Marc Zinnschlag
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8446619ac4
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Merge branch 'components_namespaces' into next
Conflicts:
apps/openmw/mwrender/interior.cpp
components/bsa/bsa_archive.cpp
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2011-06-19 20:22:29 +02:00 |
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Lukasz Gromanowski
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e9ff9a446b
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Mantis: #18 - Move components from global namespace into their own namespace.
Moving classes from components/nifogre into NifOgre namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
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2011-06-19 19:14:14 +02:00 |
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Marc Zinnschlag
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bc92b7b1fa
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Merge branch 'directories' into next
Conflicts:
components/files/multidircollection.hpp
components/nifogre/ogre_nif_loader.hpp
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2011-06-15 22:40:24 +02:00 |
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Marc Zinnschlag
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0f2df4e2b8
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more cleanup
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2011-06-15 22:33:31 +02:00 |
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gugus
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0d9dde0fcf
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experimental: each material with the same texture is loaded only once. Problem: it doesn't take into account other material properties (which seems to be always the same anyway)
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2011-05-23 14:59:36 +02:00 |
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Jason Hooks
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d035441876
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Reintroducing animation
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2011-04-11 20:56:06 -04:00 |
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Jan-Peter Nilsson
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696861349e
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Rename skel to mSkel
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2011-03-07 19:13:24 +01:00 |
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Pieter van der Kloet
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dd4d022301
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Converted all tabs to four spaces
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2011-01-05 22:18:21 +01:00 |
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Jason Hooks
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60601682cd
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Beast races fixed
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2010-12-21 21:45:54 -05:00 |
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Jason Hooks
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467988455c
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Preliminary npcs3
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2010-12-12 22:05:47 -05:00 |
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Armin Preiml
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27166b4ee4
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added bone assignment, skeleton is disabled for meshes
Skeleton isn't assigned to the meshes for now, because it crashes on some.
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2010-08-21 19:40:08 +02:00 |
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Armin Preiml
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d8f8bd12d3
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Disabled loading skins.nif. NifLoader builds now a skeleton (if available)
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2010-08-16 19:31:59 +02:00 |
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Armin Preiml
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181b538e4a
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restructured ogre nif code (struct -> class with singleton), formated code
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2010-08-08 17:20:55 +02:00 |
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Marc Zinnschlag
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e4f85cb3e6
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
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