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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-04 21:40:03 +00:00

11040 Commits

Author SHA1 Message Date
scrawl
f09e4620b6 Move OpenMW version information to a textfile instead of compiling it in
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
2015-07-18 03:09:04 +02:00
scrawl
c783b50a83 Fix config file priority in the launcher to match OpenMW 2015-07-18 01:38:35 +02:00
scrawl
6e493500c9 Show custom map markers on the tooltip of the world map marker (Fixes #2711) 2015-07-18 00:14:11 +02:00
scrawl
41bed4c7d9 Use multimap to speed up custom map marker code 2015-07-17 20:49:10 +02:00
Jiří Kuneš
4a6d806127 fixed comment, save settings to member variable, removed usless include, changed variable to const 2015-07-17 20:30:00 +02:00
Jiří Kuneš
e68b388d16 removed setCrosshairOwned from windowmanager 2015-07-17 19:13:45 +02:00
Jiří Kuneš
c019f8e23d use correct mechanics manager 2015-07-17 18:49:47 +02:00
Jiří Kuneš
15107ca5cf crosshair owned - settings option 2015-07-17 17:48:38 +02:00
Jiří Kuneš
66edae9b93 change collor of crosshair 2015-07-17 17:29:00 +02:00
Jiří Kuneš
72728b9c01 disable cusor when item/container is owned 2015-07-17 16:32:35 +02:00
Marc Zinnschlag
5febb96012 do not try to jump to source location for errors that do not have a source location 2015-07-17 13:59:50 +02:00
Marc Zinnschlag
f665919046 consider column when jumping to error in source text 2015-07-17 13:53:22 +02:00
Marc Zinnschlag
0abd29a3b4 jump to line in source text when clicking on an error in error table 2015-07-17 13:42:25 +02:00
Marc Zinnschlag
100af80388 made error table read only 2015-07-17 13:06:51 +02:00
Marc Zinnschlag
56ed0926bd improved error table layout 2015-07-17 12:45:08 +02:00
Marc Zinnschlag
eab1ec9160 consider script warning settings for script subview 2015-07-17 11:52:59 +02:00
scrawl
91d71d0fcd Disable MyGUI's scrollbar autorepeat (Fixes #2779)
We are currently using a custom implementation so as to support MyGUI version 3.2.1. When compiled with 3.2.2 or later, we need to disable MyGUI's autorepeat so that it doesn't interfere with ours.
2015-07-17 03:39:09 +02:00
scrawl
660e7f5d89 Don't update animation states in skipAnim mode (Fixes #2782) 2015-07-17 03:28:17 +02:00
scrawl
cc59493cb2 Don't restart the jump animation when equipping a different weapon (Fixes #2286) 2015-07-16 20:03:16 +02:00
scrawl
b5c79738f1 Fix enchantments casting more than once per button press, broken by a1432b0255dd659 2015-07-16 19:56:09 +02:00
scrawl
f6f82d433c Fix bug with loop key assignment
Animations with time of "loop start" == time of "loop stop" were not getting their loop times assigned correctly.

This fixes incorrect playing of the jump animation, one aspect of Bug #2286.
2015-07-16 19:55:05 +02:00
Marc Zinnschlag
9b12b4f1e2 refactored mapping from message severity enum to string 2015-07-16 14:46:02 +02:00
Marc Zinnschlag
2d8a78726d improved error reporting 2015-07-16 14:09:14 +02:00
Marc Zinnschlag
2016ff773f display script errors in script subview 2015-07-16 12:36:20 +02:00
scrawl
f8d360190d Remove an unneeded virtual 2015-07-15 19:10:09 +02:00
scrawl
992b770315 Don't set OnPcEquip for items that failed to equip (Fixes #2776) 2015-07-15 18:52:23 +02:00
scrawl
17ada63fcb Don't play turning animations on the upperbody when in first person mode (Fixes #2287) 2015-07-15 16:43:11 +02:00
scrawl
3656851750 Remove the now unused changeBlendMask 2015-07-15 16:43:11 +02:00
scrawl
83cceeee72 Use the extended animation priority for Block animations, allow starting attacks during a block animation (Fixes #2761) 2015-07-15 16:43:11 +02:00
scrawl
cf14d1748c Use the extended animation priority for Hit animations 2015-07-15 16:33:10 +02:00
scrawl
50db6ed396 Use the extended animation priority for weapon animations 2015-07-15 14:40:36 +02:00
scrawl
e93a578f23 Extend the animation priority system to one priority value per bone group / distinct blend mask 2015-07-15 14:18:31 +02:00
scrawl
335ef97cf5 Rename Animation::Group to Animation::BlendMask
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
2015-07-15 13:49:16 +02:00
Marc Zinnschlag
df027b3498 hooked up script subview buttons to bottom box (enables add and clone) 2015-07-14 13:52:48 +02:00
Marc Zinnschlag
cf1fb76bb4 fixed deleted button sensitivity state 2015-07-14 13:34:13 +02:00
Marc Zinnschlag
0860c27b03 improving consistency of subview layouts 2015-07-14 11:49:41 +02:00
Marc Zinnschlag
2202973c24 replaced the script subview status bar with a bottom box (including a status bar) 2015-07-14 10:05:45 +02:00
scrawl
de6dc21552 Create hardware cursors in advance (Fixes #2660) 2015-07-13 23:36:25 +02:00
scrawl
dca4704b4b Print exceptions in CharacterCreation::spawnDialog 2015-07-13 18:40:05 +02:00
scrawl
f1b52c964a Select the current resolution in resolution list on game start (Fixes #2768) 2015-07-13 18:00:41 +02:00
Marc Zinnschlag
fc6c14614b added user settings option to toggle toolbars in single-record subviews 2015-07-13 12:52:18 +02:00
Marc Zinnschlag
749eff5259 renaming a few user settings categories 2015-07-13 09:42:16 +02:00
Marc Zinnschlag
d22f8703e5 Merge remote-tracking branch 'dteviot/refactoringAiWander' 2015-07-13 09:09:01 +02:00
dteviot
ddeabcdfbe Removed unused field that was giving compiler warning. 2015-07-12 17:15:41 +12:00
dteviot
e294cd95cd extracted function playIdleDialogueRandomly() 2015-07-12 17:15:14 +12:00
dteviot
22059d68f6 Remove duplicated code. 2015-07-12 17:14:48 +12:00
dteviot
0b089a5564 extracted function evadeObstacles() 2015-07-12 16:38:36 +12:00
dteviot
1ef78b1e56 extracted playGreetingIfPlayerGetsTooClose() 2015-07-12 16:37:31 +12:00
dteviot
df421fce92 extracted function setPathToAnAllowedNode() 2015-07-12 16:35:15 +12:00
dteviot
b508846a64 Renamed mStoredAvailableNodes to mPopulateAvailableNodes.
Don't call getAllowedNodes() needlessly.
2015-07-12 16:32:48 +12:00