elsid
410a2881fe
Add comma to the last array element to prevent putting multiple elements on a single line
2022-09-14 00:36:02 +02:00
elsid
52b7b66e9f
Add comma to the last array element to prevent putting multiple elements on a single line
2022-09-12 21:00:51 +02:00
elsid
6ae15f08e0
Avoid chained operator() calls to prevent formatting issues
2022-09-12 16:48:15 +02:00
unrelentingtech
1c8fd2ecdb
Implement system-scaled HiDPI support (SDL_WINDOW_ALLOW_HIGHDPI - Wayland, macOS, etc)
2022-09-12 08:18:08 +00:00
psi29a
80d52e3da8
Merge branch 'cursor' into 'master'
...
Support high-resolution cursor textures
Closes #6933
See merge request OpenMW/openmw!2262
2022-09-11 18:32:18 +00:00
psi29a
435eacdaad
Merge branch 'debug_draw_commands' into 'master'
...
API to draw primitives
See merge request OpenMW/openmw!2345
2022-09-11 17:17:16 +00:00
Andrei Kortunov
a2c02d2999
Support high-resolution cursor textures (feature 6933)
2022-09-11 20:54:20 +04:00
florent.teppe
43b0ae1ce7
all debug renders now use the same shader and it works
...
remove debug draw shader, now that debug and debugdraw serve the same function
remove debug draw code from actors to clean
replaced int uniforms with bool for better readability
clang format
cleanup, remove unused func, and mistake whitespace
fix namespace
added more colors
fixed missing whitespace
2022-09-11 17:54:01 +02:00
florent.teppe
2a980ecb50
cleaned some code and fixed some naming issues
...
Moved debug draw to components, fixed some whitespace issues, added include guard
fixed uniform name, removed old files
Fixes some more whitespace weirdness
2022-09-11 17:53:53 +02:00
florent.teppe
12b3424dd7
initial work to get lines in
...
lines need the same synchronisation system as the other primitives
This two points are there because if I resize to 0 it crashes, si I need a pice of line at 0.,0.,0. so there is no crash.Not ideal
Lines are colored
didn't commit updated shader file
2022-09-11 17:53:51 +02:00
florent.teppe
80c97e48bf
made code more consistent between cube, cylinder and wirecube, should also fix a clang compilation error
...
remove include to non existing file
Actors code displays different ways to use debug draw
oups, forgot to remove parameter in function
fix include case sensitivity
Jopefully fixes all linux issues
moves some code pieces, and the debug draw now has a group node to have different types of objects to draw
2022-09-11 17:53:49 +02:00
florent.teppe
76008e1ff8
Multiple shapes to draw
...
adds wireCube primitive
scale of the command taken into account
shading light is more vertical
2022-09-11 17:53:47 +02:00
florent.teppe
93af569a68
can place a cube at 0,0,0 Useless for now
...
Arbitrarly draw cubes at certain position with a certain color
Adds exemple of how it looks in the actor update code.
draws a green cube if alive, red else
2022-09-11 17:53:41 +02:00
psi29a
29f3de30c2
Merge branch 'master' into 'cellstore_refactor'
...
# Conflicts:
# apps/openmw/mwworld/scene.cpp
2022-09-11 15:03:37 +00:00
Project579
886b8c7af2
Fix build error with stdlibc++ due to includes shuffling.
2022-09-11 14:41:21 +02:00
Project579
9ceafe770d
Hard fail on loading BSA with records using unicode paths.
2022-09-11 14:41:21 +02:00
Project579
c226b35f1f
Fix some remaining encoding errors due to std::filesystem transition.
2022-09-11 14:41:20 +02:00
Project579
1fc197e404
Check std::getenv output before using it to construct a std::filesystem::path.
2022-09-11 14:41:20 +02:00
Project579
5456ef1d50
Add new functions and overloads to support std::u8string and std::filesystem::path.
2022-09-11 14:41:20 +02:00
Project579
a13709c510
Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
2022-09-11 14:41:20 +02:00
Project579
864112b5db
Fixed Windows build when using MSVC 14.26 and MacOS build.
2022-09-11 14:41:20 +02:00
Project579
e5c417c968
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2022-09-11 14:41:15 +02:00
Project579
35fe214588
Updated components/misc/timeconvert.hpp to fix the Android build.
2022-09-11 02:20:01 +02:00
Project579
4bb07282c9
Replace all remaining occurrences of boost::filesystem with std::filesystem.
