AnyOldName3
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98cd9fc144
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Add preliminary support for global shader defines.
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2017-11-22 20:07:07 +00:00 |
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AnyOldName3
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7a9df977c7
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Add some prerequisits for making shadows disableable
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2017-11-21 17:20:57 +00:00 |
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AnyOldName3
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166ba22072
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Prevent line count changes within conditional blocks (because of conditional includes or @foreach expansion) ruining line numbering.
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2017-11-21 16:53:12 +00:00 |
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Andrei Kortunov
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67acb83b62
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Add missing include
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2017-11-21 13:27:33 +04:00 |
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Andrei Kortunov
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5f41f7c48d
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Clean code up a bit
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2017-11-21 13:03:38 +04:00 |
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Andrei Kortunov
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ba91cd658b
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Convert topic name to Unicode
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2017-11-21 12:31:23 +04:00 |
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Andrei Kortunov
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f0ca3eabd3
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Merge from upstream master
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2017-11-21 09:39:54 +04:00 |
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scrawl
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9fda3b6db4
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Fix NumericEditBox behavior broken by switch to std::stoi
For some reason stoi doesn't throw an error for '1foo' while 'foo1' does.
Now the edit box flat out rejects any non-digit key events.
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2017-11-20 23:20:03 +00:00 |
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Andrei Kortunov
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a391990f2a
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Provide multibyte toLower() and single chars comparator
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2017-11-20 21:30:46 +04:00 |
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AnyOldName3
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0f6f097cf2
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-11-17 18:24:08 +00:00 |
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AnyOldName3
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3d18ddc8e4
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Take into account previous #line directives when expanding @foreach shader macros
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2017-11-17 17:18:33 +00:00 |
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Alexander Stillich
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93e9df15c9
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Fixed parameter naming
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2017-11-11 22:58:02 +00:00 |
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Alexander Stillich
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52b3507a2b
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Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all
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2017-11-11 22:58:02 +00:00 |
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Alexander Stillich
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09aac22782
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Added StringUtil::replaceAll()
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2017-11-11 22:58:01 +00:00 |
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Alexander Stillich
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92aaff3b78
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Fixed escaping @ in boost program options filter
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2017-11-11 22:57:59 +00:00 |
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scrawl
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a5ba1caed1
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Merge pull request #1541 from astillich/4189
Fixed escaping @ in boost program options filter
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2017-11-10 23:08:54 +00:00 |
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scrawl
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a5adc5b018
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Add NPC base skeleton files to the optimizer blacklist (Fixes #4159)
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2017-11-10 22:51:32 +00:00 |
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AnyOldName3
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590531595b
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Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
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2017-11-10 02:02:27 +00:00 |
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AnyOldName3
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6e0b61d084
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Add missing libraries to components target
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2017-11-08 04:09:14 +00:00 |
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AnyOldName3
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e201e359a9
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Move Shadow to Components
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2017-11-08 01:44:49 +00:00 |
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AnyOldName3
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1a30a917af
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Merge upstream/master
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2017-11-08 01:31:38 +00:00 |
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AnyOldName3
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aa31cbba4f
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Attempt (and fail) to make the local map show without unwanted shadow
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2017-11-08 01:20:52 +00:00 |
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scrawl
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244cc5b861
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Reduce error spam
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2017-11-08 00:24:03 +00:00 |
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scrawl
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7b4add2ae4
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Fall back to non-shader material if creating the shader fails
Also fixes an uncaught exception that will break the whole game.
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2017-11-08 00:24:03 +00:00 |
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Alexander Stillich
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43b5c2e36b
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Fixed parameter naming
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2017-11-07 23:20:10 +01:00 |
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Alexander Stillich
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70d578d050
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Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all
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2017-11-07 23:10:58 +01:00 |
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Alexander Stillich
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af3e1f92ec
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Added StringUtil::replaceAll()
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2017-11-07 23:06:23 +01:00 |
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AnyOldName3
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715f29165b
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Dynamically adjust shaders to have the required number of shadow maps.
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2017-11-07 20:22:45 +00:00 |
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Alexander Stillich
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7d39c5450c
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Fixed escaping @ in boost program options filter
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2017-11-05 22:14:16 +01:00 |
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scrawl
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ceaf0ee409
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Enable shadow casting for terrain
Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass
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2017-10-31 21:21:05 +01:00 |
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David Walley
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41dc82abad
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Update Links to Documentation in settings.cfg files (#1523)
* Update settings-default.cfg
* Update settings.cpp
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2017-10-28 16:05:30 +00:00 |
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AnyOldName3
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c1a871ff1f
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Make indentation consistent.
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2017-10-24 23:31:40 +01:00 |
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AnyOldName3
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daf7d8451c
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Switch to a more reliable method of passing the git-version targt the data it needs
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2017-10-24 23:29:18 +01:00 |
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AnyOldName3
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e3142b9643
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Add missing variables to those forwarded to the git-version target
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2017-10-24 23:10:50 +01:00 |
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scrawl
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0c6ef17fb5
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Add explicit variant of 'OnActivate'
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2017-10-23 23:33:06 +00:00 |
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Marcin Baszczewski
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46b015d3d9
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Fix assert with empty setting value
Local value could be empty, so it's important to check it size before read first char.
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2017-10-22 10:10:04 +02:00 |
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Marc Zinnschlag
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bdabace7e2
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Merge remote-tracking branch 'aesylwinn/LLmerge'
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2017-10-19 14:24:58 +02:00 |
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scrawl
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7f8d996eff
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Merge pull request #1502 from AnyOldName3/launcher-and-wizard-ampersand-escape-support
Launcher and wizard ampersand escape support
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2017-10-16 21:09:04 +00:00 |
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scrawl
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136ef1f738
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Fix incomplete settings in recreateShaders()
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2017-10-15 17:24:23 +02:00 |
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scrawl
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03554b2f4b
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
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scrawl
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50d7eb8e54
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Fix crash when adding a NULL object to the cache
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2017-10-15 17:06:58 +02:00 |
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scrawl
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97ec38affb
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Merge pull request #1492 from drummyfish/master
fix rain/snow moving with player (issue #2698)
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2017-10-15 09:04:48 +00:00 |
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AnyOldName3
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49dbb4a9ca
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Add a third copy of a comment where I felt clarification was missing
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2017-10-15 02:05:22 +01:00 |
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AnyOldName3
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7329e6a9ef
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Load 'data=...' lines correctly when starting the wizard or launcher, and save them correctly when exiting the launcher.
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2017-10-15 01:59:21 +01:00 |
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AnyOldName3
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28ff677337
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Save 'data=...' lines correctly when exiting the wizard
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2017-10-15 00:07:46 +01:00 |
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Miloslav Číž
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65977b910e
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wrap weather around in all directions
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2017-10-14 21:42:27 +02:00 |
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Miloslav Číž
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380a5799dd
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use bbox as wrap range & apply to all particle systems
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2017-10-14 21:42:19 +02:00 |
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Miloslav Číž
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33a1459b11
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search for particle system by class name
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2017-10-14 21:41:47 +02:00 |
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Kyle Cooley
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11eae16645
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Get rid of duplicate function, fix flag checking
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2017-10-14 15:09:12 -04:00 |
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scrawl
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5fbdb64bb9
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Add OPENMW_DECOMPRESS_TEXTURES environment variable to decompress textures in software if not supported by graphics hardware
Disabled by default due to requiring new functionality that was just added to OSG 3.6 or OpenMW/OSG.
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2017-10-14 18:28:46 +00:00 |
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