scrawl
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0b34d8d2fd
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Add support for animated collision shapes (Fixes #1549)
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2014-06-23 20:43:24 +02:00 |
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scrawl
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f12d5b728a
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Ogre 1.9 compatibility changes
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2013-08-29 17:14:25 +02:00 |
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scrawl
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84afd87321
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Placeable objects should not collide unless they have a NiRootCollisionNode
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2013-03-14 03:04:02 +01:00 |
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scrawl
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d7c4a622cf
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Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
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2013-03-08 23:46:25 +01:00 |
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scrawl
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867fb620c3
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part 2
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2012-11-08 19:25:06 +01:00 |
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scrawl
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00a2de432a
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fix BulletShapeLoader namespace
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2012-11-08 18:48:07 +01:00 |
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scrawl
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4ca0eb93ee
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fix markers used for raycasting and blocking activation
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2012-10-24 17:47:03 +02:00 |
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scrawl
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8bbb02a1bd
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ogre 1.8 fixes
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2012-03-28 21:30:59 +02:00 |
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Lukasz Gromanowski
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d3b88b9e34
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Issue #225: Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader.
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2012-03-26 19:09:55 +02:00 |
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Nikolay Kasyanov
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b4343431c6
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Merged openengine into openmw
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2012-03-11 18:16:29 +04:00 |
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