2022-09-11 02:19:00 +02:00
florent.teppe
9a19bb84a4
fixed Clang and whitespace difference with master
2022-09-10 22:58:15 +02:00
florent.teppe
10de4a5156
created a relationship between the record type and the corresponding state
...
used in readReferences and writeReferences. Simplifies the calls to those functions
2022-09-10 22:20:47 +02:00
florent.teppe
256d8a699a
moves one function from tuplemeta.hpp to newly created tuplehelpers.hpp
2022-09-10 20:13:18 +02:00
florent.teppe
73e3c0adf6
applies some review changes
...
fixed c style cast
fixed useless includes
fixed callback not last member
fixed situation where type==0 and therefore function call isn't necessary
2022-09-10 19:48:48 +02:00
psi29a
525b904a44
Merge branch 'reflection-uniform' into 'master'
...
Added a uniform to indicate whether rendering is occurring in a reflection
See merge request OpenMW/openmw!2340
2022-09-10 14:19:20 +00:00
florent.teppe
158eea934d
removed more code from the header
...
simplified forEachInternal function using tupleForEach
moved some function that were in CellStoreImp that didn't need to be
2022-09-10 10:03:13 +02:00
florent.teppe
65bd007baa
simplified some big switch/case
2022-09-09 23:40:56 +02:00
psi29a
95f9f00bcc
Merge branch 'navigator_rtree' into 'master'
...
Optimize updating navmesh from the main thread primarily on cell loading
See merge request OpenMW/openmw!2382
2022-09-08 22:18:36 +00:00
florent.teppe
bcc004ecf5
Simplified read reference, by associating the types to the recNameInt using tuple + template + fold expresions magic
2022-09-08 23:39:44 +02:00
florent.teppe
0a5c863f27
fewer header includes
2022-09-08 21:08:59 +02:00
florent.teppe
c7e88344d0
cellstore refactor first version, simply replaces each individual reflist by a tuple and makes the necessary related changes
2022-09-08 20:52:00 +02:00
psi29a
95ad1d91df
Merge branch 'esmstore-round-2' into 'master'
...
More ESMStore cleanup
See merge request OpenMW/openmw!2383
2022-09-08 13:08:26 +00:00
ζeh Matt
aa65df8872
Rename meta.hpp to tuplemeta.hpp
2022-09-08 15:03:01 +03:00
elsid
22ee592dd3
Lock TileCachedRecastMeshManager once per changing a cell
...
To save time on locking mutex and prevent AsyncNavMeshUpdater to use RecastMesh
for a tile in the middle of objects loading.
2022-09-08 11:06:35 +02:00
psi29a
b9ff117dfe
Merge branch 'reuse_actors_positions_buffer' into 'master'
...
Reuse physics actors positions buffer
See merge request OpenMW/openmw!2384
2022-09-08 06:57:41 +00:00
Andrei Kortunov
6ec9616ddd
Localize the 'show effect duration' option
2022-09-08 07:46:56 +04:00
ζeh Matt
c856095562
Use compile time generated indices for tuples types
2022-09-08 03:38:07 +03:00
elsid
cdc9141e2f
Reuse physics actors positions buffer
2022-09-08 01:57:45 +02:00
ζeh Matt
8f7703d5c8
Rename HasMember to TupleHasType and move code into misc/meta.hpp
2022-09-08 00:13:50 +03:00
psi29a
1859c6eded
Merge branch 'pcvisionbonus' into 'master'
...
Implement PCVisionBonus functions
Closes #6983
See merge request OpenMW/openmw!2371
2022-09-07 20:27:22 +00:00
psi29a
1943486812
Merge branch 'savescreenshots' into 'master'
...
!2358 follow-up (bug #6661 )
Closes #6661
See merge request OpenMW/openmw!2376
2022-09-07 20:24:41 +00:00
psi29a
fcd9b78cac
Merge branch 'REFACTOR_STORE' into 'master'
...
Refactoring the ESM store to better support many new ESM4 types
See merge request OpenMW/openmw!2161
2022-09-07 20:22:29 +00:00
florent.teppe
31a14952b7
no more getIdType, only setIdType
2022-09-07 18:45:15 +02:00
Alexei Kotov
81c78f5477
Keep savegame screenshots up-to-date
2022-09-07 16:18:33 +03:00
Alexei Kotov
0d3a1470c9
Fix double quote marks
2022-09-07 16:12:26 +03:00
psi29a
912a4d69ee
Merge branch 'reuse_simulations_buffer' into 'master'
...
Reuse physics simulations buffer (#6588 )
Closes #6588
See merge request OpenMW/openmw!2374
2022-09-07 10:30:59 +00:00