Marc Zinnschlag
e03e2f0817
Merge remote-tracking branch 'scrawl/master'
2013-08-21 19:50:08 +02:00
scrawl
d086346b07
Fix loading of some cells in TR
2013-08-21 17:26:11 +02:00
scrawl
5f7e6f7b10
Fix a material issue, layers per pass wasn't entirely correct
2013-08-21 17:26:11 +02:00
scrawl
43313437dc
Fix composite map for cells without land data
2013-08-21 17:26:11 +02:00
scrawl
ce5ea6d7d2
Use a proper node hierarchy; disconnect the root when entering interior
2013-08-21 17:26:11 +02:00
Chris Robinson
602be9bbe7
Avoid swimming into the air from underwater
2013-08-21 07:24:54 -07:00
graffy76
e6fdc7e7fd
...
2013-08-20 12:34:39 -05:00
graffy76
6898321676
Reenabling features
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Profile functions enabled
New/load file functions partially enabled
Layout reorganized
2013-08-20 08:16:56 -05:00
scrawl
fa76d1631b
Some terrain fixes
2013-08-20 12:08:46 +02:00
graffy76
b52645bf2a
Fixes to accommodate master/plugin loading
2013-08-20 03:23:32 -05:00
scrawl
8c8653160d
Crash fix, material fix
2013-08-20 09:52:27 +02:00
scrawl
b92da9ae93
Neighbour fix
2013-08-19 21:08:44 +02:00
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
2013-08-19 20:39:37 +02:00
scrawl
e27437f8ed
New terrain renderer - improvements:
...
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
scrawl
a41a23c90a
Deleted old code
2013-08-19 20:34:19 +02:00
graffy76
e614ec3353
Fixing profile code in progress...
2013-08-18 17:11:23 -05:00
graffy76
f6217f9c6a
Moved esx selector classes out of global namespace
2013-08-18 15:11:29 -05:00
graffy76
a14e0b32d8
Restructured esxselector directory
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Added ./view
Removed ./utils and ./model/esm
Relocated code accordingly.
2013-08-18 09:48:13 -05:00
graffy76
d0363b037c
Renamed components/fileorderlist to components/esxselector
2013-08-18 09:41:02 -05:00
graffy76
45277c0082
Minor changes
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Stretched table columns to fit widget width
Reduced width of opencs file dialog
Hid the file size column for launcher
Added alternating row colors in table view
2013-08-18 09:34:33 -05:00
graffy76
66e50343ad
Fixed row-selection/check feature
2013-08-18 08:54:51 -05:00
graffy76
a9db983233
Fixing row-click selection
2013-08-18 07:29:48 -05:00
graffy76
2878f51cd3
Reimplemented dependency selection feature
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Moved more code to ContentSelector
Added support for omwgame and omwaddon files
2013-08-17 19:40:28 -05:00
graffy76
b24dd5c6ac
Continued migration of code to ContentSelector
2013-08-17 05:55:43 -05:00
graffy76
0087b0d67c
Removed checkboxes from master list
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Moved checkbox code from datafilesmodel to pluginsproxymodel
2013-08-17 05:37:23 -05:00
graffy76
61602789e1
Began migrating code to ContentSelector base
2013-08-16 22:23:21 -05:00
graffy76
4c8c6d6971
Moved init code to master / plugin proxy classes
2013-08-16 21:20:48 -05:00
graffy76
7389507eb5
Created masterproxylist class
2013-08-16 21:12:30 -05:00
graffy76
b850fe0289
Removed vertical headers from plugin view
2013-08-16 18:59:01 -05:00
graffy76
84e5c2610a
Implemented combobox for game file selection
2013-08-16 18:00:23 -05:00
graffy76
bfb71f23c9
Changed filter mechanism for game / addons
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Filters by number of master references, regardless of extension
2013-08-16 17:26:23 -05:00
Chris Robinson
73437dfdca
GetEffect can accept an effect ID string as well
2013-08-13 19:18:21 -07:00
Chris Robinson
30973352e8
Implement ShowVars (SV) console function
2013-08-13 04:54:41 -07:00
Chris Robinson
6fd4cdb5fb
Play randomized werewolf sounds
2013-08-11 00:53:17 -07:00
Chris Robinson
5968165de0
Merge remote-tracking branch 'zini/master' into werewolf
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Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
2013-08-09 07:00:00 -07:00
Chris Robinson
db1036e5e5
Handle SetWerewolfAcrobatics
2013-08-09 05:37:56 -07:00
Chris Robinson
ae183cb3e4
Handle werewolf stats
2013-08-09 05:14:58 -07:00
Marc Zinnschlag
a95715b61d
added description field to filter record
2013-08-09 13:45:50 +02:00
Marc Zinnschlag
bf839d19cf
Merge branch 'columns'
2013-08-08 12:50:57 +02:00
Chris Robinson
2bac4566c0
Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
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Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/statsextensions.cpp
2013-08-08 00:09:29 -07:00
Alex
b9579e085f
cleanup
2013-08-07 15:40:57 -04:00
Alex
a0931b01fe
Merge branch 'master' of https://github.com/zinnschlag/openmw into compiler-reorg
2013-08-07 13:19:23 -04:00
Alex
c3ca5b7c32
mild cleanup
2013-08-07 13:16:20 -04:00
Chris Robinson
57fb065a86
Add Ogre::Light objects to the object list
...
Note that NIFs actually have NiLight-based light records which could be
used to create Ogre::Light objects. However, no Morrowind NIF uses them,
as far as I can tell.
2013-08-06 19:49:01 -07:00
Alex
de1f423bd7
initial move of script opcodes and registerExtensions functions to components/compiler
2013-08-06 20:38:41 -04:00
Marc Zinnschlag
501753c01b
Merge remote-tracking branch 'scrawl/master' into columns
2013-08-03 15:06:30 +02:00
scrawl
7dc30a01cd
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
Marc Zinnschlag
adb05737ee
Merge branch 'master' into filter
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Conflicts:
apps/opencs/model/world/universalid.cpp
apps/opencs/view/doc/view.cpp
apps/opencs/view/world/subviews.cpp
2013-07-30 15:55:50 +02:00
Chris Robinson
b7e81dbc5b
Ignore controllers on the root NiNode
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I wonder if we should ignore the root NiNode completely.
2013-07-28 04:20:33 -07:00
Chris Robinson
fb0ee7f2fc
Improve constness of the Nif RecordPtr structs
2013-07-24 23:58:35 -07:00