elsid
22817dd6a1
Use normalized path for correctMeshPath
2024-11-16 12:49:11 +01:00
elsid
36198e9413
Use normalized path for getLODMeshName
2024-11-15 01:05:36 +01:00
elsid
afa769408a
Use normalized path for correctActorModelPath
2024-11-03 13:50:17 +01:00
elsid
d2ab366233
Use normalized path in PhysicsSystem
2024-10-18 13:45:29 +02:00
psi29a
023c0f7a46
Merge branch 'vfs_normalized_path_6' into 'master'
...
Use normalized path for music related functions
See merge request OpenMW/openmw!4038
2024-04-22 07:02:14 +00:00
elsid
a863899eb1
Use normalized path for SoundManager::streamMusic
2024-04-20 21:14:09 +02:00
Alexei Kotov
1a961f3021
Extremely early handling for BGSM/BGEM files
2024-04-20 19:43:41 +03:00
elsid
e11a5a4352
Use normalized path for SoundManager::playPlaylist
2024-04-19 22:43:20 +02:00
elsid
ec9c829021
Use normalized path for correctSoundPath
2024-02-24 12:42:36 +01:00
Evil Eye
82c92a9a6c
Merge branch 'bookart-is-textures-too' into 'master'
...
Consider bookart a valid prefix for regular textures and vice versa
Closes #7535
See merge request OpenMW/openmw!3342
2024-02-24 10:31:13 +00:00
AnyOldName3
3fbd97ffc8
Remove unused <vector> header
2024-02-23 12:48:39 +00:00
AnyOldName3
6406095bfb
s p a n
2024-02-23 01:34:01 +00:00
elsid
81a483fc7f
Remove unused vfs argument from correctMeshPath
2023-12-26 14:14:52 +01:00
AnyOldName3
3a71a78d9e
Combine topLevelDirectory and alternativeDirectories
2023-12-10 19:01:30 +00:00
AnyOldName3
575367bc18
v e c t o r
2023-12-10 18:25:00 +00:00
AnyOldName3
69bb65e47b
Allow bookart to be in texutres and texutres to be in bookart.
...
Rebased to account for upstream normalising slashes to turn forward
slashes into backslashes. This simplifies some conditions that
previously needed to check for both kinds.
2023-12-10 18:24:07 +00:00
Petr Mikheev
4beed29404
Changes required during review
2023-10-07 17:21:25 +02:00
Andrei Kortunov
e1cae5a029
Rework music system
2023-09-13 09:11:07 +04:00
Andrei Kortunov
7ce9fc25c5
Implement Lua bindings for sound system
2023-08-15 10:28:29 +04:00
Petr Mikheev
2f16a8d27c
Fix incorrect model part for records created by Lua scripts
2023-06-18 00:19:50 +02:00
elsid
996153f78d
Convert RefId to class
2023-02-15 23:20:44 +01:00
Alexei Kotov
4d0788e016
Use xnif if its xkf is present even if xnif isn't
2023-01-14 03:35:50 +03:00
fteppe
2f2e401559
is Hidden marker now takes a const RefId& instead of a string_view
2022-12-27 19:15:55 +01:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
Cédric Mocquillon
83ee25711e
Use the pattern according to the esm version
2022-09-03 18:55:06 +02:00
Cédric Mocquillon
6a3d27ce82
Add a dictionary to retrieve the LOD mesh name of a mesh cache
2022-09-03 18:52:27 +02:00
Evil Eye
150d1840d6
Use more string_view and const string&
2022-08-22 16:55:53 +02:00
uramer
1fb136a417
Correct icon and mesh paths in Lua records
2022-06-12 11:30:29 +02:00
Cédric Mocquillon
512d64e514
Extract correctSoundPath method to avoid code duplication. Add unit test for the new method
2021-11-10 23:06:35 +01:00
elsid
3caf45807f
Use common implementation to filter hidden markers
2021-08-12 22:35:16 +02:00
scrawl
82c4d01b37
Add back resource handling workarounds to the gui code
2015-05-01 18:37:24 +02:00
scrawl
79c2138e53
Port ResourceHelpers to new VFS
2015-03-19 01:45:01 +01:00
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
2015-01-13 05:37:37 +01:00
MiroslavR
baa14511cf
Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
2014-08-12 12:18:38 +02:00
MiroslavR
4d403ed747
Rename and move functions for texture path correction
2014-08-11 20:04:44 +02:00