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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 03:32:36 +00:00

3992 Commits

Author SHA1 Message Date
Bret Curtis
419e7ea5a2
Merge pull request #2035 from akortunov/coverity
Fix many Coverity Scan warnings
2018-11-14 09:44:30 +01:00
Andrei Kortunov
4ee15ddcb9 Fix many Coverity Scan warnings 2018-11-14 11:21:49 +04:00
Andrei Kortunov
d2613e35a2 Fix some Clang 7 warnings 2018-11-09 19:42:59 +04:00
Bret Curtis
228f6b572f
Merge branch 'master' into prisonmarker 2018-11-08 21:11:24 +01:00
Bret Curtis
f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
Weapon sheathing
2018-11-08 20:44:20 +01:00
Bret Curtis
9ae077c033
use c++11 std::align from <memory> (#2026)
* use c++11 std::align from <memory>

* for Ubuntu, use gcc5 instead of 4.8

* use travis to set gcc to 5

eval

and sudo

* use eval in .travis.yml

* use gcc-8

* replace precise with trusty llvm toolchain, because we have been using trusty for awhile now

* push things to matrix, so we can support multiple releases if we want

* we should not be allowing for failures, we are ready to start trusting clang and its analyzer

* scan-build was pushed to another package

* use gcc-8 still but wrap in scan-build

* travis.yml cleanup, have output of scripts go to stdout, make search for substring a regex

use double []

fix missing ,

use bash to use regex

black spaces matter

* set human readable names for our various builds, split out our static analysis between openmw and openmw-cs

* test if not set, then set otherwise ignore

* use quotes

* do not eval it, set it in travis env

* no more &&

* what does clang7 have to say?

* use sourceline for now

* use clang-7 instead of clang-7.0

* yes, llvm-toolchain-trusty-7 not llvm-toolchain-trusty-7.0

* for static analysis, openmw is compiled and checked on its own while openmw-cs is build with all the rest. this might change in the future.

