scrawl
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c0af3c7241
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Merge branch 'master' into terraincollision
Conflicts:
apps/openmw/mwworld/scene.cpp
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2012-04-02 19:57:58 +02:00 |
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Marc Zinnschlag
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40310f3663
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Merge remote branch 'scrawl/occlusionquery'
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2012-03-31 22:09:47 +02:00 |
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scrawl
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a4576f043d
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fixed the physics debug rendering now activates/deactivates properly
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2012-03-30 16:02:41 +02:00 |
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scrawl
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58f7a03626
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Merge branch 'terrain18' into terraincollision
Conflicts:
apps/openmw/mwworld/scene.cpp
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2012-03-28 21:46:52 +02:00 |
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scrawl
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72ff7ec030
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Merge branch 'next' into occlusionquery
Conflicts:
apps/openmw/mwrender/sky.cpp
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2012-03-27 23:46:48 +02:00 |
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Lukasz Gromanowski
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a7ac0e526e
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Issue #225: Added cleanup of parts of PhysicEngine.
Added cleanup of CMotionState inserted to RigidBody,
and btSortedOverlappingPairCache inserted to btDbvtBroadphase
in PhysicEngine.
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2012-03-26 19:09:55 +02:00 |
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Lukasz Gromanowski
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633e80cded
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Issue #225: Added cleanup of maps used in PhysicEngine.
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2012-03-26 19:09:55 +02:00 |
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scrawl
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382fa6ac68
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fixes
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2012-03-25 22:53:00 +02:00 |
|
scrawl
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53d4be5cf6
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object pickup should work everywhere
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2012-03-25 20:52:56 +02:00 |
|
scrawl
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17a4adfe88
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add raycast method that returns _all_ objects that were hit
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2012-03-25 12:26:44 +02:00 |
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scrawl
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9612ce595b
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Merge branch 'master' of https://github.com/zinnschlag/openmw into terraincollision
Conflicts:
CMakeLists.txt
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2012-03-13 17:09:50 +01:00 |
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Nikolay Kasyanov
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b4343431c6
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Merged openengine into openmw
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2012-03-11 18:16:29 +04:00 |
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