Capostrophic
|
0cdc46dfd6
|
Move forcePPL and clamp to global shader defines (bug #4869)
|
2019-03-05 23:36:08 +03:00 |
|
AnyOldName3
|
a41ce42208
|
Move setting of colorMode to ShaderRequirements in case they're reused
|
2018-10-18 16:00:51 +01:00 |
|
AnyOldName3
|
ce15369bbd
|
Convert colorMode shader define to a uniform
|
2018-10-15 23:12:15 +01:00 |
|
scrawl
|
f1ebb129c1
|
Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry
|
2017-09-01 21:42:35 +00:00 |
|
scrawl
|
b9931fb71c
|
Set the shader on the node containing the StateSet
|
2017-08-31 21:39:21 +00:00 |
|
scrawl
|
df6fd5f206
|
Recognize normalHeightMap in the ShaderVisitor
|
2016-03-22 21:46:15 +01:00 |
|
scrawl
|
e7682e04ae
|
Cleanup
|
2016-02-20 22:09:41 +01:00 |
|
scrawl
|
f01e8a6950
|
Add specular mapping for objects
|
2016-02-20 19:55:08 +01:00 |
|
scrawl
|
5cf2441b10
|
ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
|
2016-02-20 18:00:43 +01:00 |
|
scrawl
|
268594dcf1
|
Recreate shader in NpcAnimation::setAlpha
|
2016-02-18 22:48:53 +01:00 |
|
scrawl
|
a73512afb7
|
Add shader settings to settings.cfg
|
2016-02-18 19:38:34 +01:00 |
|
scrawl
|
a9ad1b09e2
|
Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
|
2016-02-18 19:37:56 +01:00 |
|