gus
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1ac3d99c78
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pathfinding now works in AICombat.
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2013-10-07 10:20:02 +02:00 |
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Chris Robinson
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82a09a988b
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Minor pathfinding cleanup
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2013-08-29 19:17:27 -07:00 |
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Torben Carrington
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73a9671742
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Pathfinding Overhaul - Changed the name of checkIfNextPointReached to a more intuitive name considering what it does (checkPathCompleted) and fixed a minor bug in it, modified buildPath() to take one final parameter, a bool which dictates whether or not to always use pathfinding (like AIWander should be doing) or to allow for "shortcuts", modified all ai packages to work with these two changes.
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2013-05-29 20:05:17 -07:00 |
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Torben Carrington
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c080785235
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Pathfinding Overhaul - Finished cleaning, removed unnecessary parameter in one function, fixed use of the function in ai packages and added use of clearPath() function in aiwander, fixed algorithms and got rid of excess subtractions in getDistance functions (thanks to Chris!).
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2013-05-29 19:26:45 -07:00 |
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Torben Carrington
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7b465ae4f1
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Pathfinding Overhaul - Even more cleanup and spacing corrections, small renaming (more to come), removed a few unnecessary actions that wasted CPU time and tmp RAM.
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2013-05-29 17:33:33 -07:00 |
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Torben Carrington
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4838678944
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Pathfinding Overhaul - Cleanup, removed unnecessary include, fixed spacing, added a function for clearing a path, overall preperation to begin working on fixing pathfinding.
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2013-05-29 15:59:23 -07:00 |
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gus
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47cc945ef4
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more refactoring
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2013-04-01 12:38:13 +00:00 |
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gus
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63424ade56
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refactoring
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2013-03-31 17:30:03 +00:00 |
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