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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 12:32:36 +00:00

17770 Commits

Author SHA1 Message Date
AnyOldName3
8b4c2d205d WIP-ish glPolygonOffset for Bullet debug geometry 2021-08-08 16:53:08 +01:00
fredzio
b4dd9e6b4d Avoid division by zero in movementsolver when an actor is immobile and
in a storm
2021-08-08 17:19:18 +02:00
fredzio
ee09f3095f At last kill PtrHolder mutex 2021-08-08 15:05:07 +02:00
fredzio
07fa1803f7 Use btCollisionObject* instead of MWWorld::Ptr inside of Projectile
collision handling and castRay() to avoid calling getPtr(). It is a step forward
removing the mutex inside of PtrHolder.

Do the same for DeepestNotMeContactTestResultCallback. It is used
only for not-ranged combat for now, but do it anyway for parity with all
other callback. This way, once the PtrHolder mutex is gone one will not
have to worry about wether it is safe to use the callback in a specific
context.

To avoid use-after-free with projectile / projectile collision, defer deletion of projectile.
Since instead of storing a copy of target Ptr we have a pointer to its collision object,
we can't delete projectiles until after we finished iterating over the loops.
2021-08-08 15:05:07 +02:00
fredzio
e88b94d0b0 Move btCollisionObject* into PtrHolder
Remove unused function
2021-08-08 15:05:07 +02:00
psi29a
8ad3d3d792 Merge branch 'freezeandcool' into 'master'
Don't use FreezeOnCull for any particle system (#4744)

Closes #4744

See merge request OpenMW/openmw!1103
2021-08-08 12:35:26 +00:00
psi29a
8c81191d09 Merge branch 'schneller' into 'master'
Optimize actors physics simulation

See merge request OpenMW/openmw!1048
2021-08-08 12:27:53 +00:00
Alexei Dobrohotov
1fc7cb8191 Don't use FreezeOnCull for any particle system (#4744) 2021-08-08 03:36:35 +03:00
fredzio
5fc3b80406 Don't query actor halfextent in a tight loop, use the already existing
variable. These repeated calls become costly with > 150 actors.
2021-08-07 13:38:24 +02:00
fredzio
7dd5e715d7 Compute and store actor half extents. This is faster for 2 reasons:
- half extents changes when actor scale is modified, which is very rare
- we don't need to protect them by the actor mutex.
2021-08-07 13:38:24 +02:00
fredzio
bcd6541d3e Reorganize ActorFrameData members:
- constify all read-only variables
- order them so that all variables modified as aprt of the simulation
  fits in one cache line
2021-08-07 13:38:24 +02:00
fredzio
0c5cf6ec19 Store the btCollisionObject* of the object we're standing on instead of
MWWorld::Ptr:
- they are equivalent
- btCollisionObject* is readily available from the simulation, it saves
  a call to a mutex
- btCollisionObject* is smaller
2021-08-07 13:38:24 +02:00
fredzio
26d9052b8c Move the weak_ptr<Actor> outside of ActorFrameData. 2021-08-07 13:38:24 +02:00
fredzio
f68273c3c0 Remove Actor* from ActorFrameData 2021-08-07 13:38:24 +02:00
fredzio
9e911cc8b5 Introduce helper function to write back updated values inside parent Actor class 2021-08-07 13:38:24 +02:00
fredzio
b04c958410 Modify the way swimming is handled:
- compute the swimming state instead of storing it, it changes as part of the simulation and was not updated, so it was wrong anyway.
- store the swim level in ActorFrameData, it is constant per Actor so no need to compute it inside the simulation
2021-08-07 13:38:24 +02:00
fredzio
6e51a9a512 Simplify a bit the solver 2021-08-07 13:38:24 +02:00
fredzio
51514e44cc Handle jump as part of the simulation preparation (inside of
PhysicsSystem) instead of inside the simulaiton.
For mechanics, we don't care how the jump is handled, just that it will be.
2021-08-07 13:38:24 +02:00
fredzio
1bfaf353be Explicitely store all the potential states an Actor can have into the
ActActorFrameData structure. It makes it easier to reason about the
simulation (and hopefully simplify it).
Remove atomics from Actor class as a side effect.

Rename mFloatToSurface to mInert to make is explicit what it represent, not what it is used for
Store the Actor rotation (1 Vec2) instead of the whole ESM::Position (2 Vec3)
2021-08-07 13:38:24 +02:00
fredzio
9472728fa4 Do not generate data for immobile actors instead of early out from the solver 2021-08-07 13:38:24 +02:00
Evil Eye
29921bf9fa Don't stack cast packages 2021-08-07 10:06:56 +02:00
psi29a
b770373491 Merge branch 'OpenCS-enforce-str-length' into 'master'
OpenCS - Disallow entry of strings longer than the lengths allowed by the file format (#3066)

See merge request OpenMW/openmw!1088
2021-08-06 21:08:09 +00:00
glassmancody.info
09e03fde2e refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
glassmancody.info
cad0b151cb enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
glassmancody.info
d89e37d689 add framebuffer extension check and fix issues with manual screenshots 2021-08-04 17:39:11 -07:00
glassmancody.info
70fac33940 initial reverse-z depth implementation 2021-08-04 17:39:11 -07:00
Petr Mikheev
a94072243b Lua command core.quit 2021-08-04 19:14:24 +03:00
cc9cii
8aee84c46e Disallow entry of strings longer than the lengths allowed by the file format.
It is possible to allow longer strings but that will require an extension in the omwaddon format as well as changes to the reader to handle that extension.  Such changes should be a separate MR.

