scrawl
1eafecd30c
Add magic factor as in vanilla MW to gravity affector (Bug #2147 )
2015-04-05 00:03:05 +02:00
scrawl
6183926732
Particle fix
2015-03-28 22:21:16 +01:00
scrawl
961aba5e2b
Revert part of e91d9d0903
2015-03-28 00:11:25 +01:00
scrawl
e91d9d0903
Fix for behaviour of scaled particle nodes
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Not sure if used in vanilla assets so may be low priority, but couldn't help looking into this.
2015-03-27 17:00:10 +01:00
scrawl
60f288195f
Fix for copy construction of particle system templates
2015-03-26 17:39:33 +01:00
scrawl
6d9deaa386
Implement planar collider for particles ( Fixes #2149 )
2015-03-25 04:57:01 +01:00
scrawl
c179977f20
Fix quaternion rotation order
2015-03-25 01:58:41 +01:00
scrawl
9242e6d256
Avoid copying keyframes in controller instances
2015-03-22 23:47:49 +01:00
scrawl
2db5df77f0
Change rotation/scale workaround in preparation for loading .kf controllers
2015-03-22 22:55:35 +01:00
scrawl
15f9c1ddcf
NiBSPArrayController works
2015-03-21 23:10:52 +01:00
scrawl
71782462b7
Subclass ParticleSystem to support limit on the number of particles
2015-03-21 04:36:36 +01:00
scrawl
4957ceeb1d
Refactor controllers, now part of the scene graph as UpdateCallbacks
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Practical benefits:
- The controller update is now run automatically
- Creating an instance of a scene graph should now work properly using the defined copy constructors
2015-03-20 19:51:54 +01:00
scrawl
ab3c28eb96
Use template function for interpolation
2015-03-19 17:00:16 +01:00
scrawl
f8422c3ed4
Particles mostly completed, still need to attach emitters to the correct node and handle NiBSPArrayController
2015-03-19 03:01:11 +01:00