Mikheev
1dd7a15255 Draft: add new type of Lua scripts - menu scripts 2023-10-31 10:29:24 +01:00
Petr Mikheev
4d66679204 Queue Lua handler uiModeChanged 2023-10-21 13:04:02 +02:00
Petr Mikheev
72b8ff82ff !3362 with safe reloadlua 2023-09-15 19:10:33 +02:00
Petr Mikheev
fb8ccf52d8 Add missing argument force in UseItem 2023-09-11 16:21:34 +02:00
Petr Mikheev
42f2ece8b3 Fix bug: UI modes that are added not through Lua don't show windows that were hidden by Lua in other mode. 2023-09-07 02:16:22 +02:00
Petr Mikheev
ea8692a534 Add usehandlers.lua (same approach as activationhandlers.lua) 2023-08-30 22:48:51 +02:00
Petr Mikheev
f1bcf64afb Dehardcode input.ACTION.Inventory, input.ACTION.Journal, input.ACTION.QuickKeysMenu 2023-08-20 17:49:56 +02:00
Petr Mikheev
87eacf774a Control GUI modes from Lua 2023-08-20 17:49:56 +02:00
Petr Mikheev
87912065fd Rename MWLua::WorldView -> MWLua::ObjectLists 2023-08-08 22:57:28 +02:00
Petr Mikheev
91c7585c8b Move some time-related function from World and WorldView to DateTimeManager 2023-08-08 22:57:28 +02:00
Petr Mikheev
f344c26465 Apply delayed Lua actions before making a save 2023-07-30 02:50:22 +02:00
Petr Mikheev
4016e8b383 Lua engine handler onTeleported 2023-07-19 10:42:58 +02:00
Petr Mikheev
086fdb1f37 Run onNewGame handler in LuaManager::synchronizedUpdate 2023-07-19 10:07:30 +02:00
Tobias Tribble
c792582376 Add Lua bindings for journal 2023-07-08 13:37:39 +02:00
Evil Eye
f02dd0ef03 Implement onNewExterior to spawn fish in generated exteriors 2023-06-13 17:04:22 +02:00
Petr Mikheev
003f611bdb Remove LuaManager::Action 2023-04-25 23:51:37 +02:00
Petr Mikheev
4562b8c06b Add headers for all .cpp files in mwlua; move packages initilaization from LuaManager to luabindings.cpp 2023-04-25 23:24:51 +02:00
Petr Mikheev
60a8d08e66 Refactor teleporting in Lua; fix a bug in worldmodel.cpp 2023-04-17 19:07:30 +02:00
Petr Mikheev
a88fcbffb0 Address review comments 2023-03-26 03:38:40 +02:00
Petr Mikheev
8d1e52ed51 Extract engine handlers processing from LuaManager to a new class EngineEvents 2023-03-26 03:38:40 +02:00
Petr Mikheev
7ef759c78b Refactor mwlua/eventqueue and extract some code out of LuaManager 2023-03-26 03:38:40 +02:00
Mitten Orvan
4e6d48d246 Add a bit of high-level developer documentation about the Lua system 2023-03-13 22:41:28 +00:00
Petr Mikheev
b248c3e173 Allow passing initData to the :addSript call (#7091) 2022-12-31 22:08:17 +01:00
Petr Mikheev
310acaeee9 Don't pass MWLua::WorldView to MWLua::Action 2022-12-28 22:06:49 +01:00
Petr Mikheev
b8fb013edf Merge MWLua::ObjectRegistry and MWWorld::WorldModel 2022-12-28 12:45:11 +01:00
Petr Mikheev
02a9069a0e Lua Profiler 2022-11-30 00:06:14 +01:00
uramer
a2fa1fe0a5 Execute async callbacks on the main Lua stack 2022-10-18 22:12:11 +02:00
Petr Mikheev
3697c9266b Separate l10n manager from lua 2022-10-07 17:19:04 +02:00