and actually do it the other way around
2018-11-08 17:38:09 +01:00
Andrei Kortunov
ad36834671 Fix some compiler warnings 2018-11-08 13:16:04 +04:00
Capostrophic
4efe1bc892 Add prison marker record fallback definition (bug #4701) 2018-11-05 19:37:46 +03:00
Andrei Kortunov
92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
Bret Curtis
a8d944e756
Merge pull request #2023 from elsid/navmesh_cache_limit
Navmesh cache limit
2018-11-05 07:51:48 +01:00
elsid
6e78fbb538
Double key size for item cache size 2018-11-05 02:21:19 +03:00
elsid
696bb9adc8
Add missing decrease for free navmesh data size 2018-11-05 02:21:18 +03:00
elsid
d2c2bdadb5
Add align implementation 2018-11-04 21:56:15 +03:00
elsid
b477775e16
Use callback to iterate over chunks 2018-11-04 18:34:31 +03:00
elsid
db5638bf6d
Add global recast allocator to allocate temp buffers on stack 2018-11-04 18:11:15 +03:00
Andrei Kortunov
a387c6b910 Fix MSVC2015 C4503 warning 2018-11-04 11:11:55 +04:00
Bret Curtis
261bbded00
Merge pull request #2016 from elsid/navmesh_update_change_type
Use new change type for update object
2018-11-03 17:30:05 +01:00
elsid
41319eb2bf
Use new change type for update object
To perform jobs for updated animated objects and doors with lowest
priority.
2018-11-03 16:44:23 +03:00
elsid
b77684a135
Add TODOs 2018-11-03 16:15:32 +03:00
elsid
2ba026e2b2
Limit navmesh cache size by data size + key size 2018-11-03 16:14:07 +03:00
Andrei Kortunov
829faf7b2c Improve toggleactorspaths console command 2018-11-03 10:42:14 +04:00
AnyOldName3
b178e1868a Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-11-03 00:27:40 +00:00
AnyOldName3
3c25e7b93d
Merge pull request #2010 from AnyOldName3/windows-debug-build-fix
Include missing Windows header before calling Windows-specific functions and switch CMake compile definitions to the new style.
2018-11-02 23:57:44 +00:00
elsid
264ea99af6 Use explicit default ctors call
Special change for MSVC2015.
2018-11-02 10:35:57 +03:00
AnyOldName3
a6d3210a9c Include missing Windows header before calling Windows-specific functions 2018-11-02 01:05:39 +00:00
AnyOldName3
d0c254bc7e Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2018-11-01 16:48:21 +00:00
elsid
792a0585c0 Add recastnavigation as subdirectory 2018-11-01 17:01:22 +01:00
AnyOldName3
0208cb8616
Merge pull request #2001 from AnyOldName3/enable-osg-logging
Allow OSG objects to be sent to the debug log.
2018-10-31 22:14:36 +00:00
AnyOldName3
4489f23005 Remove recastnavigation conflicts 2018-10-31 15:15:01 +00:00
Andrei Kortunov
a615076c61 Add default return value 2018-10-31 10:18:29 +04:00
AnyOldName3
3785ba6aa0 Merge upstream/master 2018-10-30 22:38:09 +00:00
AnyOldName3
90986df81c Allow OSG objects to be sent to the debug log. 2018-10-30 22:15:32 +00:00
Bret Curtis
d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
Use recastnavigation for pathfinding (#2229)
2018-10-30 20:44:13 +01:00
AnyOldName3
1ca7ea23d1 Add extra uniforms to the disabled shadows StateSet so that the shadow texture samplers are bound ot the dummy shadow maps correctly. 2018-10-30 17:07:11 +00:00
Bret Curtis
3c53fe16e9
Merge pull request #1986 from akortunov/rootfix
[Regression] Handle RootCollisionNode exactly as in original engine
2018-10-29 22:47:04 +01:00
elsid
49d81241db Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
elsid
50b6ae3e10 Fix calculation for shape local AABB 2018-10-28 16:58:22 +03:00
elsid
af2f4e8424 Allow to use zero cache size 2018-10-28 16:54:06 +03:00
elsid
abc51a8a17 Add settings option to set max number of polygons per navmesh tile 2018-10-28 15:36:47 +03:00
Andrei Kortunov
6e05853478 Center progress bar when there are active messageboxes (bug #4691) 2018-10-28 14:40:48 +04:00
Andrei Kortunov
61da6b6ecf Print warning if the RootCollisionNode is attached to non-root node (bug #4311) 2018-10-26 17:11:08 +04:00
Andrei Kortunov
6d91fe69b2 Revert "Handle RootCollisionNode, attached to non-root node (bug #4311)"
This reverts commit ec9a1b0d0526c9aba7d7cdd0e68789ab0e747d50.
2018-10-26 12:51:04 +04:00
Marc Zinnschlag
4d88d6dd58 Merged pull request #1980 2018-10-25 11:06:22 +02:00
AnyOldName3
1e2bf9c447 Merge remote-tracking branch 'refs/remotes/upstream/master' 2018-10-24 20:13:13 +01:00
Andrei Kortunov
61e6e359c4 Allow creatures to use the autogenerated collision box (feature #2787) 2018-10-22 15:48:23 +04:00
Andrei Kortunov
41e90bd56c Unify random generator usage 2018-10-19 16:16:18 +04:00
AnyOldName3
b0907f8929 Add todos in case they're left until after the shadow PR is merged 2018-10-18 16:01:36 +01:00
AnyOldName3
a41ce42208 Move setting of colorMode to ShaderRequirements in case they're reused 2018-10-18 16:00:51 +01:00
AnyOldName3
474770eca8 Switch shadow map rendering to a specialised, simplified shader. 2018-10-16 21:23:31 +01:00
AnyOldName3
ce15369bbd Convert colorMode shader define to a uniform 2018-10-15 23:12:15 +01:00