(applied the patch in https://gitlab.com/OpenMW/openmw/-/issues/3066)
2021-08-04 09:39:18 +10:00
psi29a
9fa7521fc5 Merge branch 'OpenCS-no-charconv' into 'master'
OpenCS - Avoid the inclusion of charconv header

See merge request OpenMW/openmw!1087
2021-08-03 23:32:40 +00:00
psi29a
9b7e14ec00 Merge branch 'OpenCS-moved-reference' into 'master'
OpenCS - Fix moved reference - Issues #3514 and #4752

See merge request OpenMW/openmw!1051

(cherry picked from commit 2bee171c7990522da33c2667f7d079fa35f4ede0)

36c30f7f Fix for Issue #3514 where moving a reference to another cell is not handled properly.
40327681 Update the changelog.
2021-08-03 23:29:05 +00:00
psi29a
e10e9c0005 Merge branch 'navmesh_reduce_lock_wait' into 'master'
Reduce waiting duration on locks when updating navmesh object in the main thread (#6193)

Closes #6193

See merge request OpenMW/openmw!1079
2021-08-03 23:05:39 +00:00
psi29a
16d04cf76c Merge branch 'fixtexindex' into 'master'
Fix texture index search bug

See merge request OpenMW/openmw!1080
2021-08-03 23:00:33 +00:00
cc9cii
bf06898a79 Retain the use of std::string_view in the function signature. 2021-08-04 08:23:22 +10:00
cc9cii
99e691fbe3 Avoid the inclusion of <charconv> header due to Ubuntu Bionic (18.04) which as gcc version less than 8.1
Partially reverts commit fd67ebde2549bf5eb626c8c4ea76536c1f003a56
2021-08-04 06:47:14 +10:00
Petr Mikheev
3ce5e9e680 Improve error messages in components/lua/serialization.cpp 2021-08-03 16:42:26 +03:00
Petr Mikheev
0f7f5ce140 Remove Lua command "self:setDirectControl" 2021-08-03 14:36:51 +03:00
elsid
c8987bda2f
Store reference to BulletShapeInstance for btCollisionShape
To keep btCollisionShape lifetime.
2021-08-03 12:21:56 +02:00
elsid
4574e5f565
Remove redundant Navigator API functions 2021-08-03 12:21:55 +02:00
psi29a
bd1bf4ec73 Merge branch 'donoteraseme' into 'master'
#6192: Stop crashing in moveActors()

See merge request OpenMW/openmw!1085
2021-08-03 07:53:13 +00:00
fredzio
bc738c5640 Use extract/insert instead of erase/emplace
When we call moveObject(), we might trigger a change of cell for the
actor, which in turn triggers updatePtr(). The erase/emplace
construct invalidate references, whereas extract/insert do not.

The reason is was working before !1075 is because we were always
"refreshing" the reference by a call to getActor().
2021-08-03 07:00:42 +02:00
unelsson
09ee2a0a36 fix texture brush index search 2021-08-01 19:42:41 +03:00
psi29a
4b48e62b64 Merge branch 'fixandclean' into 'master'
Fix opencs build and remove some clang warnings

See merge request OpenMW/openmw!1078
2021-08-01 12:11:17 +00:00
fredzio
1391194152 Remove unneeded return statement 2021-08-01 13:14:32 +02:00
fredzio
9ba459662d Remove unneeded std::move
[19/199] Building CXX object apps/opencs/CMakeFiles/openmw-cs.dir/model/world/commands.cpp.o
../../../apps/opencs/model/world/commands.cpp:298:12: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
    mOld = std::move(model.getRecord (id).clone());
           ^
../../../apps/opencs/model/world/commands.cpp:298:12: note: remove std::move call here
    mOld = std::move(model.getRecord (id).clone());
           ^~~~~~~~~~                            ~
../../../apps/opencs/model/world/commands.cpp:333:12: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
    mOld = std::move(model.getRecord (id).clone());
           ^
../../../apps/opencs/model/world/commands.cpp:333:12: note: remove std::move call here
    mOld = std::move(model.getRecord (id).clone());
           ^~~~~~~~~~                            ~
2 warnings generated.
2021-08-01 13:14:32 +02:00
fredzio
36e33b0cf2 Add missing override 2021-08-01 13:14:32 +02:00
fredzio
bede1ea1ec Fix build 2021-08-01 13:14:32 +02:00
psi29a
15d278de55 Merge branch 'opt-out-compose' into 'master'
Make it possible to opt out of composing variables

Closes #6186

See merge request OpenMW/openmw!1076
2021-08-01 08:53:52 +00:00
cc9cii
67cad2c515 Fix CSMWorld::InfoCollection::getTopicRange() returning one too many. 2021-08-01 15:53:00 +10:00
AnyOldName3
04e9b6d242 Abort on duplicate content file 2021-08-01 03:04:12 +01:00
AnyOldName3
4727ae4b3b Make it possible to opt out of composing variables 2021-08-01 02:47:10 +01:00