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3406 Commits

Author SHA1 Message Date
Alexei Kotov
f269b25bd0 Remove unused field 2023-12-09 22:00:35 +03:00
Mads Buvik Sandvei
f6a6c278dd More cleanup of scripted animations 2023-12-05 14:13:35 +00:00
jvoisin
2150e4cae6 Merge branch 'warningfixes' into 'master'
Fix warnings

See merge request OpenMW/openmw!3587
2023-11-17 23:41:47 +00:00
Andrei Kortunov
ba71eefbae Fix GCC warnings 2023-11-16 18:53:46 +04:00
Cody Glassman
85fcfbafda apply same logic to render targets, remove UB 2023-11-10 21:22:11 -08:00
Cody Glassman
dec120f38c consistent average scene luminance 2023-11-10 21:00:47 -08:00
jvoisin
9fb5fe26e6 Merge branch 'render_target_fixes' into 'master'
[Postprocessing] Fix dirty flag and share luminance calculator between frames

See merge request OpenMW/openmw!3566
2023-11-08 22:50:51 +00:00
Cody Glassman
cdaa44f24c [Postprocessing] Fix dirty flag and share luminance calculator between frames 2023-11-08 22:50:50 +00:00
Alexei Kotov
bdc019647a Merge branch 'figure-skaters' into 'master'
Use accumulated movement when possible

Closes #5062

See merge request OpenMW/openmw!3549
2023-11-07 03:01:56 +00:00
Zackhasacat
231803c6ea Merge branch 'sunvisibility' into 'master'
Make sun specularity behavior more intuitive (bug #6190)

Closes #6190

See merge request OpenMW/openmw!3535
2023-11-05 17:55:27 +00:00
Cody Glassman
9a5fa9b8d6 fix persistent buffers and glsl_version 2023-11-03 12:59:23 -07:00
AnyOldName3
e67135a517 Merge branch 'expiredborders' into 'master'
Fix #7621

Closes #7621

See merge request OpenMW/openmw!3533
2023-11-03 18:13:02 +00:00
AnyOldName3
07594037ca Merge branch 'settings_values_shadows' into 'master'
Use settings values for Shadows settings (#6876)

See merge request OpenMW/openmw!3550
2023-11-03 11:35:58 +00:00
Alexei Kotov
410fc17159 Merge branch 'fo4_abc' into 'master'
Use correct template flags for FO4 NPCs

See merge request OpenMW/openmw!3544
2023-11-03 01:30:08 +00:00
Evil Eye
1e06d74f82 Fix #7621 2023-11-02 21:53:22 +01:00
elsid
f4efbcc1c4
Use settings values for Shadows settings 2023-11-02 16:36:44 +01:00
Mads Buvik Sandvei
93b723a066 Apply legs yaw to accumulated movement. 2023-11-01 20:30:26 +01:00
Petr Mikheev
4c6e081da3 Skip zero links to ArmorAddons 2023-11-01 10:30:19 +01:00
Cody Glassman
7e9690e531 [renderer] render scene exclusively to fbo 2023-10-31 14:45:31 -07:00
Alexei Kotov
629fe8ce81 Merge branch 'we-all-know-actors-cant-read' into 'master'
Some cleanup of scripted animation handling.

Closes #4742, #7637, and #7636

See merge request OpenMW/openmw!3522
2023-10-31 21:31:58 +00:00
Alexei Kotov
0b8739711e Merge branch 'settings_values_video' into 'master'
Use settings values for Video settings (#6876)

See merge request OpenMW/openmw!3527
2023-10-31 21:24:53 +00:00
Mads Buvik Sandvei
afb9fa06d7 clang format 2023-10-29 14:54:01 +01:00
Mads Buvik Sandvei
70f41b22b6 Based on the reason for closing !1845, we *should* let a scripted animation get stuck forever if the animation was already playing. 2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
92a5e52407 rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation. 2023-10-29 14:53:03 +01:00
Alexei Kotov
12abd30e9f Make sun specularity behavior more intuitive (bug #6190)
Remove sun visibility influence on object specularity
Subdue sun visibility influence on water specularity
2023-10-29 04:11:40 +03:00
elsid
7e5a1cec04
Use settings values for Terrain settings 2023-10-27 22:32:20 +02:00
elsid
dcd81d026f
Use settings values for Video settings
* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
2023-10-27 14:31:23 +02:00
elsid
7ac402390a
Use settings values for Water settings 2023-10-15 23:24:46 +02:00
psi29a
de11bbc008 Merge branch 'settings_values_shaders' into 'master'
Use settings values for Shaders settings (#6876)

See merge request OpenMW/openmw!3489
2023-10-13 07:34:43 +00:00
elsid
08902371b4
Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
Alexei Kotov
8c58ec9c32 Merge branch 'esm4actors' into 'master'
Show ESM4 NPCs

See merge request OpenMW/openmw!3312
2023-10-11 21:33:14 +00:00
psi29a
01ee448c61 Merge branch 'settings_values_navigator' into 'master'
Use settings values for Navigator settings (#6876)

See merge request OpenMW/openmw!3468
2023-10-10 03:24:33 +00:00
elsid
7b4b8763ff
Use settings values for Post Processing settings 2023-10-08 11:58:16 +02:00
Petr Mikheev
3882a5f25a update 2023-10-07 17:21:25 +02:00
Petr Mikheev
b4552d47f6 Don't use ESM4 mHeadFeamleParts; switch from manually adding "meshes\\" to correctMeshPath 2023-10-07 17:21:25 +02:00
Petr Mikheev
1acac873cf Use "setObjectRoot" in esm4npcanimation.cpp 2023-10-07 17:21:25 +02:00
Petr Mikheev
4beed29404 Changes required during review 2023-10-07 17:21:25 +02:00
Petr Mikheev
2900351777 Render ESM4 NPCs 2023-10-07 17:21:25 +02:00
elsid
68de5690ef
Use settings values for Navigator settings 2023-10-01 11:10:04 +02:00
elsid
b3c8a15af1
Parse navmesh render mode on reading settings 2023-10-01 11:09:59 +02:00
psi29a
df1063be5d Merge branch 'thedichotomyof4' into 'master'
ESM4 upd8s: Fours and Worlds

Closes #7445

See merge request OpenMW/openmw!3454
2023-09-29 08:16:30 +00:00
elsid
1d94527a19
Avoid using settings in components to get actor model
Settings::Values are initialized only for engine. Accessing them from other
binaries leads to a crash.
2023-09-27 21:00:46 +02:00
Alexei Kotov
9f8f2dd925 Use parent worldspace terrain when requested 2023-09-25 21:40:14 +03:00
Petr Mikheev
c67b866a11 Replace const ESM::RefNum& -> ESM::RefNum 2023-09-15 19:38:09 +02:00
psi29a
39a209cb78
Merge branch 'settings_values_models' into 'master'
Use settings values for Models settings (#6876)

See merge request OpenMW/openmw!3413
2023-09-11 06:55:17 +00:00
elsid
053a3caf7b
Pass cache expiry delay to GenericResourceManager constructor 2023-09-09 19:35:20 +02:00
elsid
ad509bb954
Use settings values for Models settings 2023-09-09 13:12:08 +02:00
Petr Mikheev
65cd518b44 Update camera logic related to paused game / opened UI 2023-09-03 04:21:18 +02:00
elsid
816d3772b9
Cache absent land object
This allows to save on lookup in store.
2023-08-27 01:32:36 +02:00
elsid
ba1b3ae962
Avoid duplicated addEntryToObjectCache call 2023-08-19 01:30:18 +02:00