scrawl
23ffb8a4dc
Fixes #1143 : Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
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This makes the Mehra Milo script work properly.
2014-01-29 15:37:27 +01:00
mrcheko
fe0268062d
merge with master
2014-01-27 22:38:01 +02:00
scrawl
b1066de81d
Revert "Merge remote-tracking branch 'mrcheko/master'"
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This reverts commit 4e360136b10061e29fd60492544aad59850513e7, reversing
changes made to 047bbe43b2ca08a63c8e18d2b4af52e0dbefb37b.
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
2014-01-26 00:31:44 +01:00
scrawl
ea21d8fec3
Fix CreatureTargetted function
2014-01-22 13:30:45 +01:00
mrcheko
969340d61b
fixed StartCombat script
2014-01-18 12:55:17 +02:00
mrcheko
df4df5b094
fixed weapRange for creatures/startcombat script(?)
2014-01-17 23:30:28 +02:00
mrcheko
f2ad1c18f2
fix merging problem/some logic fixes
2014-01-16 22:24:05 +02:00
scrawl
dff67bb0b6
StopCombat: mark as non-hostile
2014-01-15 14:53:29 +01:00
Marc Zinnschlag
3e58eb34e4
Merge remote-tracking branch 'sergeyshambir/startcombat'
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Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2014-01-13 10:17:10 +01:00
Sergey Shambir
5c7e39a92f
Implemented script commands StartCombat, StopCombat, GetTarget.
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Also renamed one field of AIWander class because it's not longer
unknown.
2014-01-07 04:43:06 +04:00
scrawl
29c823b9d4
Implement awareness check function. Use this for combat AI and GetDetected instruction.
2014-01-07 00:51:09 +01:00
scrawl
14b70a3ce6
Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
2014-01-05 01:34:35 +01:00
gus
dff3cf162d
ToggleAI script instruction
2013-11-18 23:03:44 +01:00
gus
46a734852b
adding script instruction getLOS + some test about AI
2013-09-10 16:16:13 +02:00
vorenon
3bf3bd4b8c
Silenced some warnings
2013-08-21 13:53:49 +02:00
Alex
de1f423bd7
initial move of script opcodes and registerExtensions functions to components/compiler
2013-08-06 20:38:41 -04:00
Marc Zinnschlag
b1a8dc35e0
minor adjustments
2013-05-24 15:03:46 +02:00
Torben Carrington
1cfe037d6b
AIWander - Added support for the Repeat parameter to mimic vanilla.
2013-05-24 04:49:20 -07:00
Torben Carrington
4d10a1c407
Fixed an additional 0 being sent into the AIWander idle parameters vector (Thanks to Chris)
2013-05-13 02:57:52 -07:00
Marc Zinnschlag
af191c7382
fixed AiWander arguments
2013-05-13 11:27:36 +02:00
Chris Robinson
1d934e3112
Reduce some stdout spam
2013-04-06 04:46:28 -07:00
Marc Zinnschlag
3053440462
Issue #539 : fixed AiWander
2013-01-15 12:40:44 +01:00
scrawl
a5ef669eb6
Merge branch 'master' of git://github.com/zinnschlag/openmw into HEAD
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Conflicts:
apps/openmw/mwscript/aiextensions.cpp
apps/openmw/mwscript/docs/vmformat.txt
2013-01-03 02:34:31 +01:00
rpopovici
7079b9062f
add AI script functions
2012-11-30 02:16:16 +02:00
scrawl
d418e21371
<Mod|Get><Flee|Fight|Hello|Alarm>
2012-11-23 21:14:32 +01:00
Marc Zinnschlag
ceaf1677ce
Issue #219 : rewrote AI settings and implemented AI settings filters
2012-11-10 11:38:37 +01:00
greye
32b1350b63
CreatureStats class
2012-07-22 18:29:54 +04:00
Marc Zinnschlag
4c39fefd1e
Issue #107 : World is accessed only through the interface class from now on; some include cleanup
2012-07-03 12:30:50 +02:00
Marc Zinnschlag
8283f5f135
added setHello/Fight/Flee/Alarm instructions
2012-06-16 16:31:32 +02:00
Marc Zinnschlag
7454713a9b
addet provisional implementation of AiWander (doesn't do anything yet)
2012-06-16 16:06:15 +02:00
Marc Zinnschlag
51d9c2c780
fixed argument type in ai related script instructions
2011-11-21 14:16:20 +01:00
Marc Zinnschlag
2ffe1206a6
merged opcode classes that came in explicit and implicit variants
2010-12-31 19:09:25 +01:00
Marc Zinnschlag
f3bf46f1a9
fixed AiTravel and changed GetAiPackageDone to return 0 (returning one would interfere with character creation testing at this point)
2010-08-22 15:16:11 +02:00
Marc Zinnschlag
14cf007a3f
added first batch of AI-related instructions and functions (they don't do anything at this point)
2010-08-22 14:49:25 +02:00